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    posted a message on PitBull 2.0
    Quote from voxxius »

    I just switched to Pitbull, and the casting bar fills up in chunks, which is not only ugly. but makes it extremely hard to interrupt opponents spells.

    I did a search and saw a couple of threads mentioning that this was a known bug. Is there a fix yet to make it smooth?


    Thanks in advance!



    Reposting for truths!
    Posted in: Unit Frames
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    posted a message on eePanels2 - Official Thread
    So I'm having an amateur problem here.

    Just got into scripting EEpanels, and I'm trying to make panels show only when I am in a raid or party.

    So I put this

    -- Change our panel's visibility when in/out of a raid
    function eePanels2:RaidPanelVisibility(self, event, ...)
    -- If we're in a raid
    if GetNumPartyMembers() > 0 or GetNumRaidMembers() > 0 then
    -- Show the panel this script is attached to
    eePanel8:Show()
    -- If we're not in a raid
    else
    -- Hide the panel this script is attached to
    eePanel8:Hide()
    end
    end
    -- Ace2 event listeners; can't do this in more than one script
    eePanels2:RegisterEvent("PLAYER_ENTERING_WORLD", eePanels2.RaidPanelVisibility)
    eePanels2:RegisterEvent("PARTY_MEMBERS_CHANGED", eePanels2.RaidPanelVisibility)
    eePanels2:RegisterEvent("RAID_ROSTER_UPDATE", eePanels2.RaidPanelVisibility)


    Into the Lua Scripts option...but it doesn't work. If I use the Script that shows/hides based on combat it works no problem.

    What gives? I copied the script right off of the wiki.

    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Is there a way to show the range indicator on without showing the cost indicator?

    In other words, I want the buttons to turn red when I am out of range to use a skill, but not to turn blue when I dont have enough rage/mana to use the skill.

    I've scoured the options, but can't find anything.

    Also, is there a way to display cooldown text on the buttons or do I need to download another addon to do this? Seems like this should come standard with any bar mod.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    I just switched to Pitbull, and the casting bar fills up in chunks, which is not only ugly. but makes it extremely hard to interrupt opponents spells.

    I did a search and saw a couple of threads mentioning that this was a known bug. Is there a fix yet to make it smooth?


    Thanks in advance!
    Posted in: Unit Frames
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    posted a message on eePanels2 - Official Thread
    Thanks a ton guys for the help. Now if only I could draw. Are there any good sites to get WoWArtpacks?
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Ok, so I found this page http://www.wowace.com/wiki/EePanels2

    It says

    If you want to specify a custom texture path, you will need to turn on Advanced Mode. For instance, if you wanted to set the texture to the icon used by eePanels, you could set the texture to: \\Interface\\Addons\\eePanels2\\icon.tga. If you want to supply your own texture, place the texture in the eePanels2 directory, and use the same format.



    So I got the icon.tga to work. If I edit that picture by painting a gradient on it and save it as a new file it will load into eePanel just fine. If I just doodle on it with a brush it will not load.

    Also, If I create my own file it will not load correctly. I do a size of 32x32. I've tried a resolution of 8 and 72(the default). The contents set on transparent. Doodle on it a bit and save it, but it will not load into eePanels. Any ideas?

    I'm obviously not good at this.



    I'm really interested in all of the scripting going on, specifically hiding/showing panels in groups and combat. I have no idea how to use scripts, where to save them at, how to attach them to a panel...etc. Could anyone point me in a good direction to get started?

    Sorry for all the questions, thanks for any help/advice.

    Posted in: General AddOns
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    posted a message on FuBar - QuestsFu
    Quote from Kemayo »

    Quote from Toadkiller »

    How about keeping track of "Detach Tooltip" on a per character basis? With a couple of alts it gets annoying having to constantly detach & retach this when switching characters.


    That's a FuBar thing -- it tracks it per-profile. You could probably overcome this by using per-character profiles, though I'm not sure whether you'd need to use them for FuBar itself, or for QuestsFu.



    Except that profiles in fubar have been fucked up for a long ass time now.
    Posted in: FuBar AddOns
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    posted a message on FuBar - QuestsFu
    Still getting this error when I click on a quest in the detached tooltip.

    Interface\FrameXL\QuestLogFrame.lua:600; attempt to preform arithmetic on local 'level' (a string value)


    Also, the default quest tracker keeps trying to track my quests, which never use to happen when using older versions of this mod. I'm constantly having to open the log up and uncheck the quests to get rid of them in the default tracker.

    Also, when I trigger a quest objective -- i.e. getting a kill on a mob type I need -- the default quest tracker will pop up for a second and then disappear.

    All of this is happening even with just FuBar and the QuestFu running.

    If anyone has a link to a stable version of this addon I would be greatly appreciative. I like it a lot, but I've had so many issues since updating a few weeks ago that I don't even feel like loading it anymore.
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar - QuestsFu
    I keep getting this error when I click on a quest in the detached tooltip.


    Interface\FrameXL\QuestLogFrame.lua:600; attempt to preform arithmetic on local 'level' (a string value)


    This has only bee happening with the new version.


    Addons I'm using:

    X-Perl
    OneBag
    OneBank
    Basic FuBar stuff
    Autobar
    ItemRack
    Hideart
    SCT
    SCL
    MoveAnything!
    TrinketMenu
    TTW_tooltip
    !OmniCC
    CT_Raid

    Posted in: FuBar AddOns
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