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    posted a message on Post cool PitBull layouts here!
    Quote from dasniper »

    Was originally gonna wait until someone else updated the one done by cralexns, but decided I would just setup one of my own. This is a combination of the one by cralexns and also the one by Glomp.

    Requires portraits on, Surface, and shared media to get exactly the same thing.
    If there are any issues I will be keeping watch here so please comment.


    The original is exactly the same as that ;p Just with armory textures. I just removed the portrait on the player one since I don't need a portrait of myself =p

    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from Grottkvinnan »

    So can anyone please tell how to get the flat look on the unitframes?

    Like this dude got http://static.pici.se/pictures/bUTLyKFVC.jpg


    haha thats me :D

    Texture is Armory:


    {
      name = "Glomp_Minimal",
      pbRevision = 51570,
      bars = {
        blankSpace = {
          hidden = true,
          position = 7
        },
        castBar = {
          position = 8
        },
        expBar = {
          position = 5
        },
        fullBar = {
          height = 5,
          position = 9
        },
        healthBar = {
          height = 4,
          position = 2
        },
        portrait = {
          height = 1,
          position = 1,
          side = "top"
        },
        powerBar = {
          position = 3
        },
        repBar = {
          position = 4
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        voiceIcon = {
          position = "frame-edgebottomleft"
        }
      },
      texts = {
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status:SureHP:PercentHP:Percent]",
          position = "healthBar-center",
          size = 1.2,
          style = "Absolute",
          styleType = "health"
        },
        Name = {
          custom = "[Name]",
          position = "frame-edgetopleft",
          size = 1.7,
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[CurMP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }
    Posted in: Unit Frames
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