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    posted a message on Incubator - Trash respawn timers
    The mobs on the way to Gorefiend are called: Shadowmoon Champion, Shadowmoon Houndmaster, Shadowmoon Riding Hound, Shadowmoon Grunt, Shadowmoon War Hound, Shadowmoon Reaver, Shadowmoon Blood Mage, Shadowmoon Deathshaper, Shadowmoon Soldier, Shadowmoon Weapon Master, Shadowmoon Fallen, Wrathbone Flayer, Hand of Gorefiend

    I'm pretty sure the respawn time is 2h.
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    From looking at the enUS locale file i saw it doesn't actually contain the names of the Gorefiend trash.
    Next time we clear it (sometime between now and tuesday) I'll write them down and post them here.
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    Quote from OrionShock »

    i had a similar problem this week in kara, seems only bars under 1hr are actualy beeing shown.

    No that's not the issue here, I increased the shown timers to 2h. The problem is the timers aren't being shown at all for Gorefiend trash. The trash just respawns after ~2h with no prior warning other than the guild mates who got slaughtered while corpse running. :P
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    Are the respawn timers for the trash before Teron Gorefiend in? Because i don't seem to be getting any...
    Posted in: Raid AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from Saroz »

    Anything else?

    Reloading the frames after combat if you join a raid or log in while in combat. :)
    Posted in: Unit Frames
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    posted a message on Recount
    Is it possible to have recount only show itself and record while in a group/raidgroup?
    Posted in: General AddOns
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    posted a message on Who should have looted?
    Quote from Adelea »

    You can set the loot rarity threshold down to grays, so if the corpse has more than just coins you will be able to loot everything to skin.

    But thats a right pain !

    I usually make sarcastic comments about how its no wonder everyone complains they dont have any gold, since its evident that they NEVER loot anything !

    No you can't anymore. Blizzard disabled it since it made the Vashj fight easier (you have to loot a tainted core and once you do you can't move anymore but can throw it to someone else, who then passes it on until it reaches someone next to a shield generator. by setting the loot threshold down the person right next to the generator could roll need on the core.)
    Posted in: Addon Ideas
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    posted a message on PitBull - official topic
    My party frames randomly disappear sometimes after zoning (possibly only when I'm in a raid, not sure about that). I always have the most current version (atm 45121) and I don't have the "hide party frames in raids" option active.
    Is this a known problem and should I report it as a bug somewhere?
    Posted in: Unit Frames
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    A guild mate told me it's possible to suppress the need/greed and roll messages using Prat. However i can't seem to find the right option.
    Was my guild mate wrong or is it just hidden too well?

    I don't want to deactivate the "detailed loot info" in the UI settings since Xloot Monitor then isn't able to access the information anymore.
    Posted in: General AddOns
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    posted a message on Official Threat-1.0 error reporting and discussion thread
    Quote from Farook »

    I thought "Threat-1.0"-lib as standalone is enough to show up on other people's KTM/Omen?

    Damn it, now I'm confused again.... :-P

    Threat-1.0 automatically broadcasts to other Threat users but not to KTM. You must either use one of the front-end mods to activate that or use the script command which iirc was posted in the FuBar_ThreatFu thread.
    Posted in: Libraries
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    posted a message on CooldownTimers2 - Official Thread
    The scaling of the announcement message doesn't seem to work.
    Also I'd love being able to change the message from being centered in relation to the anchor to left- or right-aligned.

    There's another thing which I think would be cool but possibly too far from the original design:
    Add the option of hiding the bar completely and instead show just the spell/item icon with the cooldown on top of it (maybe even with the circluar cooldown thing).
    Basically it would look like an actionbar only it wouldn't be clickable and would show only spells/items on cooldown while being sorted by time remaining.

    Edit:
    Btw is it possible to seperately decide which cooldowns are shown on the bar and which are announced?
    Because not every cooldown seems important enough to me to justify it being announced.
    Posted in: General AddOns
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    posted a message on Babble-Mount-2.2 missing from Standalone libraries?
    for completeness' sake:
    ["Ashes of Al'ar"] = "Al'ars Asche",
    Posted in: Libraries
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    posted a message on Omen - Bug Reports and Suggestions
    Yes it is possible, i think it's the default behaviour.
    It was bugged for me once in that it appeared while soloing although i had set it not to. So maybe that's what you're experiencing.
    Playing around with the settings fixed it for me.
    (I play a priest btw so maybe it works differently for you if you're a pet using class)
    Posted in: Raid AddOns
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    posted a message on Macro/script command for looting a container in your inventory?
    Thanks all. I got help on the official WoW forum:

    /use Bundle of Nether Spikes;
    /run for i=1,GetNumLootItems() do LootSlot(i) end;

    Haven't had a chance to test it myself but a guild mate said it does. :)
    Posted in: General Chat
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