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    posted a message on FuBar_ToFu
    I just started using ToFu, and its great in concept, but for some odd reason none of my data is being saved. I take the same flightpath over and over and it just always counts up. Is there some dependency I'm missing that I'm not aware of?
    Posted in: General Chat
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    posted a message on Antagonist
    I have a bug to report, while I was in BG's the titles were not disappearing after enemy's were casting buffs and whatnot, even through death the titles stayed on screen.
    Posted in: General AddOns
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    posted a message on Antagonist
    Will play around with ths today, it looks very promising :)
    Posted in: General AddOns
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    posted a message on Mendeleev / ReagentInfo
    Not sure if anyone is aware of this or not since I haven't seen it mentioned, but the latest version off SVN no longer displays Mendeleev info in the Inspect frame or for items I have equiped, but works just fine displaying info for items in my inventory. Seems a little odd, but just thought I'd mention it.
    Posted in: Addon Ideas
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    posted a message on SuperInspect Aced?
    Quote from Industrial »

    'Aced' is that an addon?


    I would hope that by now you know what "Ace" is, if not you should check out the forums or Wiki and read up on it ;)

    And yeah, most addons do have to be remade by "us", because chances are Blizzard isn't ever going to do it. So "us" the community will always have to make what addons we really want.
    Posted in: Addon Ideas
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    posted a message on SuperInspect Aced?
    I know this was asked quite awhile back, but there just doesn't seem to be a good up to date Ace Inspect addon. Something that allows you to see total stats of a player and spell damage and whatnot would be great, like the old SuperInspect. I know someone else has taken up SuperInspect since the original author quite development, but it just doesn't seem as lean as it could be.
    Posted in: Addon Ideas
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Just popped in to give a big thanks for the excellent program!
    Posted in: Updaters
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    posted a message on Prat: Chat Mod Framework
    For what its worth, I like Prat the way it is with many separate folders :p

    If you DL off the SVN, just use WinAceUpdater and you don't have to mess with updating all those folders manually anyway, but thats just my opinion :)
    Posted in: General AddOns
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    posted a message on Mendeleev / ReagentInfo
    Great to hear that Mendeleev is finally going to be Ace2'ed :D I believe it is the last addon I have that still requires Ace1, but Mend has been one of my favorite addons since its early alpha stage and I can't live without it ;)
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    For whatever reason, Demon Armor doesn't show up in the filtered buffs when I play my Lock, don't think thats intended but I thought I'd let ya know :)
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    FYI, the latest version on the SVN is missing the libs, had to revert back one version or copy/paste all the libs over ;)
    Posted in: General AddOns
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    posted a message on GMail (A CT_MailMod Replacement)
    I got this error message today with the latest version of Gmail on the SVN. Error happens after I close the mailbox.

    [2006/10/03 14:00:55-1]: GMail\GMail.lua:82: AceEvent-2.0: Cannot unregister event "BAG_UPDATE". "GMail" is not registered with it.
    <in C code>: in function `error'
    AceLibrary\AceLibrary.lua:121: in function `error'
    AceEvent\AceEvent-2.0.lua:611: in function `UnregisterEvent'
    GMail\GMail.lua:82: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:312: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>
    <in C code>: in function `orig'
    GMail\GMail.lua:704: in function <Interface\AddOns\GMail\GMail.lua:703>
    <unknown>:
    <string>:"MailFrame:OnHide":2: in main chunk
    <in C code>: in function `Hide'
    FrameXML\UIParent.lua:814: in function `SetLeftFrame'
    FrameXML\UIParent.lua:781: in function `HideUIPanel'
    <string>:"InboxCloseButton:OnClick":2: in main chunk

    ---
    Posted in: General AddOns
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    posted a message on EPGauge?
    Forgive me for asking, but I've searched and can't find much info on this mod. Anyway, I assume this is like a DamageMeters Ace'ed? If so, that is something I've been waiting on for a very long time :). There just doesn't seem to be much info regarding this addon.

    Is there a proper place that lists future plans of this addon, a better description, or to make feature requests?

    At any rate, I tried using this addon today, but it is a no go, I get this error message right when I enter the game.

    Posted in: AddOn HELP!
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    posted a message on Prat: Chat Mod Framework
    First off, I'm really liking Prat and its modules, good work on that :)

    Now, I know this isn't techincally a Prat only question, but is this the standard chart you used for the various color codes?

    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    So is there some type of pattern the color of the bars follow (like Curse, Magic, etc), or did you just decorate them up some to make it easier to distinguish them from one another?
    Posted in: General AddOns
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