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    posted a message on Addon to expedite finished missions
    If you haven't seen this yet, Master Plan has one-click mission completion.
    Posted in: Addon Ideas
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    posted a message on Skinner
    Minimap Button Frame should be added back from the "obsolete" skins.

    Also, the Minimal Archaeology skin could use another minor update. The loop on line 21 should change from 12 to 15 so it will skin the new bars added with WoD.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Bobrot
    Just updated (thanks btw!) and got the following error:

    Message: Interface\AddOns\Skinner\Skinner.lua:1928: 'end' expected (to close 'do' at line 6) near '<eof>'
    Time: 10/25/14 20:07:50
    Count: 1

    Got this same error. Looks like lines 53 & 54 in Skinner.lua need to swap positions. That seems to have fixed it here.
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Is there a bug with loading/setting the option to color the editbox border by channel color? Trying to determine if this is just something local to my PC.

    The option seems to work fine when I enable it in-game, but every time I log back in, it's turned back off, for some reason.
    Posted in: General AddOns
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    posted a message on Skinner

    That reminds me, I've been meaning to post this update to the MinimalArchaeology skin for a while. Currently, if you have all races shown, it doesn't skin all objects on the "Artifact Bars" frame. I updated it locally to allow it to skin all items in the frame. If you could include this in the next update, please, so I don't have to keep remembering to change it locally. :)

    local aName, aObj = ...
    if not aObj:isAddonEnabled("MinimalArchaeology") then return end
    function aObj:MinimalArchaeology()
    	-- Buttons
    	self:skinButton{obj=MinArchMain.buttonOpenHist, ob2="h"}
    	self:moveObject{obj=MinArchMain.buttonOpenHist, x=self.modBtns and 2 or 8}
    	self:skinButton{obj=MinArchMain.buttonOpenArch, ob2="a"}
    	self:moveObject{obj=MinArchMain.buttonOpenArch, x=self.modBtns and 2 or 8}
    	self:skinButton{obj=MinArchMain.openADIButton, ob2="d"}
    	self:moveObject{obj=MinArchMain.openADIButton, x=self.modBtns and 2 or 8}
    	self:skinButton{obj=MinArchMain.buttonClose, ob2="x"}
    	self:moveObject{obj=MinArchMain.buttonClose, x=self.modBtns and 2 or 8}
    	-- Skill Bar
    	self:glazeStatusBar(MinArchMain.skillBar, 0,  MinArchMainSkillBarBackground)
    	-- Artifact Bars
    	for i = 1, 12 do
    		local objName = "MinArchMainArtifactBar"..i
    		local obj = _G[objName]
    		obj:GetStatusBarTexture():SetTexCoord(0, 1, 0, 1)
    		self:glazeStatusBar(obj, 0,  nil)
    	-- Frame
    	self:addSkinFrame{obj=MinArchMain, nb=true, y1=4}
    -->>-- option panels
    -->>-- History Frame
    	self:skinButton{obj=MinArchHist.buttonClose, ob2="x"}
    	self:moveObject{obj=MinArchHist.buttonClose, x=self.modBtns and 2 or 8}
    	self:addSkinFrame{obj=MinArchHist, nb=true, y1=4}
    	-- hook this to remove background textures
    	self:SecureHook(MinArch, "CreateHistoryList", function(this, raceID)
    		self:Unhook(MinArch, "CreateHistoryList")
    -->>-- Digsites Frame
    	self:skinButton{obj=MinArchDigsites.buttonClose, ob2="x"}
    	self:moveObject{obj=MinArchDigsites.buttonClose, x=self.modBtns and 2 or 8}
    	self:addSkinFrame{obj=MinArchDigsites, nb=true, y1=4}
    	self:SecureHook(MinArch, "CreateDigSitesList", function(this, contID)
    		-- self:skinSlider{obj=MinArchScrollDSBar}
    		self:Unhook(MinArch, "CreateDigSitesList")
    -->>-- Tooltip
    	self:addButtonBorder{obj=MinArchTooltipIcon, relTo=MinArchTooltipIcon.icon, ofs=1}
    Posted in: General AddOns
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    posted a message on "Mark forums read" security error
    Quote from Adirelle
    Now I have to figure why the dropdown opens in the middle of the page:

    Been seeing that for quite some time, actually. At first, I just thought it was some odd issue with Opera, but I'm pretty sure that I've seen it in other browsers since.
    Posted in: General Chat
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    posted a message on Skinner
    Minimal Archaeology has an updated version on Curse that adds a couple of new frames, and breaks Skinner compatibility with the preexisting frame.
    Posted in: General AddOns
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    posted a message on Skinner
    Quote from Kerecha
    I would also have loved beinga ble to get rid of the background (the stuff that shows the itemslot image) and replace the border with my sleek black border with crisp sharp corners.

    If I'm following correctly, this sort of sounds like it would be better suited to an addon that provided ButtonFacade support to itemslots... perhaps? That way you could match them to action bar buttons quite easily (if you were already using a BF supporting action bar mod, of course).
    Posted in: General AddOns
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    posted a message on Skinner
    Just wanted to check if the backdrop tiling issues have been addressed yet? I recently tried reapplying a texture I used to use and still seem to have the same issues that were reported a few pages back, where it will tile properly horizontally, but vertically it seems to only use the bottom row of pixels from the texture, resulting in a "smear" look.

    I figured I'd ask, in case there's some new setting I overlooked to fix this.
    Posted in: General AddOns
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    posted a message on Looking for Long Macro Addon
    Not familiar with the inner workings, but Macaroon works around this in some fashion to allow macros up to 1024 characters to be used with its "macro buttons".
    Posted in: Addon Ideas
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    posted a message on PitBull 4.0
    Thanks for the heads up.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Ran into a slight issue recently, that can happen during cross-realm groups. There was both a Mage and a Warlock from different realms with the same name in my party. However, Pitbull ended up duplicating the warlock in the party frames instead of displaying both the warlock and the mage.

    Probably not a big issue, since I suspect this would be a rather rare occurrence, and probably equally as difficult to reproduce intentionally, as a result.

    I do not display the realm name portion of the player names on my unit frames (nor looked yet to see if this is doable in Pitbull), but in the event that doing so may resolve this edge case, I'll give it a shot.
    Posted in: Unit Frames
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    posted a message on Recount
    Quote from IloveUbabe
    After you add in GearScore for Recount, plz expand the Options for Output in a way the user can array the Damage by the Gearscorpoints. So the damage done and maybee DPS /HPS is sorted from the highes GearScore to the lowest.

    for example
    GS / Damage Done
    5603 - 1230389 Damage
    5581 - 1493458 Damage
    5499 - 1000328 Damage
    and so on

    You might be better off contacting the GearScore author regarding this request, as I believe the GS Recount plugin is created/maintained by him.
    Posted in: General AddOns
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    posted a message on Inventory mod
    Lightweight or not, I didn't see any specific mention of being able to show items you have listed on the AH in the ones you brought up. If they do that, then that's fine, but Altoholic is one that I know does offer this functionality, and is why I even brought it up. If you're not a fan of Altoholic, that's your choice. No need to derail the OP's thread here.
    Posted in: Addon Ideas
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    posted a message on Anyone willing to update the old DoIKnowYou addon?
    It was updated last month for 3.3... no errors here. Don't see how that's so out of date. :P

    Posted in: Addon Ideas
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