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    posted a message on AutoBar by Toadkiller (official thread)
    Possibly one of the only Addons I think I cannot do without.

    How do I buy Ken a coffee? :)
    Posted in: General AddOns
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    posted a message on Benecast ported to Ace
    New version was posted on the 10th. v2.0.3. Use same link to download.
    Posted in: Addon Ideas
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    posted a message on FruityLoots
    "Goodbye QuickLoot, hello AceLoot!"

    The movable loot window...yummy!

    Thanks for this great addon.
    Posted in: General AddOns
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    posted a message on Benecast ported to Ace
    I just got an e-mail from the Benecast author:

    Just lettin ya know BeneCast has finally been updated and can be found at: http://asuaf.org/~skurel/BeneCast/BeneCast.zip


    If you read the readme(ZOMGWTFBBQ read something! WTF?) the author is looking for a little help on adding a few features like range detection and shading buttons based on mana.

    I just started looking at lua and xml for mods, and comming from an ASP/part time php hacker background, I'm not gonna be any help for a while.
    Posted in: Addon Ideas
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    posted a message on DefendYourself => Ported => Ace
    Quote from "tekkub" »
    The names are the best part :P

    Here, just for your lazy ass
    http://wowace.com/forums/viewtopic.php?t=843


    Awesome. My Lazy Ass thanks you very much! :wink:
    Posted in: Addon Ideas
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    posted a message on DefendYourself => Ported => Ace
    Quote from "tekkub" »
    Did you mayhaps check to see if it'd been done before you requested? *taps foot*


    Of course not. :roll:

    I'm a lazy end user. Besides...how would I know with the crazy names you guys are giving things these days! :P

    Care to shed a litle light and show me the way?
    Posted in: Addon Ideas
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    posted a message on DefendYourself => Ported => Ace
    :D
    Posted in: Addon Ideas
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    posted a message on Projects I'm considering
    Quote from "BTN" »
    Something tells me you'd like me to work on a port or something which mimics the functionality of BeneCast, GRiM. It's just this feeling I'm getting :).
    :) Yup!

    Quote from "BTN" »
    However, as it doesn't really fit in with my playstyle, I don't think I'm going to work on that at this time. I appreciate the request, though.
    D'oh! :cry:
    Posted in: Addon Ideas
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    posted a message on Projects I'm considering
    /chant

    Ben - e - cast
    BEN - e - cast
    BEN - E - cast
    BEN - E - CAST
    BEN - E - CAST!

    EVERYBODY NOW!

    BENECAST!

    :twisted:
    Posted in: Addon Ideas
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    posted a message on Moving...again...
    Quote from "Kayde" »
    As yes, helping people move. This is why I stopped buying pickup trucks and switched to SUV's.


    I bought a car and poeple got smart and started renting trucks. So now when friends move I go out of town.
    Posted in: General Chat
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    posted a message on Benecast ported to Ace
    Quote from "xelepart" »
    cool. is he planning to put in some options like "don't show pet buttons" and x/y offsets for the buttons, since they are always in my way? :)

    that'd be sweet.

    -x


    I didn't get any details at all, I didn't ask. He just said that he "might" get a release out before xmas. That's all he said.
    Posted in: Addon Ideas
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    posted a message on Benecast ported to Ace
    Just received a message from the author of Benecast. He will be releasing a new version "hopefully" before xmas.
    Posted in: Addon Ideas
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    posted a message on Benecast ported to Ace
    Quote from "Kaelten" »
    Thirster was AceHeal more modeled after GroupHeal(at least I think thats the name)? If so the big thing that Benecast does, (at least to me) is the easy config. The other has much more flexability but is a true pain in the arse to setup.


    Agreed.

    Benecast is FOOL PROOF.
    Taken from the Readme.
    _______
    |USAGE|
    -------
    Open up the BeneCast interface by clicking the BeneCast button on the Minimap
    frame. There you can check what spells you wish to show as BeneCast buttons on
    the Player, Party, and Target frames.

    Heal spells always show up on all frames, save for group heals. Group heals will
    only show under the player frame, unless the healer is a Shaman, in which case
    they can choose who to cast Chain Heal on.

    Cure spells will only show when the associated member of your party or target
    has an effect on them which you can cure.

    Buff spells will only show when the associated member of your party or target do
    not have the effects of that buff on them. It does not take into account the
    strength of the buff. If you can cast a better buff on the target it will not
    show the button, I leave this out for now because tooltips of a buff icon will
    not take talents into account.

    A maximum of 6 buttons are shown at once. The precedence in which they are shown are:
    Heals
    Cures
    Buffs

    To cast the spell you want, simply click on the BeneCast button which has the
    texture of the spell you wish to cast.

    Strength of a spell is based on various things:
    The strength of the heal spells are based on the current health of the target
    you wish to cast it on. By holding down the shift key while clicking on the
    button, you will choose the heal as if the target had 0 health. There is also a
    lower bound on all heals, making the target unable to receive a heal with a
    spell level greater than their level + 10. I'm not sure if this is a must for
    all heals other than heal over times, but there is generally little need to cast
    a heal of spell level greater than the target level + 10.

    The strength of a cure spell is always the lowest possible strength unless the
    shift key is held, in which case the strongest strength is cast. This is because
    the cure spells often come in two strengths, the stronger usually curing
    multiple effects at once or over time. I leave which to cast up to the player.

    The strength of a buff is always the highest strength possible for the target.
    This also has a lower bound based on level. The target cannot receive a buff
    with a spell level greater than their level + 10.


    The only thing I would change is the ability to have the heal spells hidden until the target/Party needs Healing, then the spell shows up. Basically this would be kinda of a alert.

    The other option that would be nice to have that Discord Group Buttons has is the "Lowest Health" bar. Party member with lowest health would show up say near the bottom middle. Or even better just make the lowest health party member heal buttons flash.

    Just throwing out ideas.
    Posted in: Addon Ideas
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    posted a message on Benecast ported to Ace
    Quote from "Kaelten" »
    I have actually considered this, we have AceHeal but it only does healing spells. I don't know. We'll see.


    So many ideas and possible projects so little time.

    Right Kael? :lol:
    Posted in: Addon Ideas
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    posted a message on Benecast ported to Ace
    It's out of date but still works. According to guildmates who have jumped on the test servers is broken in 1.9.

    Many people depend on it. Would be great if someone could port it and update to recent changes. :D

    If I can help in anyway please let me know. I've been reading some of the .lua stuff. Seems pretty straight forward as to programming. I'm a newbie ASP dev(2 internal web apps under my belt) and hobby php hacker. I can't guarantee I can make a significant difference but...I'll try and help. :?
    Posted in: Addon Ideas
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