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    posted a message on nQuestLog
    Using the latest version from wowace, I got this error today while in a party trying to link a quest, I was unable to reproduce it so Im not sure really why else it happened.

    2008/08/14 23:46:27-268-x1]: nQuestLog-1.0 r%d.75646\nQuestLogEvents.lua:208: attempt to perform arithmetic on local 'got' (a string value)
    nQuestLog-1.0 r%d.75646\nQuestLogEvents.lua:152: in function `OnQuestLogClick'
    <string>:"*:OnMouseDown":7: in function <[string "*:OnMouseDown"]:1>

    ---


    It seems like not many people still check out this thread, is there another place to post bugs/suggestions by chance?
    Posted in: General AddOns
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    posted a message on nQuestLog
    The lastest version of nQuestLog, the default Blizzard quest tracker keeps re-appearing. I have unchecked the automatic quest tracking in the interface options, but every time one of my quest updates the Blizz quest tracker pops back up.

    This never happened until I updated to the version released Sunday I think it was.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Another small feature I miss, was previously using StellarUF and it has a small number on your unit frame (similar to where agUF puts the pvp icon) that designates which raid group you are in. Its not a huge thing by any means, its just kind of nice to know at a quick glance what group you're in.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Saynt »

    I think the health bars turn grey if the target is tapped... I think.. just going off memory not running on coffee.


    They don't for me, just tested it a couple minutes ago.

    Also get this error on occasion:

    [2008/08/06 12:10:28-190-x1]: ag_Extras-09-19-07\fivesecond\fivesecond.lua:79: attempt to index field 'ManaBar' (a nil value)
    ag_UnitFrames-09-19-07\ag_UnitClass.lua:134: in function `ExecModuleMethods'
    ag_UnitFrames-09-19-07\ag_UnitClass.lua:314: in function `ApplyLayout'
    ag_UnitFrames-09-19-07\modules\powerbar\powerbar.lua:111: in function <...e\AddOns\ag_UnitFrames\modules\powerbar\powerbar.lua:104>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0\AceAddon-3.0.lua:395: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:388>
    (tail call): ?:
    ag_Options-09-19-07\ag_Options.lua:1007: in function <Interface\AddOns\ag_Options\ag_Options.lua:1003>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:775: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:594>
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:829: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:828>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0\AceGUI-3.0.lua:257: in function `Fire'
    ...st\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51: in function <...st\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47>:
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I think this was asked before, but I haven't found an answer to it. I'm using the Ace 3 version from the SVN, and I'm really liking it so far, however about the only feature I can't seem to find is the "Tapped" status for Target.

    Its pretty important to know when a target is tapped or not, am I just overlooking this in the buried options or has it not been added yet?
    Posted in: Unit Frames
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    posted a message on Mendeleev Bug
    bump, no one else is seeing this bug or has any idea what could be causing it?
    Posted in: AddOn HELP!
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    posted a message on Mendeleev Bug
    I get a weird display bug only when I'm Shift-Clicking a stack of Reagents to separate them. This is what my tooltips turns into when I shift-click a reagent.


    And when I am done shift-clicking the item and mouse over it, as you can see the tooltip returns back to normal.


    And its not just with Netherweb Spider Silk, its with all reagents when I try to separate a stack I get that same extended tooltip with the red numbers.

    I'm using version 77433.2 off files.wowace.com if it matters.
    Posted in: AddOn HELP!
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    posted a message on JWowUpdater - A new java addons updater for ace2
    Thanks for this updater, its very nice and it makes updating my addons so much easier!

    I have a small feature request that I don't think would be too hard to implement. When you click on the "Install New Addons" tab, the default info displayed is: Name, Last Updated, Category, and Description. Is there anyway to add Author to this list? I really like trying out and testing new addons on a regular basis, and especially if they are from my favorite authors and this would just make it alot simpler to find out who made em!

    Again, thanks for this great updater, and I hope my request wouldn't be too hard to implement!
    Posted in: Updaters
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    posted a message on myBindings replacement/update
    Engravings and Mendeleev are also Ace1 I believe.
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from quaunaut »

    Also don't have any text on my frames.

    Also, hate to sound like a newb to coding and the development of this mod(I've been using MG and every version of it since its inception!), but when will the portrait feature be added to other bar types, such as yaABF?


    Latest version I'm getting no text on the frames as well.
    Posted in: Unit Frames
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    posted a message on Fubar BagFu request
    Quote from ZealotOnAStick »

    Quote from Jexx »

    Shameless bump :/


    12/20? Sheesh, get yourself a Core Felcloth bag already. ;)


    /agree

    I just need someone to talk Aine into providing the mats :p
    Posted in: Addon Ideas
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    posted a message on Fubar BagFu request
    Shameless bump :/
    Posted in: Addon Ideas
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    posted a message on Errors with FuBar agufFu
    I also get em.
    Posted in: FuBar AddOns
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    posted a message on XAD
    Not sure if this is a bug or not, but playing on my Warlock XAD wasn't updating the health potion slot when my Healthstone came off a timer. The very first time I log in and make a healthstone, it displays itself in the health pot slot, but anytime after that when I use it and remake a new one it always just displays a health potion, I never used a health potion though to see if it was actually going to use the healthstone or health pot however.
    Posted in: General AddOns
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    posted a message on XAD
    Quote from Thirsterhall »

    Truth be told I'm thinking I'm going to have to go the popup menu approch when 2.0 comes out. I won't be able to choose the health pot to use for example anymore so I'll be stuck with useing one item from your backpack and hope you have enough for the entier fight, ie don't run out or instead of using an item when in combat show a popup of all the items you have (created before combat started) of the given item group. So for health pots when in combat a memu of some sort shows with all your health items, pots, rejuv pots, health stones etc and you pick the one to use. I could highlight the "recomended" one but you would have to choose the actual item.


    I would very much like to see something like this, sort of like the old popbar from way back in the day.
    Posted in: General AddOns
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