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    posted a message on Click2Cast
    It would be nice if C2C had stance support.

    Unless it does... then it would be nice if someone told me how to enable it or something.
    Posted in: General AddOns
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    posted a message on [Looking For] Addon to Move Blizzard Tooltips
    Quote from Seerah »

    LitheTooltipDoctor
    description: Put the Game Tooltip wherever you want

    ps - it pays to check the files page first. ;)


    I've checked the files page multiple times o_O . Anyways, thanks.

    Quote from egingell »

    MoveAnything will do it, too. It's a little buggy, but it still works.
    Visor2 will do it, too.

    You can also hook into the GameTooltip_SetDefaultAnchor(tooltip, parent) function.
    I do this so I can have the tooltip at the cursor by default:
    function GameTooltip_SetDefaultAnchor(tooltip, parent)
      tooltip:SetOwner(parent, "ANCHOR_CURSOR"); -- Original: tooltip:SetOwner(parent, "ANCHOR_NONE");
    -- tooltip:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", -CONTAINER_OFFSET_X - 13, CONTAINER_OFFSET_Y);
      tooltip.default = 1;
    end


    Change "ANCHOR_CURSOR" back to "ANCHOR_NONE"; uncomment and change the "SetPoint" line to move it wherever you want.


    Thanks, and what file would I edit to do that?

    [Edit] Eh, nevermind.

    [Double Edit] Is there anyway to make the tooltip spawn on the Top left of the cursor? I tried messing around with the code but I couldn't get anything close.
    Posted in: Addon Ideas
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Seerah »

    Check off show enhanced tooltips (or whatever the option is) in Interface Options.


    kk, I'll try. Thanks Seerah.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Hmmm... I was sure Bartender3 was able to show the full tooltip (Description and all) and I *think* that I had it before like that. After some point, though, I noticed that the full tooltip wasn't showing anymore (either that or I just noticed it was missing). Is it possible to get the full tooltip back, or have I just been dreaming?
    Posted in: General AddOns
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    posted a message on [Looking For] Addon to Move Blizzard Tooltips
    Just as the title says, I'm looking for an addon that will let me move where the Blizzard tooltips spawn, and preferably from what angle (top, top left, right, bottom right, bottom, bottom left, left, top right from a spawn point that I can move around). Anything that can just move it basically, though, with minimal memory is fine.
    Posted in: Addon Ideas
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    posted a message on Quartz: Modular Casting Bar
    Quick question, anyone know the name of the Quartz frames? I've been trying to get it on Visor so I could move it easier, but Visor just doesn't want to through the Grab option (using VisorGUI for this).

    [Edit] Wow I'm an idiot, dunno how I missed the "Lock" feature the 100+ times I edited Quarts by putting in UI Coords...
    Posted in: General AddOns
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    posted a message on Common Problem
    Hmm... I have the same problem along with the fact that when I open up my map window the rest of the screen behind it is turned black... not sure if it's Cartographer or and one of its latests revisions, or the newest patch messing with it...
    Posted in: Map/Minimap AddOns
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    posted a message on [Pitbull] Castbar replacing another bar / still 3d portrait ?
    Quote from Lord Helmchen »

    Hi,
    I've been looking through the options of Pitbull in order to find two features:

    Stopping the animation on the 3D portrait.
    And placing my castbar on the same level as another bar (portrait, textbar or other) to replace/fill it when a spell is cast. Just like ArcaneBar does it in X-Perl.

    However I did find neither of those. Do they exist and if so where?

    Thanks


    Doubtful about the first.

    But if you're up for the work, you can configure Quartz to do that second part. Not that hard really, and it gives a nice (configurable) look.
    Posted in: Unit Frames
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    posted a message on How did this guy do this in PitBull........
    Here's a quick layout I did to give that general feel:
    {
      name = "PitDUFExample",
      pbRevision = 53016,
      bars = {
        blankSpace = {
          height = 4,
          position = 2
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 5
        },
        healthBar = {
          height = 4,
          position = 3
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          height = 4,
          position = 4
        },
        repBar = {
          position = 6
        },
        threatBar = {
          position = 7
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[CurHP]/[MaxHP]",
          position = "healthBar-center",
          style = "Smart",
          styleType = "health"
        },
        ["Health Percent"] = {
          custom = "[Status:PercentHP:Percent]",
          position = "healthBar-outright",
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name:ClassColor] [AFKDND:Angle]",
          position = "blankSpace-left",
          style = "Class Colored",
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-center",
          style = "Absolute",
          styleType = "power"
        },
        ["Power Percent"] = {
          custom = "[PercentMP:Percent]",
          position = "powerBar-outright",
          style = "Percent",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    If you want it to be exact, you'll probably have to tweak a few things, but this should give you a good base.

    What I like to know though is how he did that on DUF... I tried DUF and I spent half an hour trying to find 3D portraits (which I never found), much less being able to give it a smooth clean look that I can get in Pitbull within a few minutes...
    Posted in: Unit Frames
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    posted a message on browser im game
    Well, for the quest part, you could always use EvreyQuest with LightHeaded.
    Posted in: Addon Ideas
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    posted a message on [Chronometer] Need testers before commit
    Well, I attempted to add rogue poisons to Chronometer, but after a few hours of testing, they didn't seem to work for me. The problem is, I'm not sure if it's a problem with me or just the code. So looking for a few rogues to test out the attached Chronometer and see if poisons are being tracked.

    The code I used was added to Rogue.lua -
    	
      self:AddTimer(self.EVENT, BS["Crippling Poison"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Crippling Poison II"],		12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Mind-numbing Poison"],		10, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Mind-numbing Poison II"],		12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Mind-numbing Poison III"],	14, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison"],				12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison II"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison III"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison IV"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison V"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison VI"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Deadly Poison VII"],			12, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Wound Poison"],				15, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Wound Poison II"],			15, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Wound Poison III"],			15, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Wound Poison IV"],			15, 1,0,0, { cr="GREEN" })
      self:AddTimer(self.EVENT, BS["Wound Poison V"],				15, 1,0,0, { cr="GREEN" })


    Like I said, not sure if it's a problem with me or the code, so if anyone sees a problem with the above code, feel free to fix it. Or, it may possibly be a problem with the base Chronometer code, I'm not sure.

    Posted in: General AddOns
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    posted a message on [Request] Player buff, debuffs, and target buff, debuffs bar mod
    Well, not really a AddOn Idea, since I'm sure there's already mods out there. But I'm looking for a mod (or a combination of mods) that will be able to track my (filtered, I could care less for Shaman weapon buffs, for instance) buffs and debuffs in one bar group. Specifically, I want it to track what I cast on myself and totems, such as Chronometer does. I also want to be able to show the debuffs I've cast on a mob, for a Shaman it would be things like Flame Shock and Frost Shock, in another bar group.

    I've tried countless addons, but I can't seem to get it as so. Not sure if I'm missing some option, or if it's just not possible. If someone could point me out to a addon that would do these things, or give me instructions on how to do it on some mods I tried (e.i SpellReminder, ElkBuffBars, Chronometer, and some others), I'd greatly appreciate it.
    Posted in: Addon Ideas
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    posted a message on Post cool PitBull layouts here!
    Quote from achelles »


    doesnt work for me, do i need other addons other than pitbull to make it work? Also how do i make the icon stay solid and not fade away.


    Hmm... that layout works fine for me. Unless your talking about the font and bar textures, than than you shouldn't need any other addon, and the font/bar texture can be gotten through SharedMedia. And if you don't want them to fade, go to the Frame options -> Other -> Combat Fader and change than out of combat to 100%.
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from joypunk »

    I'm not sure how it got missed, but Whirlwind is not in the Warrior timers.

    Can someone tell me how to add this timer? I've looked through the LUA and can't quite decipher what all the numbers after the spell name mean.

    Note that the cooldown of the ability can be shortened from talents.

    Thanks!


    If you want a Timer bar for a Cooldown try Hourglass.
    Posted in: General AddOns
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    posted a message on Crazy PitBull Issue: StatusBar Textures
    Don't know what's the problem exactly. Try deleting your WTF info for that character. Then copy it the preferences from another copy. If it doesn't work or if you already tried this, I dunno what else to do.
    Posted in: Unit Frames
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