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    posted a message on Omen - Bug Reports and Suggestions
    Omen warnings "Disable while tanking" don't work for my druid in Dire Bear Form. I still get the warnings unless I disable them entirely.
    Posted in: Raid AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    ClosetGnome_Banker seems to have trouble with engineering bags. I have a shadow resist set that includes a Shadow Reflector. If I "store" the set it will put it in the bank, but it won't put the reflector in the engineering bag. Conversely, if I retrieve the set from the bank, it won't retrieve the reflector unless it is not in the engineering bag -- but it will pick it up just fine if it is in a normal bag slot.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Two things:

    1. The "all-in-one" option is a little buggy. If I have it enabled, then it will add everything as expected, but if one thing fades, then all the bars fade. They reappear if I apply another buff/debuff, but then all disappear again when the next thing fades.

    2. [request] Would it be possible to implement the number of stacks of a given buff/debuff on the icon? I like using large icons and a timer number instead of bars, but the only downside is that I can't see how many stacks of something are up.

    Anyway, I'm sold on this mod for a lot of things. Thanks for the time you put into it.

    Posted in: General AddOns
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    posted a message on XLoot
    Quote from Elarenda »

    Quote from Lorelei »

    Has anyone experienced a problem with missing the opportunity to roll on items while using XGroupLoot? Recently I missed out on rolling for an Ace of Blessings and in another instance run I missed out on the roll for a primal nether. Everything else from those corpses showed up properly and I rolled on them (or passed as the case may be). But the items I mentioned never showed a roll window for me and I we had to wait for them to time out before the winner received them.

    I was neither dead nor out of range, and even if I were I can't think of a reason why some of the loot would give me a roll window and some of it wouldn't. If I looked on the corpse I could see the items, but if I clicked them I got the "That item is still being rolled on" error (because the game was waiting for me to click on the window that never showed up. :))


    This happens when a player disconnects from the server during a roll.


    Ah, I see. Is it possible to disconnect from the server but then reconnect before getting booted to the character select screen? Or could it happen to me even though I wasn't the one disconnected? I ask because I didn't get booted from the game, although I may have lagged or something and not noticed it (I honestly can't remember). It seems weird because the other items definitely showed up.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Parrot isn't showing damage for certain pets. Combat pets (ex. Netherwing Ally from Commander's Badge trinket) don't show any damage events, nor do the snakes from Snake Trap.

    For reference, both of those things show up as pet events in SCT, MSBT and the Blizzard FCT -- although, as near as I can tell none of them show the damage from the poisons applied by snake trap snakes (so it may not be possible to show that). But at the very least the Netherwing's arcane bolts/melee damage and the snake trap's melee should be visible, as they show up (and are throttled appropriately) in MSBT.

    And yes, I did have pet events enabled. The damage from my scorpid pet was showing just fine, and in fact, MEGA-KUDOS to Parrot for actually showing the damage from the scorpid poison DoT. MSBT and SCT didn't show this last time I used them (which for MSBT was as of today, for SCT it's been a while longer so I cannot say for sure whether it was later updated to reflect it).

    Parrot is definitely eating my crackers, though. Good job.
    Posted in: General AddOns
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    posted a message on XLoot
    Has anyone experienced a problem with missing the opportunity to roll on items while using XGroupLoot? Recently I missed out on rolling for an Ace of Blessings and in another instance run I missed out on the roll for a primal nether. Everything else from those corpses showed up properly and I rolled on them (or passed as the case may be). But the items I mentioned never showed a roll window for me and I we had to wait for them to time out before the winner received them.

    I was neither dead nor out of range, and even if I were I can't think of a reason why some of the loot would give me a roll window and some of it wouldn't. If I looked on the corpse I could see the items, but if I clicked them I got the "That item is still being rolled on" error (because the game was waiting for me to click on the window that never showed up. :))
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Quote from Grizz »


    Quote from Grizz »

    This has probably been posted, but if someone could just point me in that direction, that would be appreciated...don't want to scan through 15 pages :(

    I use Parrot, replaced SCT, and absolutely love it.

    One qualm, which i hope is an easy fix:

    When I crit, and Kill command is triggered, the notification "Kill Command!" is shown, but the crit which triggered it is not.

    Is there a way I can get both the notification and the crit itself to show?


    /shameless bump for my question :)


    According to the changelog, it looks like ckk changed it to work like this on purpose, so as to avoid the need for suppressions:


    r44575 | ckknight | 2007-07-22 23:53:17 -0400 (Sun, 22 Jul 2007) | 1 line

    Changed paths:

    M /trunk/Parrot/CombatEvents.lua
    M /trunk/Parrot/Suppressions.lua
    M /trunk/Parrot/TriggerConditions.lua
    M /trunk/Parrot/Triggers.lua

    Parrot - make it so that when triggers fire, combat events which come from the same source will not fire. This basically removes the major purpose of suppressions.


    In most cases there's no need to see both (like when you dodge and mongoose bite becomes available) but he probably wasn't thinking about the effect this would have on kill command, since it's triggered by an event (a critical hit) that almost everyone is going to still want to see. So it looks like the answer to your question is "no", but hopefully that will change eventually.
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Some more missing items:

    Frost Grenade (32413)
    The Bigger One (23826)

    Both should go in the "Engineering Explosives" category.

    Also,

    Flask of Relentless Assault (22854)

    is missing from the "Buff Melee" and related categories.
    Posted in: General AddOns
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    posted a message on bEQL
    I get the following errors on startup with the latest version:

    beql\\beql.lua:3: Cannot find a library instance of Quixote-1.0.\nFuBar-33424\\libs\\AceLibrary\\AceLibrary.lua:470: in function `AceLibrary'\nbeql\\beql.lua:3: in main chunk\n\n ---

    and

    beql-0.8\\extra\\beqlfu.lua:23: AceDB-2.0: Cannot call `AcquireDBNamespace' before `RegisterDB' has been called.\nAceAddon-2.0-46764 (FuBar):483: in function <...face\\AddOns\\FuBar\\libs\\AceAddon-2.0\\AceAddon-2.0.lua:460>\n<in C code>: ?\nAceEvent-2.0-44693 (FuBar):299: in function `TriggerEvent'\nAceEvent-2.0-44693 (FuBar):955: in function <...face\\AddOns\\FuBar\\libs\\AceEvent-2.0\\AceEvent-2.0.lua:948>\n\n ---
    Posted in: General AddOns
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    posted a message on Anything exist that stops tooltips from showing during combat?
    Quote from Nacor »

    im pretty sure cowtip can do this aswell. you can specify which tooltip type you like to see and which not


    I've been unable to get this functionality to work for CowTip (but yes, there are options for it).
    Posted in: Addon Ideas
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    posted a message on SorrenTimers - Hunters' Traps
    Quote from Pusikas »

    If you want to track effects on mobs that are neither your target, nor your focus, you will have to use another AddOn - one that evaluates the log. You may want to take a look at Chronometer (Ace), DoTimer or NECB (Natur EnemyCastBar). Or you can start to focus mobs, if you aren't doing so already. :)


    Focusing doesn't work as well for hunters as it does for other classes, because our CC isn't targeted. This is particularly noticeable in PvP, where you don't have direct control over which target gets trapped. Some random person can run into it, and you wouldn't necessarily have /focused them.

    So unfortunately, hunters probably will want to try a different solution for timing traps, as you suggested. The irony is that Sorren Timers was originally a mod that only timed hunter skills (it was called Sorren's Hunter Timers) and now it's the least useful timer mod for hunters.

    There is, however, some hope ... Kharthus's Hunter Timers (available on Curse) is based on Sorren's original code, and therefore tracks hunter skills/procs (and only those) rather well.
    Posted in: General AddOns
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    posted a message on SimpleSelfRebuff - official topic
    The druid skill "Track Humanoids" (only usable in cat form) is not viewed as a buff that overrides "preferred" tracking buffs. So, for example, if you have "Find Herbs" set as an SSR buff, then switch to cat form and use Track Humanoids, SSR will treat Find Herbs as "missing" and spam/behave accordingly.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Some things show up in my regular bag categories but not in my bank. For example, Badge of Justice shows up in "Other" in my bag, but when I move them to my bank they disappear and don't show up in the "Bank Other" category. I suspect that there are others, but I haven't had the time to go through all the slots in my very full bank to figure out the discrepancies.
    Posted in: General AddOns
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    posted a message on ArcHUD 2.2 (2007-06-11)
    Quote from Kyron »

    It's just me or there's no way to hide my own name displaying in the exact center of the screen, i mean, i know my name :)


    There are options to disable nameplates, and the player nameplate (yours) is one of those. At least I think that's how I disabled it. It's definitely not there anymore. :)
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Is there any way to turn off the sound it makes when you have announcements enabled? The text is plenty; the sound is distracting.
    Posted in: General AddOns
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