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    posted a message on UI Screenshots - Show us what you use!
    Quote from Phanx »

    @Sojik:

    Your bottom bar idea is really nice. What action bar addon are you using, and did you find the textures somewhere, or make them yourself?


    Thanks! I'm glad you mentioned that too, because I've done it again. ;) I had MoBuffs before, to make sure I have all the buffs I need in raids. I use hidden (hide till mouseover) Fortress buttons with the text and icon hidden so that they're skinny boxes that I color. I had two at the bottom left of my screen, Broker_Folks (or something like that) and GroupFu, and at the right corned of my minimap was the MoBuffs button. Anyway, useless info I guess, but anyways I downloaded BuffEnough (you have it so you know what it's like) and got rid of MoBuffs. I stretched the alert box all the way across my screen and put it so that it matches up with my top bar. Then I adjusted the strata so that it's over the art but behind LynStats and LynLocation and adjusted the colors so that it goes with my UI and boom I have top bar that turns red when I'm missing a buff. :D Pretty genius, right?

    Onto your other question, I use Dominos. I like the show states feature. I have three bars with them, one with sheep and counterspell on it to show my range to my focus, one to show my range on my target and one I only use in raids (it's hidden till mouseover AND hidden completely when not in a raid). You can see those hidden bars in some of my Screenshots. The lion textures are stock from Blizzard (I may have adjusted the color, can't remember). The borders are Hal's and the bars are Minimalist.

    PS: Seerah beat me.

    EDIT:

    @evlcookie

    TY! :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Willbailey »

    Great work this one of the best UI's I've seen a in a while. Good effort. Personally I don't really like the buff frame I prefer seeing the icons like Buffalo etc but personally choice I suppose.

    Just wanted to ask what chat mod you are using?


    Thanks! I personally think the buffs look nicer the traditional way with icons also. They're easier for me to read this way, however. I didn't want to sacrifice any sort of functionality for looks.

    I'm using Chatter.

    Quote from Kerie »



    I've got my action bars hidden and use CooldownButtons right now, though I'm not sure it's efficient.

    Suggestions for improvements always welcome.


    For cooldown display, I went from actionbars to oCD to CooldownButtons to GhostPulse back to actionbars and now onto ForteCooldown (that neat bar with the icons). Seeing it in screenshots I didn't think I'd like it but I really really like it after having tried it. It's very nifty. I know what you mean when you say you're not sure CooldownButtons is efficient. It's hard to fathom but it can be a hassle to keep track of cooldowns with that sort of display I've found after having used it for months and months. Maybe give ForteCooldown a try.

    EDIT: I noticed I was the last poster. =.= Merged my posts.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Don't know what I was thinking... :P Thanks for all the help. Someone's already asked me to share. Hehe.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Fixed update:

    Casting/New Minimap Border/Omen

    I upgraded oUF and oUF_p3lim to beta and added oUF_Castbar and oUF_Experience(not shown). I moved the player castbar in a hackish way imo, but it works. I also added a focus castbar (mainly for when I'm tanking Council and want to back up the other interrupters on the Priest =.o). I also added a pet castbar for when I'm PvP Frost spec (if I don't have it, I have on rare occasions forgot to tell the welemental to do shit, like ATTACK!). I'm also showing Omen, which I had forgot that in the first phase of RoS is hidden. Any opinions on how I have the right edge of the backdrop for the minimap cut off? I thought it was best since I did that with Grid but I'm not sure. Maybe I should shrink the Grid border in tighter, have it not cut off the right edge and then just move the minimap over to the left slightly. *shrug*

    I should turn up my graphics for screenshots but I always forget. =.=
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Beta or r10?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from p3lim »

    Sojik, I added a change to pMinimap just for you :)
    The default backdrop is now optional!


    Thanks! :D

    Quote from Zyndrome »

    Oh god, somebody actually use the overlay *sheds a tear*


    Hope that's alright. :)

    Quote from Sojik »

    I eyeballed the colors for the casting bar. Maybe if I look through the oUF layout I can find the exact RGB codes.


    I have the exact RGB codes. I even have the HSL ones or whatever they're called, yet, quartz is pissing me off. It does something to the color so that it doesn't look anything like what it's supposed to. Grrr... All my alphas are up but it still makes it semitransparent.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    It's normal. I just changed the color in BF. Also, I can't take credit for the fade idea. It comes from ZynUI. In fact, I even went as far as to download that UI and steal the overlay texture for lack of will to do it myself. :D I don't have it as dark as in ZynUI, though -- I thought that was too dark.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from p3lim »

    A few suggestions:
    Make minimap fit with the rest of the ui (make a new backdrop/texture)
    Change some backdrop coloring on the casting bars to match unitframes/rest of UI

    Else it just looks great, I like the bars (I used the same ages ago http://underworldexodus.com/forum/OldUIForum.php?mode=view&forum=UIForum&post=252)



    I eyeballed the colors for the casting bar. Maybe if I look through the oUF layout I can find the exact RGB codes.

    Also, good idea about the minimap. I recently switched from Chinchilla to pMinimap. I'll look into changing the border or adding one with kgpanels.

    Thanks for the comments.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Was going to edit my last post but since someone already replied...

    My UI. C&C are welcome because I'm having a tough time finding anything I don't like about it atm.

    Solo/Clean

    Solo/Target/Focus/Casting

    Raid/Combat/Boss/Sekrit Officer Chat

    I changed very little of oUF_P3lim, mostly because I really like how it is out of the box. I just added support for BarFader on the player frame, commented out the party frames and moved everything down. I may try to change the health text displays on all the frames because I don't really like them. They seem better suited for a healer. I'll probably try to remove the health text displays altogether for the pet, focus and ToT frames -- useless info imo.

    I came up with some interesting functionality features with kgpanels. Here they are if you're curious:

    OnClick for a skinny/tall frame the height of my chat frame and just to the left of it, along the side of my screen that is completely transparent:
    local a,c=DOCKED_CHAT_FRAMES for i=1, #a do if a[i]==SELECTED_DOCK_FRAME then c=a[i+1] break; end end c=c or a[1] FCF_SelectDockFrame(c) c:ScrollToBottom()

    It cycles through my chat tabs to my loot log, combat log, and Trade/General/Battleground tab (aka ignore this tab).

    My bottom panel changes color depending on if it'd be a good idea to pop a mana gem(-2460), a mana pot(-3000) or use Evocation(20% -- w/ t6 2set). I used to use a dogtag to tell me this but I don't have dogtags anymore. You can see an example in my third SS -- notice it's gray, meaning it's safe to take a mana gem (yes it's subtle, but that's by design -- the other colors are more noticeable). This is way better imo. I'm a noob so tell me how bad my little scripts are please. :D

    OnLoad
    self:RegisterEvent("UNIT_MANA")
    self:RegisterEvent("PLAYER_LOGIN")
    self:RegisterEvent("PLAYER_DEAD")

    OnEvent
    local power = UnitPowerType("player")
    local mana = UnitMana("player")
    local maxmana = UnitManaMax("player")
    if (power==0) then
      if UnitIsDeadOrGhost("player") then
        self.bg:SetTexture(0.15, 0.15, 0.15, 1)
      elseif ((mana / maxmana) < 0.2) then
        self.bg:SetTexture(1, 0.25, 0.25, 1)
      elseif ((maxmana - 3000) > mana) then
        self.bg:SetTexture(0.53, 0.27, 0.07, 1)
      elseif ((maxmana - 2460) > mana) then
        self.bg:SetTexture(0.46, 0.53, 0.6, 1)
      else
        self.bg:SetTexture(0.15, 0.15, 0.15, 1)
      end
    else
      self.bg:SetTexture(0.15, 0.15, 0.15, 1)
    end


    PS: Yes, I fixed the border on recount. I kept changing it and forgetting I set the width of the panel to 101% and that's why it kept changing back after a log in/reload. It's 105% now.

    PPS: The "Interface Action failed" blah blah blah is from my macro to change my Closetgnome gear set. I have a little script to change my keybindings in it and it says that when I queue my gear up while in combat. I'm sure there's something to add to the script so it wouldn't do that, if I cared.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Simplesquare?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Thanks. Just swiped that Grid module off a comp on WoWI. :D
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    @Desik

    Are those raid frames part of your oUF, too? I have a question. Looks like you use oUF_DebuffHighlight, now, is that right? I'd possible consider going from Grid to oUF for my raid frames if oUF_DebuffHighlight can be configured to do everything GridRaidDebuff + GridCooldownText can do but I think that's just way too much to ask. Once Grid2 comes out I can get rid of Ace2, though, so, that'll be nice.

    EDIT: I just noticed you listed Grid in your addon list. How did you get Grid to stand upright if that's Grid? I must do some digging around about that.

    EDIT2: Figured it out. Just need to get the group numbers before the unit name like you have it, now.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Your UI inspired me Neal, great job! Keep at it. If you reposted your UI all updated, I'd definitely be interested in downloading it to tool around with it and see if I can learn anything to use in my own UI.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Grillerator »

    I recently changed to a 22" widescreen monitor and was wondering what I should do with the gaps between my chat box & action buttons, and action buttons and recount/minimap. Any comments and suggestions are welcome!


    //img149.imageshack.us/my.php?image=wowscrnshot081908141823lg7.jpg"" target="" data-ensure-absolute>http://img149.imageshack.us/my.php?image=wowscrnshot081908141823lg7.jpg" target="_blank">//img149.imageshack.us/img149/1654/wowscrnshot081908141823lg7.th.jpg"" target="" data-ensure-absolute>http://img149.imageshack.us/img149/1654/wowscrnshot081908141823lg7.th.jpg" border="0" alt="Free Image Hosting at " target="" data-ensure-absolute>www.ImageShack.us" />

    //img604.imageshack.us/content.php?page=blogpost&files=img149/1654/wowscrnshot081908141823lg7.jpg"" target="" data-ensure-absolute>http://img604.imageshack.us/content.php?page=blogpost&files=img149/1654/wowscrnshot081908141823lg7.jpg" title="QuickPost">//imageshack.us/img/butansn.png"" target="" data-ensure-absolute>http://imageshack.us/img/butansn.png" alt="QuickPost" border="0"> Quickpost this image to Myspace, Digg, Facebook, and others!


    http://img149.imageshack.us/my.php?image=wowscrnshot081908141823lg7.jpg

    Fix'd.
    Posted in: General Chat
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    posted a message on [Pitbull] & Rangecheck (again)
    Could this have something to do with it?:

    			target = {
    				ignore = true,
    Posted in: Unit Frames
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