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    posted a message on nQuestLog
    Quote from avazza »

    This mod looks really good but theres one thing that keeps me from going from Quest-I-On to this; the fading function Quest-I-On has. This really helps me keeping my UI clean, if it fades away when not used it basically doesn't take up any space. Could you please add that funcion to nQuestLog?


    I finally got around to adding this functionality, with one more option that QuestIon lacked (an optional fade-out delay). Enjoy! :)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from X-buZZ »

    Hi there,

    excellent work with nQuestLog. I love it!

    I have also a request regarding the frame size. I would like to see an option to set the window width to match the length of the largest quest title.
    Would that be possible? I think the QuestFu detached frame has this functionality built-in.

    Thank you and keep up the great work!

    Best regards
    X-buZZ


    Yes, I think this would be very possible using Blizzard's approach of a dummy text frame like they do to display the check box for tracked quests in the Blizzard quest log. I may not even need a dummy frame and can just use the existing one, but either way, I should be able to add this functionality. This is a good idea, and I'll try to implement it soon, as well as an additional option to resize the minion based on width of objectives, too (except for objectives showing the description, of course). This may take some time to get out all the kinks, but you should see it implemented before the end of the year.

    Edit: As for the QuestFu detached frame, that is just a tablet and yes, it does have that functionality already, as that is native to TabletLib for lines not using the wrap attribute (although, due to the nature of tablets, it will never be able to do some of the stuff that the nQuestLog minion can do).
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from highend »

    Does that mean that we will be able to set the nQL frame to a max height (and if it holds more quests it gets a scrolling bar in that case)?

    Regards,
    Highend


    Now *that* would be very low on my list of priorities, as nQuestLog's minion already takes up so little space when collapsed. Hiding zones from displaying would be better than a scrollbar, and that's what would be implemented instead (and you can already hide quests, as I'm sure you know). I do not intend to implement any kind of scrollbar for the minion.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from neuron »

    I only wrote that as a module because I planned on reimplementing it with a cleaner api, but ended up semi rewriting it in the original module instead :p. I seriously doubt you'll find anyone missing the option to disable that.


    Hey neuron, long time no see! Have you had a chance to get another WoW-capable computer up and running yet? If so, I was wondering what you think of the changes to nQuestLog. I've been trying to add a few features here and there without breaking anything (I'm not always successful), and it's been fun learning Lua in the process. When I first started using nQuestLog in May of this year, I knew from the start that it was the ideal questing addon for me, and we all appreciate the work you put into creating this awesome addon. :D
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Seerah »

    I thought I was able to just drag the corner to resize the frame before - maybe I'm still just going crazy. :(


    To my knowledge, you cannot do that with tablets, and as for the minion itself, I've never seen that ability in there (in code form), although a message said you could do it. I assure you that I haven't (intentionally) removed any such feature if it was in there, but I'm pretty sure it wasn't.

    Edit: I'll see about adding this feature when the minion is unlocked, as well as drag handles so you can see where to click to drag. Enabling this feature while the minion is locked would probably require accessing it via a modifier key, and I think we have enough of those already. :)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Seerah »

    It would have been much better, imo, to just be able to set the font size for the text in those frames while still being able to resize the frames as before.


    I do intend to implement font size and coloring options for those frames, just haven't had the time to do it yet. So that option will also be there eventually, in addition to the current frame scaling and width/height options.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Seerah »

    edit: also, about how you think 100% is too large for most users - I would generally think that 100% is what size the author thinks it looks best at and thinks most users will use. Then they are free to scale it up/down from there. But I still think the frame should remain resizable with the ability to scale the font itself.


    Well, maybe I thought it was super-huge because I'm not using fonts smaller than the normal game font (not larger either, though). Just as an example, the default frame size for the details frame tablet for QuestsFu is 85%. 100% is not necessarily "normal" for this use of a tablet, as tablets are generally used more frequently for FuBar mouseovers and such.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Seerah »

    Oh, I see now. The frames are no longer resizable. Curious why you took that out - maybe I missed an explanation or something.


    Huh? Both frames are still resizeable, just exactly as before, via the menu. I'm asking about the *default* setting for the scale. You are free to change the scale, of course, by right-clicking each frame and setting the scale.
    Posted in: General AddOns
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    posted a message on nQuestLog
    I have a question for everyone. Do you actually use nQuestLog without the Coloring module enabled? I can't imagine anyone doing this, as it looks terrible (in my opinion) with no color at all. I'm considering making this a part of the core, rather than a module, as it just seems pointless to have it in module form. Thoughts?
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Seerah »

    I thought I was just going crazy or it was my font... But yeah - one day the details frame was legible, the next day the font was really tiny. I had to squint to read it. I started changing my layout last night right before bed - not sure if the new font is better or not. I didn't look.


    Please suggest a better default setting than 80% if 80% is still too small for you. I just don't want to set it to 100%, as I think that is probably way too big for most users. Thanks!
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from SchmuseTiger »

    2007/12/04 21:08:51-677-x3]: nQuestLog-1.0 r56567\nQuestLogModules.lua:80: attempt to index field 'db' (a nil value)
    nQuestLog-1.0 r56567\nQuestLogModules.lua:68: in function `IsModuleEnabled'
    nQuestLog-1.0 r56567\nQuestLogModules.lua:93: in function `Colorize'
    nQuestLog-1.0 r56567\nQuestLogFormat.lua:91: in function `Format_QuestTitle'
    nQuestLog-1.0 r56567\nQuestLogCore.lua:286: in function `RefreshMenu'
    nQuestLog-1.0 r56567\nQuestLogFuBar.lua:175: in function <Interface\AddOns\nQuestLog\nQuestLogFuBar.lua:174>
    (tail call): ?:
    FuBarPlugin-2.0-52843:960: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:958>
    FuBar-50710\FuBar.lua:1212: in function <Interface\AddOns\FuBar\FuBar.lua:1206>
    Tablet-2.0-55567 (TabletLib):2541: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2539>

    ----------------------------------

    I'm using MazzleUI. Could this be the problem?

    I did re-install the nQuestLog using the WoWAceUpdater


    How are you getting this error to show? I can't find anything wrong in the code and I'm not sure how "db" could be nil for you, as "db" is defined for the Coloring module when nQuestLog is loaded each time. You do have the Coloring module enabled, right? I've tested with it disabled, enabled, with a new character and several existing characters of a wide range of levels, on different servers...and I have no idea how you could be getting this error.

    Edit: If anyone else is getting an error like this, please let me know. Thanks.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Sharpless »

    75% is too small on my 19" CRT @ 1600x1200 at least, but I suppose that not that many players have that resolution.


    Wow, 1600x1200 is a bit high for a 19", especially a CRT. 1280x1024 is the normal resolution for a 19" CRT and is very easy to see on a 19" LCD. I use a 21" LCD (and a 21" CRT previously) and have been using 1600x1200 for many years now. I'll bump the scale up to 80% as the default, but you can always change it, of course. I just know that 100% was WAY too big at any resolution and just took over the screen no matter what the UI scale.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from dylanparry »

    One thing I have noticed recently is that a change to the detailed quest info (ie. the quest log info) has resulted in it being shown in particularly small text. I can't seem to find an option to change the text size for the detailed view...


    Just right-click the Details or Comments frame (whichever one you want to adjust) and set the scale. I set the default to 75%, since the 100% default was extremely gigantic. I can adjust this default higher if there is a concensus that 75% is too small, but I thought it looked about right no matter what resolution or UI scale I tested. I'll see if I can add those right-click options to the nQuestLog menu under the Details and Comments modules for those who don't know about right-clicking the frames themselves. Thanks.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Aight »

    Feature Request:

    I'm not sure how popular this would be, but I'm wondering if there is a possibility of you adding a keybind to toggle the expanding of all zones. My reasoning is if I log into a character I haven't played in a while, I can hit the keybind and see where I have quests and what the quests are and decide where I should go. Lazy I know, but whatever.

    Thanks in advance


    This feature has now been added and is available via keybinding, FuBar Alt-click, and GUI/command-line menus. It first checks if the current zone is expanded and expands that zone if it isn't. Then it expands all zones if they aren't already expanded, otherwise it collapses all zones. :)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Sharpless »

    Since I don't have bugsack sound turned on, I don't know exactly when, but had this error, probably when hovering over a quest mob of some kind (since it seems highend had the same error)

    [2007/12/03 20:53:48-2286-x58]: Interface\FrameXML\QuestLogFrame.lua:586: attempt to perform arithmetic on local 'level' (a string value):
    nQuestLog-1.0 r56501\modules\Coloring\Coloring.lua:314: in function <...rface\AddOns\nQuestLog\modules\Coloring\Coloring.lua:284>
    (tail call): ?:
    nQuestLog-1.0 r56501\modules\Tooltips\Tooltips.lua:340: in function <...rface\AddOns\nQuestLog\modules\Tooltips\Tooltips.lua:320>
    (tail call): ?:


    ---


    Ah, that gives me the info I need. I'll get it fixed when I get home. I just need to ensure that "level" is converted back to a numeric value before passing it back to Blizzard's function. If I'm correct, you'll see this error when hovering over a mob from a "group" quest. Thanks.

    Edit: Fixed!
    Posted in: General AddOns
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