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    posted a message on UI Screenshots - Show us what you use!
    Quote from savantido »

    Tapestry UI 11.0 final version uploaded
    http://www.curse.com/downloads/details/8365/






    Sweeeeeeet!
    Are your portraits actually overlapping the health bars (and being transparent enough to see the health bars behind them, I assume)?
    If so: GREAT! idea!!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!


    WOW! That's one *full* screen!
    How do you make anything out on there?
    Posted in: General Chat
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    posted a message on eePanels2 - Official Thread
    Quote from Seerah »


    Quote from Seerah »
    parent your eePanel to your pet frame (the actual health bars) but offset so that it's behind your pet bar.


    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from savantido »

    Almost there - went back and changed a few more things but liking this one
    OOC


    Combat



    [me=Vuurmeester]bows before Savantido[/me]

    VERY nice!
    Love the really thin eepanel border around your unit frames and other areas!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    You have to manually edit your Pitbull.lua file:

    Quote from Ocularis »

    Line 1723 in pitbull.lua

    This segment:

    },
    height = {
    name = L["Height"],
    desc = L["Height of the unit frame."],
    type = 'range',
    min = 10,
    max = 400,
    step = 1,
    bigStep = 5,
    get = getHeight,
    set = "ChangeHeight",
    passValue = group,
    handler = PitBull,
    disabled = InCombatLockdown,
    },
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Seerah »

    Thank you. ;)


    Your welcome! :-P

    Quote from Seerah »

    I like it. :P


    That's the most important thing!
    And usually you just have to see it in action to appreciate it...

    Quote from Seerah »

    Yes, and no. :)


    Good!
    Have to say it's right there in your view, thus allowing you to always easily see if you need to dispell anything, which is a big plus, so if it doesn't clog, it's a very nice position for it!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Nice! Like the graphics!
    Not sure about the font in the combat text though...
    And does the decursive stay there when in group/raid? Doesn't that clog up your screen too much?
    Posted in: General Chat
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    posted a message on PitBull 2.0
    Quote from motivez »

    Oh, and also.. is there a way to disable Pitbull while in game during a raid? Or do I have to disable the frames individually?


    Installing ACP will also help.
    This gives you a extra button in the menu (press Esc ingame) which allows you to enable and disable addons ingame.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Farook »

    @ uaxli
    Vuurmeester answered that question already. As I have not such a good graphic card, this mod helps me to autmatically keep framerates at a certain/wanted level.


    How is it working for you, Farook?
    Would like some first-hand user-experience...
    Posted in: General Chat
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    posted a message on CML - official thread
    You can change the coordinates of both texts inside of the lua file (at the end of the lines posted above), so you can set one text above the other.


    @Phanx & rdji: Thanks for this nice little addon!

    @Seerah: Thanks for pointing me to this thread!
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Quote from Evil Elvis »

    Level only affects the ordering of items on the same strata. Strata is the 'plane' which the item should be located in.


    Okay, thanks for explaining!

    Quote from Evil Elvis »

    The only code you would need to CML is code to allow you to move CML via the mouse.


    What are you saying here?



    Quote from Lanerra »

    Using the GetName method, it would appear it has no frame name, as it's returning a nil value when I run the script while hovering my mouse over the CML text. So, I can't just parent something to it, sadly. Also, I still can't seem to update the text for the time in an eePanel. It's come to my attention now that it's not even updating. It reports the time as of the initial execution of the LUA within the eePanel, but after that, it just sits there and does change.


    That's because the code you put into the eepanel doesn't have an update process running like the original CML code does.
    I think the key to getting this to work is to rewrite the CML code to code eepanels "understands"...
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Maybe you can show some of your coding here, so people can make some suggestions?
    (Always easier to adjust a piece of code than to make it up from scratch.)
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    Thought of that myself, but I'm not sure CML has a frame to parent it to... (Since it's merely text on screen, although frames are mentioned in the code.. Damn, wish I had more knowledge of these things!)

    General question: Does the parent move if you move the frame that is attached to it?

    Otherwise it would be much nicer to have the CML text/code inside an eepanel, thus making it much easier to move your CML around (instead of manually editing the lua and reloading UI until you have it in the position you want it).
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    I have two codes next to each other now, the CML code and this code-snippet:

    local THIS_text = THIS:CreateFontString(nil, "OVERLAY ") -- set strata of text;
    THIS_text:SetFontObject(GameFontHighlightSmall) -- Set the font type
    THIS_text:SetPoint("CENTER", THIS, "CENTER", 0, 0) -- center the text
    THIS_text:SetText("big badda boom") -- text to display


    Trying to find an easy way to integrate the text-print parts into each other, but that's not an easy thing to do...

    I'm at work at the moment, so can't spend too much time on it... Maybe (someday) I'll get it done :-P


    If anyone else is willing to look at it, this is the code we want to integrate into an eepanel and have it print:

    [LocalTime]
    [MemUsage][Lag][FPS]

    inside an eepanel:

    local db = {
    fontFace = "Interface\\AddOns\\CML\\morpheus.ttf",
    sizeLarge = 28,
    sizeSmall = 11,
    posX = 65,
    posY = 775,
    }
    
    cml = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0")
    local cml, self = cml, cml
    
    function cml:OnEnable()
    self:CreateFrames()
    self:ScheduleRepeatingEvent(self.UpdateText, 60, self)
    end
    function cml:Disable()
    TextFrame1:Hide()
    TextFrame2:Hide()
    end
    
    function cml:UpdateText()
    localTime = date("%H:%M")
    mem = collectgarbage("count")
    local down,up,lag = GetNetStats()
    local framerate = string.format("%.1f",GetFramerate()) -- change the 1 to indicate desired number of decimal places
    TextValue1:SetText(localTime)
    TextValue2:SetText("|cffececec"..string.format("%.0f",mem /
    1024).."mb|r|cffffea00 |r|cffececec"..lag.."ms|r|cffffea00 |r|cffececec"..framerate.."fps|r")
    -- also made this more accurate; change the %.Nf to reflect desired number of decimal places.
    TextValue1:SetShadowOffset(1, -1)
    TextValue2:SetShadowOffset(1, -1)
    end
    
    function cml:CreateFrames()
    local c, ct, m, mt
    local localTime, mem
    
    -- frame1
    c = CreateFrame("Frame", "TextFrame1", UIParent)
    c:ClearAllPoints()
    c:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -db.posX, db.posY)
    c:SetFrameStrata("BACKGROUND")
    c:SetFrameLevel(0)
    ct = c:CreateFontString("TextValue1", "OVERLAY")
    ct:SetFont(db.fontFace, db.sizeLarge)
    ct:SetPoint("TOPRIGHT", c, "TOPRIGHT")
    c:SetHeight(ct:GetHeight())
    c:SetWidth(150)
    
    --frame2
    m = CreateFrame("Frame", "TextFrame2", UIParent)
    m:ClearAllPoints()
    m:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -db.posX+70, db.posY-25)
    m:SetFrameStrata("BACKGROUND")
    m:SetFrameLevel(0)
    mt = m:CreateFontString("TextValue2", "OVERLAY")
    mt:SetFont(db.fontFace, db.sizeSmall)
    mt:SetPoint("TOPLEFT", m, "TOPLEFT")
    m:SetHeight(mt:GetHeight())
    m:SetWidth(150)
    self:UpdateText()
    end
    Posted in: General AddOns
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    posted a message on eePanels2 - Official Thread
    CML loads before eepanels loads (WoW loads addons in alphabetical order), so that's probably why you can't get CML to set it's parent to eepanelxx (since it doesn't exist yet at that point).

    How to setup a script inside of an eepanel that shows the same info as CML I don't know, but it should be fairly similar to the original CML script except that you might have to write the output specifically to eepanel text, which might be a somewhat different "print" code than the CML code (not sure how that would be though)...
    Posted in: General AddOns
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