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    posted a message on AltClickToAddItem
    Only found this one today... much love.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00

    Heh thanks... did a search for "alt click" which got nothing... should have thought to have it one word.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Had a look around and thought it would best go here in the end.
    I'm after a way to alt click items in ArkInventory to put them in a trade with the current target.

    I realize various mail addons do this... but I don't want a mail addon, just the trade alt-click stuff.
    If there's an addon hiding somewhere that does this point me in its direction! otherwise would love to see this added to AI.
    Posted in: General AddOns
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    posted a message on ArkInventory
    Quote from Arkayenro »

    Quote from Psyker7 »

    it seems that the 'Instant sorting' check now has no effect.Instant sorting is enabled no matter the check's status.

    close the bag changer frame, instant sort is always enabled with that open.
    My bad... :$
    Not the sort of thing you would realize... Was wondering why it used to work but didn't any more.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Wasn't sure if you still needed a closet gnome saved vars... sent them anyway.

    There is one file for general settings, and one for character sets.
    Posted in: General AddOns
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    posted a message on ArkInventory
    I've put it on Trac, but it seems that the 'Instant sorting' check now has no effect.
    Instant sorting is enabled no matter the check's status.
    Posted in: General AddOns
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    posted a message on ArkInventory
    Quote from HunterZ »

    OmniCC draws cooldowns on item icons if the item is on cooldown (e.g. hearthstone, potions), so maybe that could be a factor.

    MobInfo2 adds info to item tooltips but doesn't do anything to the icons.

    Hrm... I needed to check my posts better before I actually post them.
    I did not have MobInfo2 Installed at the time when it was not working either....

    I'm not quite sure how it could be omniCC, because it was affecting the entire bag, all items, not just items which have a cooldown..., and the bank frame was working perfectly fine.
    It was also updating with new items fine, such as when i conjured water, but I still couldn't click the water...

    I think we've effectively ruled out it being a conflict with any other addons, leaving an error with the libraries or with AI...
    I'll take a screenshot next time the error occurs if I can get it to.
    Posted in: General AddOns
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    posted a message on ArkInventory
    Well, after takinn out the ones that you use, and Deadly Boss Mods and MobInfo2 (as I've deleted the folders... wierd they still show up in addons.txt though) this leaves:

    So:
    Natur Enemy Cast Bar,
    MobInfo2,
    OmniCC,
    SCT,
    SW_Stats

    and various Ace2 libraries.

    The problem is that I havn't had any problems recently.... so I can't check which of these is the problem >.<
    Posted in: General AddOns
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    posted a message on Fubar tooltips become unclickable - affects every addon
    What's wierd is this only seems to be happening on some of my characters, so either its a particular plugin or addon....
    Or something plain wierd is going on.

    It does seem to be the frame level that is causing the problem though.
    Posted in: FuBar AddOns
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    posted a message on ArkInventory
    Quote from Arkayenro »

    Quote from Nes »

    I just installed this mod (coming from OneBag). I was experiencing the same 'graying out' problem with OneBag that many are discussing here. Now, I'm having the same problems with Ark. Maybe the problem is caused by another conflicting mod that everyone has installed.

    can anyone experiencing the greyed out issue list every mod they have enabled for that character

    you can go to the \World of Warcraft\WTF\Account\accountname\servername\character directory and open the AddOns.txt file then just post the enabled ones from there - hopefully we should be able to eliminate the ones other people have that don't get the problem at all.


    What's wierd is I havn't experienced the problem in a while now, yet I havn't changed anything, except load a different profile on AI.... but anyhow, addons.txt attached
    Posted in: General AddOns
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    posted a message on Fubar tooltips become unclickable - affects every addon
    I have a similar problem, except it seems to only affect the first clickable thing in the tooltip, and everything below the first item is OK.
    Posted in: FuBar AddOns
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    posted a message on ArkInventory
    Quote from Arkayenro »

    Quote from fenixfyre »

    The only problem is every time I reload addons through WoWAce, I have to find this code snippet and put it back in. Why doesn't it just get implemented into the code?

    because that piece of code shoves AI above EVERYTHING, like the AH, merchants, skills, etc, etc - something i presume most people wont like.

    disable the fade for offline items, see if it ever happens again. that way i'll know if it's related to the fade code, the xml or just a bug somewhere.


    I'm stupid for not noticing the posts above before I posted... however:

    I disabled it and reloaded the UI, and the problem was still there.... I'll have a bit more of a fiddle and see if i can get it to happen again.
    Posted in: General AddOns
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    posted a message on ArkInventory
    Hrm... just installed it and loving it so far.
    Bye bye eng bags.

    I'm having a slight problem occuring internmitandly though: every so often when I try to open arkInventory, all the items in my bags are greyed out, and I cant select anything at all....
    Nothing seems to fix this except restoring defaults, or loading another profile.

    Any help?
    Posted in: General AddOns
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    posted a message on IceHUD
    Howdy....

    I've been a long time user of Meta_HUD and have recently started looking for a newer one (ace is always good... as is mobhealth3)
    So far I'm quite impressed with IceHUD but have a few suggetions, mostly things that MetaHUD has done well.

    The text needs a few more options for offset placement, I think a few people have mentioned this already.
    I was experimenting a bit, and at one stage had my castbar stacked on my mana bar.... Prehaps surprisingly this actually worked quite well, except that the text was overlapping down the bottom, unless I turned off top / bottom text for one or the other, but them i'm missing information. Prehaps a way to put the text at the top of the BAR instead of the bottom.
    Prehaps also a way to have the text on a single line: like xx / yy (xx%)
    Another thing I quite liked with MetaHUD is the way it showed a mob was elite - a tiny little elite dragon sat on top of its health bar, as in the SS below. THe + next to its name is easy to miss sometimes.
    Rest / combat / pvp icons? Metahud had them on the right as in the SS below. Ice probally wouldnt look good with them there... but they should be somewhere.
    I read you're planning on more textures for the ToT bar, sounds cool =)

    I code a >bit< and might fiddle around myself to see if I can do anything regarding these =)

    Great work.

    (ignore the rest of the junk on these pics, just posting them for the HUD.


    edit: i know my left from right... really i do....
    Posted in: Unit Frames
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