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    posted a message on Bartender4 - Official Topic
    Haven't been able to test BT4 and am on very short leash as far as time goes so please excuse if these questions have already been answered:

    - Is it possible to change fonts used on buttons (like macro, count, keybind, etc) in BT4?

    - Is it still using the "10 bars" concept? Asking because I need more then that since I like to split a bar of 12 buttons up into several parts so I can control the padding and layout better if you know what I mean. For example I like to have a horizontal bar set up like this (x is a button):

    xxxxx xx xxxxx

    - Does sizing of bars/buttons still happen through "scaling"? One thing I didn't quite like about BT3 is that you could only scale a bar instead of setting width/height pixel values for the buttons. This often resulted in button text becoming unreadable as you scaled down bars. I would really love a global option to set default width/height of a button. So for example you could have 16x16px buttons while keeping button text readable (since it is not scaled).

    Thank you. I don't think I need to mention the great service you guys are providing to the community. Oh wait... I just did o0
    Posted in: General AddOns
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    posted a message on Skinner
    I'm having frame strata issues with Skinner.

    Buffalo2 buff icons sometimes end up underneath their skin so you can't see them (don't have a screenshot right now, sry). I'm pretty sure this happens because both Buffalo and Skinner use the same Strata to draw their stuff.

    Same thing happens to the Chatframe. The Skin will end up on top of the Chatframe so you can't see the Chat. A /rl fixes it. You can see the chat just a split second before the skin is applied so I'm sure this is down to strata and level.

    Maybe you should add some kind of check to the addon's logic to make sure that it actually uses a strata that is below the frame it's trying to skin.
    Posted in: General AddOns
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    posted a message on Graphics Performance & Unit Frames
    I switched from PitBull back to agUF due to performance. My FPS in raids was abysmal, dropping to like 10 with the occasional 3-5 second freeze thrown in. All that vanished when I went back to agUF, so now my FPS is back where it used to be. On agUF I also have 3D portraits enabled but I don't notice any difference in FPS compared to when they're off.

    So yeah... personally I've tried out all the UF-Addons and I find agUF to be the best of them when it comes to performance and it has all the features I need, except for a "pet's target" frame maybe.
    Posted in: Unit Frames
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    posted a message on Omen2
    Quote from Antiarc »

    Omen from 3 months ago was a mature product with months and months of development time behind it. Omen 1 day ago is a highly volatile project that is undergoing heavy development to work out bugs that have shown up in practical raid usage.

    This is understandeable.

    I'd like to ask you guys to focus your efforts on performance. Almost anyone using Omen in our guild is considering to give it up due to heavy performance issues. In a raid setting Omen causes heavy FPS lags. Using it in Hyal in particular is impossible because it basically kills the system, bringing it down to 1 FPS.

    One of my mates is sporting a highend SLI rig and even he is reporting bad FPS when Omen is running in high activity scenarios.

    I hope you get to iron this out since I love your Addon and it's just that little bit less fun playing without it.

    Hang in there.
    Posted in: Raid AddOns
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    posted a message on PitBull 2.0
    Hi there,

    updated PitBull just now and encountered a problem that I hope you can help with.

    Upon calling /script PitBull:ChangeHidden("player",true) ingame I get the following error:

    Date: 2008-02-11 07:47:46
    ID: 57
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\PitBull\PitBull.lua line 5730:
    attempt to index field 'args' (a function value)
    [C]: ?
    PitBull\PitBull.lua:5730: ChangeHidden()
    [string "PitBull:ChangeHidden("player",true)"]:1: in main chunk
    [C]: RunScript()
    ..\FrameXML\ChatFrame.lua:1783: ?()
    [C]: ChatEdit_ParseText()
    ..\FrameXML\ChatFrame.lua:2815: ChatEdit_SendText()
    ..\FrameXML\ChatFrame.lua:2836: ChatEdit_OnEnterPressed()
    [string "*:OnEnterPressed"]:1:
    [string "*:OnEnterPressed"]:1
    AngelUI, v1.0
    Baggins, vBeta 1
    Bartender3, v3.1.2 r59028
    BigWigs, v2.0 r56439
    Cartographer, vr60609
    CartographerData, v1.0
    CartographerMining, v1.0
    CartographerQuestObjectives, v0.9b
    CartographerQuests, v0.2
    CartographerStats, v1.0
    CartographerVendors, v1.0
    CartographerQuestInfo, v1.9.20
    ClassTimer, v1.0
    ClosetGnome, v1.0.60484
    CML, v1.1
    CooldownTimers2, v2.5
    CowTip, vr60433
    Demon, v1.1
    eePanels2, v2.0
    eeShards, v1.0
    ErrorMonster, v2
    MainAssist, v2.3
    mHud, v0.22r1
    MiniChat, v1.0
    Omen, v2.1r55025
    PitBull, v2.0r60897
    Postal, v2.1 r58353
    Prat, v2.0 57869
    Quartz, v0.1.0
    Recount, v$Revision: 60487 $
    SharedMedia, v1.0
    simpleMinimap, v20100-6
    Swatter, v5.0.PRE.2783

    The error also occurs when I call the function from anywhere else (Omnibus, my own AddOn,etc). However, when I toggle the "disabled" state of the frame once via Rock-configurator the method call seems to work again until I reload the UI.

    This didn't happen in previous versions so I figured it might be a bug somewhere in PitBull.lua, but I haven't managed to find anything yet.

    Please, I need some feedback on this since this method is pretty much essential to my current UI setup.
    Posted in: Unit Frames
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    posted a message on mHud - Official Thread
    Any news on the Threat-1.0 front? mHud still murders other addOns using that library (Omen, Recount,...) :(
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    This addon is great! However, using the current versions of both mHud and Omen together, Omen will not work while mHud is loaded. Omen itself will load but it doesn't do anything. My guess would be a problem with either event registration or handling in your addon. Generally there seems to something wrong with the way you reference the library.

    Given only a few minutes time I couldn't really pin down where the error is :( So I just went ahead and removed all references to Threat-1.0 from your addon. Now both Omen and Recount work again without throwing errors.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    If you have profiling on - all that info should be displayed on Prat's dewdrop menu's

    Far as I can tell profiling only tells me how much CPU-time any given Module uses. It doesn't tell me when that CPU-time is used and how it affects interface performance.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    CPU profiling skews the numbers when not used in a controlled manner - the chatframes are the central part of the UI. If you use macros on your action buttons - those go through the chatframes, and as a result - through prat too. The % value is not significant on its own, you need to know where that time was spent, and what it was doing.

    Of course you seem to know your code better as anyone around, so if you don't mind could you post a little bit of info about which parts of Prat are the most CPU-intensive?

    To ask more clearly: If I want to maximize client performance during Raids or whatever, which of the modules of Prat should I disable/enable and which configuration options are worth taking a look at? And where exactly does Prat do stuff that might have an impact on performance?
    Posted in: General AddOns
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    posted a message on FlexBar2 Official thread
    Quote from kelraja »

    Right now, I'm running it on top of Bartender3. All Bartender bars are hidden except petbar and the menubar. I haven't noticed any problems with overlap so far, so pet class people might give that a try and see if it works for them as well.

    Good idea. Unfortunately it's not an option for me though, since BT3 gives me some weird interface-lockups whenever I press shift/alt/cntrl :(
    Guess it has something to do with bar paging.

    Whatever... I'd really like to use FB2 as my only actionbars addon. So please cnc :D Maybe you could - as a quick and temporary solution - adjust your code that hides the blizzard main menu bar so that it hides everything except the petbar/menubar/bags. Maybe add some options to hide those and eventually scale/rearrange individually and you're set.
    I figure that wouldn't be too much hassle codewise and it would get the job done.
    Posted in: General AddOns
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    posted a message on FlexBar2 Official thread
    Hey cncfanatics!

    Some great scripts you've put together right here. I hope you find someone who can come up with a decent GUI. Soon as that's finished FB2 should clearly become the major action bar replacement out there, hands down.
    There's just a few things you really need to get done, as they're holding FB2 back from becoming Chuck Norris's ActionBars :)

    1. Petbar! Any pet-dependant class can't use FB2 right now because it hides the Blizzard PetBar and there's no replacement.

    2. TextSubs: Adjusting the font and size of them is crucial for any serious layout/skinning endeavour.

    3. F* scaling! Seriously! Every dev uses it but it sucks. Let us set width and height of a button instead of scale. Using scale you can never get button positioning and size "just right", plus you get blurred textures because you can't work with multiples (eg setting a button to 16/32/64px width/height). I had to go in and modify the Button-Class to get my desired results.

    Most important point is PetBars. Are you working on it and if yes when can we expect to see it implemented? I'd really love to use FB2 but since my main is a warlock it's just not feasible :(
    Posted in: General AddOns
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    posted a message on Performance + Latency
    200 items...

    That in itself is your main problem.

    Really can't give you any reasonable suggestions besides wiping your AddOn directory and then installing a very selected set of efficient, well coded AddOns, testing your game for a while each time you add a new one.
    Also try only using AddOns you *really* need. Personally I run 18 AddOns total and they do everything I'd ever want. How you can actually have 200 pieces in there is just way beyond me.
    Posted in: General Chat
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    posted a message on How to Build a Low Memory Raid UI?
    Quote from Ellipsis »

    You'll likely find that DoTimers is a big chunk of your problem. Drop it for something lighter - you'll lose a little functionality, but gain a ton of performance. I use ClassTimer for my DoTs (warlock) and someone else might be able to suggest something for cooldowns.

    True that. Also you have tell other people in the raid to stop using DoTimer because it literally bombs the addon channel to pieces with several thousand messages per hour per user.

    So, I'm hoping that you all can help me out here and recommend addons that work well together or suggest alternatives that work as well but use less memory.

    My current Raid-Setup:
    - ag_UnitFrames
    - Bartender3
    - Grid
    - Buffalo
    - BigWigs
    - ClassTimer
    - Omen
    - SCT

    This setup doesn't cause any noticeable performance problems for me compared to standard UI. Memory comsumption isn't much of an issue either (somewhere around 22mib).
    I have more AddOns like Cartographer and Prat, but I generally disable these during raids. I also disable damagemeters (testing Violation currently), enabling it only if I did something that requires me to check my damage like equipping new items or using new enchants, gems etc.
    My principle is that *everything* that doesn't affect my play-performance in raids directly really shouldn't to run during that time. You really don't need pretty tooltips when DPSing a boss :)
    Posted in: General Chat
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    posted a message on Violation
    Hey there!

    Only question I have is if/when you guys are planning to add some keybinds? Actually just a show/hide windows bind is all I'm asking for as it's bit of a hassle to do that via macro/addon-preferences/whatever.

    Anyways kudos to you guys. I love minimalistic high-performance Addons and this seems to be one so far.
    Posted in: General AddOns
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    posted a message on Ace2 - Ace3 - Rock
    Quote from OrionShock »

    yes, considering that is how bliz intended it to be run anyways. have you ever looked at their frameXML code... god it's all over the place with frames and event handlers... IMHO bliz should pay the wowace site and convert the base UI over to use a framework

    Well I'd just be a happy kid if you guys would stick to how you used to go about all this (read: work together) instead of branching off in two or three different directions. I mean if I browse my interface folder and look at the code of some of those libraries I just can't see how this recent move of yours should *not* impact performance.

    I'm not trying to tell anyone what to do. However, telling people that it doesn't matter what framework their addons use is just wrong. It does matter. Otherwise my game would be running at the same fps rates it used to with newer addon versions. Sadly it doesn't. And if I look at all those new libs and their code I guess I really don't need any explanation as to why that's the case.
    Posted in: General Chat
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