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    posted a message on ag_UnitFrames for Burning Crusade
    [2006/11/16 20:12:06-149-x1]: ag_UnitFrames\ag_UnitClass.lua:1159: attempt to compare number with string
    ag_UnitFrames\ag_UnitClass.lua:1159: in function `UpdateAuras'
    ag_UnitFrames\ag_UnitClass.lua:702: in function `UpdateAll'
    <string>:"aUFtarget:OnShow":3: in function <[string "aUFtarget:OnShow"]:1>
    <in C code>: in function `Show'
    FrameXML\UnitWatch.lua:38: in function <Interface\FrameXML\UnitWatch.lua:20>
    
    [2006/11/16 20:12:09-149-x3]: modules\TargetInfo.lua:465: attempt to compare number with string
    modules\TargetInfo.lua:465: in function `UpdateBuffs'
    modules\TargetInfo.lua:590: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:286: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:848: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:841>
    <in C code>: in function `CameraOrSelectOrMoveStop'
    <string>:"CAMERAORSELECTORMOVE":5: in function <[string "CAMERAORSELECTORMOVE"]:1>
    
    [2006/11/16 20:12:06-149-x1]: modules\TargetInfo.lua:465: attempt to compare number with string
    modules\TargetInfo.lua:465: in function `UpdateBuffs'
    modules\TargetInfo.lua:590: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:286: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:848: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:841>
    <in C code>: in function `TargetUnit'
    <string>:"TARGETSELF":5: in function <[string "TARGETSELF"]:1>


    3 errors I get after today's patch. Tried the replace code that was in the comments on WoWI and didnt help.
    EDIT: Ok after turning off Icehud the error drops to just one.
    [2006/11/16 20:20:38-151-x1]: ag_UnitFrames\ag_UnitClass.lua:1159: attempt to compare number with string
    ag_UnitFrames\ag_UnitClass.lua:1159: in function `UpdateAuras'
    ag_UnitFrames\ag_UnitClass.lua:702: in function `UpdateAll'
    <string>:"aUFtarget:OnShow":3: in function <[string "aUFtarget:OnShow"]:1>
    <in C code>: in function `Show'
    FrameXML\UnitWatch.lua:38: in function <Interface\FrameXML\UnitWatch.lua:20>
    
     ---
    Posted in: Unit Frames
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    posted a message on Ideas for TBC Healing addons
    Quote from Varuna »

    Thx Pastamancer for your last post, i thought about that and i decided to go back to the basics.
    I redesigned my Nostromo-pad so that it allows me to use clique in a much more advanced way. This will be my solution for TBC and it will also solve the decursing-without-detox problem. (in addition with Grid)

    But maybe someone develop some plugins for unit- and raidframes (like Grid, ag_unitframes, perfectraid etc.) that displays the Healing rank ADDITIONALLY to the missing hp text. In some stressing situations i would be thankful not having to remember what amount of hp my ranks are healing.


    I'm curious to what you've done with the n52 myself. Anychance you could put the profile up somewhere? I always like to see how other's program thiers. Have gotten many ideas just looking at other setups.
    Posted in: General AddOns
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    posted a message on Man, doesn't everyone hate FlexBar?
    TrinityButtons is very nice for most things so far will be interesting when TBC goes live to see how well they stack up to what people make. Really like the fact that I have only 6 buttons in zerker but then i have 14 in defensive hehe. Use it for autobar in a way to not as powerful I suppose but works nicely for me. With the way TBC lets you bind keys it's very flexible.
    Posted in: General AddOns
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    posted a message on Vanguard beta players
    Not entirely sure but supposedly the exp has been tuned up a little bit in the beta. As it stands now you can expect lvl 70's in 1 to 2 weeks tops. The thing that worries me the most is over crowding when it first goes live. For the most part though the expansion is as casual or hardcore as you want it to be. Instances are pretty short and sweet. The best part is grinding for faction isnt nearly as bad as it is in live. I hope it's not tuned for beta and they keep it as is. It's not amazingly fast but its not mind numbing slow either.
    Posted in: General Chat
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    posted a message on Tracking.
    I use ZavarTrackingMenu. Have to say I really like it. Have no idea if it's coded well or anything but love it regardless =p
    Posted in: Addon Ideas
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    posted a message on BigWigs
    Egg counter hasnt worked for me in ages. Everyone uses bigwigs in the raid to so it's not a sync issue. I just turned it off cause after 3 or 4 eggs it never shows the count for me again.
    Posted in: Raid AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Hmm, nope that doesnt work either. This is a update tool and not for installs though so it's not really a bug persay. Would be a nice feature though. If I had any clue Id add it myself but wouldn't have a idea how to go about it.

    Unless there's a newer version than I have there is no install just update with and w/o externals and unistall.
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    One problem I'm noticing is when you add something that isnt in your addon folder it doesnt download it like someone previously said. However, It also looks like it will stop the updates from that point. To test what I mean. Remove Ace2 from your addons but check it on the updater. Run the update and it will stop when it hits Ace2. Other than that it's great =)

    BTW throwing a empty dummy folder with the correct name fixes the issue.
    Posted in: Updaters
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    posted a message on Sprocket
    Was wondering if you were still considering making the center clickable? I know your busy but was just curious. It's something I'm really missing.
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Grayhoof anychance next time you change the toc you could put parserlib as a optional dependancy? It's easy for me to add it just gets old changing it whenever I update.(I alawys forget and log in first then have to log back out hehe) Thanks in advance!
    Posted in: General AddOns
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    posted a message on Frame Modifer
    Visor is abit much for just moving frames isnt it? I used visor for a long time but finally ditched all the ace addons and didnt use hardly any of visor except to move minimap buttons for the most part. Few other frames here and there but thats about it. Wouldnt mind seeing a bare bones frame mover myself.
    Posted in: Addon Ideas
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    posted a message on Ace'd KTM?
    I think the usefulness varies. Personally for vael it is really handy. You know exactly who is tanking next etc. Heals can switch right off the bat. DPS can slide right under the tanks without going over. Now some fights it's pointless to use. Just like everything to each thier own.

    Now this thread was about something just cant remember what ;) o yeah sorry for derailing the thread hehe.
    Posted in: Addon Ideas
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    posted a message on Ace'd KTM?
    /shrug to each thier own I suppose hehe. There's benifits to both sides really. With ktm I can ride the threat right below the tanks for the most part and never pass them. Without it those that suck at aggro control learn it or spend most thier time taking a dirt nap. What I find though is usually that over zealous mage usually pulls ony right before a breath and at least kills 1 or 2 other's with him.

    We only use it on bosses I dont really care about trash. One of the things I don't like about it is I think it's useless on most trash fights.
    Posted in: Addon Ideas
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    posted a message on Ace'd KTM?
    Quote from Naloch »

    Yeah, you take it SO easy you have a mandatory addon, nice.


    We require 3 addons ora/ctraid, bigwigs, and ktm thats it. We don't require raiding, specs etc. Very laid back for the most part. Asking for just 3 things isnt much.
    Posted in: Addon Ideas
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    posted a message on Ace'd KTM?
    Quote from lacindas »

    i believe they're talkin about KLH Threat Meter
    http://www.curse-gaming.com/en/wow/addons-3488-1-klhthreatmeter.html
    (personally, i dont think anyone should need an aggro management tool, jus play smart ;-P )


    Need probably not, but you could say the same about all these wonderful addons(though there are ones I refuse to play without hehe). As a raid leader I know for a fact some people just arent good with aggro as others. So to solve that and to ease frustration I require ktm in guild runs. Now you could say boot the slackers and believe me the thought has crossed my mind sometimes hehe. We just arent that type of guild and take it easy etc. So everyone gets to have fun and we still kill stuff a little faster.
    Posted in: Addon Ideas
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