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    posted a message on oSkin
    Quote from Kyahx »

    The loot frames will stay as they are, the compact style is part of the look we want with oSkin :) Of course, your free to change your local copy as you see fit.


    Well, I didn't actually change the size of the loot frame, just made the icon, font and the roll buttons slightly bigger, and reverted the item quality back to the color of the text instead of the timer bar :) I can upload a screenshot later to compare if you want, I just felt that this mod was meant to change the general appearance of windows, not drastically alter their layouts. If you want to do that, make a sub-addon for it IMO.
    Posted in: General AddOns
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    posted a message on oSkin
    Did some more tweaking, would it be possible to add this into the main release? I've added a 6th argument to the applySkin() function to specify a background texture for the frame in question, here's the code:

    function oSkin:applySkin(frame, header, bba, ba, fh, bg)
    	frame:SetBackdrop({
    		bgFile = (bg or "Interface\\ChatFrame\\ChatFrameBackground"), tile = true, tileSize = 16,
    		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
    		insets = {left = 4, right = 4, top = 4, bottom = 4},
    	})
    	frame:SetBackdropBorderColor(oSkinDB.br or .5, oSkinDB.bg or .5, oSkinDB.bb or .5, bba or oSkinDB.ba or 1)
    	frame:SetBackdropColor(oSkinDB.r or 0, oSkinDB.g or 0, oSkinDB.b or 0, ba or oSkinDB.a or .9)
    
    	if not frame.tfade then frame.tfade = frame:CreateTexture(nil, "BORDER") end
    	frame.tfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
    
    	frame.tfade:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -4)
    	if fh then frame.tfade:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -4, -fh)
    	else frame.tfade:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 4) end
    
    	frame.tfade:SetBlendMode("ADD")
    	frame.tfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .25, .25, .25, 1)
    
    	if(header and _G[frame:GetName().."Header"]) then
    		_G[frame:GetName().."Header"]:Hide()
    		_G[frame:GetName().."Header"]:SetPoint("TOP", frame, "TOP", 0, 7)
    	end
    end


    I've also modified my aftt_extreme tooltip function on the previous page (I'll edit it there) to make use of this new change.

    Quote from lytez »

    Quote from Skyboat »

    I didn't like how you so drastically changed the group loot frames, so I did a bit of tweaking to them, look a bit more normal but still retain the new skin for them:


    Screenshot or it didn't happen.


    Sorry, already changed it :p
    Posted in: General AddOns
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    posted a message on oSkin
    I didn't like how you so drastically changed the group loot frames, so I did a bit of tweaking to them, look a bit more normal but still retain the new skin for them:

    local _G = getfenv(0)
    
    function oSkin:GroupLootFrame()
      local f = GameFontNormalSmall:GetFont()
      for i=1,NUM_GROUP_LOOT_FRAMES do
        _G["GroupLootFrame"..i]:SetHeight(50)
        _G["GroupLootFrame"..i]:SetWidth(225)
        
        _G["GroupLootFrame"..i.."SlotTexture"]:SetHeight(48)
        _G["GroupLootFrame"..i.."SlotTexture"]:SetWidth(48)
        _G["GroupLootFrame"..i.."SlotTexture"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."SlotTexture"]:SetPoint("LEFT", _G["GroupLootFrame"..i], "LEFT", 2, 0)    
        
        _G["GroupLootFrame"..i.."NameFrame"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."NameFrame"]:SetPoint("TOPLEFT", _G["GroupLootFrame"..i.."SlotTexture"], "TOPRIGHT", 0, -8)
        _G["GroupLootFrame"..i.."NameFrame"]:SetHeight(32)
        
        _G["GroupLootFrame"..i.."Name"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."Name"]:SetPoint("LEFT", _G["GroupLootFrame"..i.."NameFrame"], "LEFT", 3, 6)
        _G["GroupLootFrame"..i.."Name"]:SetHeight(32)
        _G["GroupLootFrame"..i.."Name"]:SetFont(f, 10)
        
        _G["GroupLootFrame"..i.."Corner"]:Hide()
        
        
        _G["GroupLootFrame"..i.."PassButton"]:SetHeight(24)
        _G["GroupLootFrame"..i.."PassButton"]:SetWidth(24)
        _G["GroupLootFrame"..i.."PassButton"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."PassButton"]:SetPoint("TOPRIGHT", _G["GroupLootFrame"..i], "TOPRIGHT", -1, 0)
        
        _G["GroupLootFrame"..i.."GreedButton"]:SetHeight(20)
        _G["GroupLootFrame"..i.."GreedButton"]:SetWidth(20)
        _G["GroupLootFrame"..i.."GreedButton"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."GreedButton"]:SetPoint("RIGHT", _G["GroupLootFrame"..i.."PassButton"], "LEFT", 2, -8)
        
        _G["GroupLootFrame"..i.."RollButton"]:SetHeight(20)
        _G["GroupLootFrame"..i.."RollButton"]:SetWidth(20)
        _G["GroupLootFrame"..i.."RollButton"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."RollButton"]:SetPoint("RIGHT", _G["GroupLootFrame"..i.."GreedButton"], "LEFT", 0, 0)
        
        _G["GroupLootFrame"..i.."IconFrameIcon"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."IconFrameIcon"]:SetPoint("CENTER", _G["GroupLootFrame"..i.."SlotTexture"], "CENTER", 0, 0)
        _G["GroupLootFrame"..i.."IconFrameIcon"]:SetHeight(28)
        _G["GroupLootFrame"..i.."IconFrameIcon"]:SetWidth(28)
        _G["GroupLootFrame"..i.."IconFrameIcon"]:SetAlpha(1)
        
        _G["GroupLootFrame"..i.."IconFrame"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."IconFrame"]:SetPoint("CENTER", _G["GroupLootFrame"..i.."SlotTexture"], "CENTER", 0, 0)
        _G["GroupLootFrame"..i.."IconFrame"]:SetHeight(28)
        _G["GroupLootFrame"..i.."IconFrame"]:SetWidth(28)
        
        _G["GroupLootFrame"..i.."Timer"]:ClearAllPoints()
        _G["GroupLootFrame"..i.."Timer"]:SetPoint("TOPLEFT", _G["GroupLootFrame"..i.."NameFrame"], "BOTTOMLEFT", 0, 8)
        
        _G["GroupLootFrame"..i.."Timer"]:SetStatusBarTexture("Interface\\AddOns\\oSkin\\textures\\glaze")
        
        self:applySkin(_G["GroupLootFrame"..i])
      end
    end
    
    
    function oSkin:GroupLootFrame_OnShow()
      local texture, name, count, quality, bindOnPickUp = GetLootRollItemInfo(this.rollID)
      
      _G["GroupLootFrame"..this:GetID().."IconFrameIcon"]:SetTexture(texture)
      _G["GroupLootFrame"..this:GetID().."Name"]:SetText(name)
      local color = ITEM_QUALITY_COLORS[quality]
      _G["GroupLootFrame"..this:GetID().."Name"]:SetTextColor(color.r, color.g, color.b)
    end
    Posted in: General AddOns
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    posted a message on oSkin
    I've done a skin for AFTT_Extreme:

    ffunction oSkin:Skin_aftt()
    	oSkin:applySkin(aftt_descriptFrame)
    	oSkin:applySkin(aftt_targettargetframe)
    	oSkin:applySkin(aftt_tooltipFrame, nil, nil, nil, nil, "Interface\\Tooltips\\UI-Tooltip-Background")


    EDIT: Updated to use my new applySkin() function change.

    Looks rather funky with it
    Posted in: General AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Quote from Dunce »

    http://img322.imageshack.us/my.php?image=wowscrnshot083106175809wo7.jpg



    getting a few errors would like some info on how to fix this


    Install FuBar-compat-1.2
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar 2.0 in Trunk (Official thread)
    Feature request as of this post in Squeenix's thread:

    http://www.wowace.com/forums/index.php/topic,1527.msg39076.html#msg39076

    Would be great to get square minimap support!
    Posted in: FuBar AddOns
  • 0

    posted a message on Squeenix - Some people enjoy putting square things in round holes
    Quote from LaoTseu »

    I would be nice to have a "square" mode in FuBar for the Minimap button. I know some mods do that already like TrinketMenu.


    Seconded!
    Posted in: Addon Ideas
  • 0

    posted a message on Squeenix - Some people enjoy putting square things in round holes
    Quote from roac »

    hoihoi,
    sweet thing to remove the direction indicators (N,E,S,W).
    but is there a way to remove the border of the minimap?
    i've tried some things like to removing the first two lines of the 'set:mask' function, but then squeenix is using the original round border of wow. all other trys end up in hell, because i'm absolutly unskilled in programming (but i've tried :D).
    so can someone here help me to hide that ugly border (i dont want a new or something else, only a squared minimap without anything around it)


    Try this:

    	MinimapBorder:SetTexture()
    	MinimapBorderTop:SetTexture()
    Posted in: Addon Ideas
  • 0

    posted a message on Improved Raid Warning Frame
    Seems to be a problem with it default to huge font, even though I've set it to large. Also, if I set it to huge, then back to large, it works, but as soon as I relog the font appears to be set to huge, yet the option on FuBar is actually set to large (have I lost you yet? :p)
    Posted in: General AddOns
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    posted a message on SnaFu v1.81 Soulstone Monitor, Now with robustier comms
    Could you perhaps add an option to choose from a range of different sounds? I don't like the Battleground alert as it can get confusing :p
    Posted in: FuBar AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Quote from Nickenyfiken »

    If you get the dewdrop error after a update clear all oneview saved vars (you will lose oneview settings). Thats how i fixed it...


    Just did that, made no difference whatsoever.
    Posted in: General AddOns
  • 0

    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Problem with the latest DewDrop libs:

    Posted in: General AddOns
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    posted a message on GotWood?
    Quote from grandaddy »

    I seem to be having an issue with the timers themselves. Usually the first cast of a totem is fine, and all totem timers work properly. However, as I refresh my totems the timers begin to increase in speed. If I refresh a totem multiple times the timer will count from say 2 minutes for a GOA totem down to 0 in a matter of just a few seconds.
    Quote from grandaddy »

    I seem to be having an issue with the timers themselves. Usually the first cast of a totem is fine, and all totem timers work properly. However, as I refresh my totems the timers begin to increase in speed. If I refresh a totem multiple times the timer will count from say 2 minutes for a GOA totem down to 0 in a matter of just a few seconds.


    I'm also having this problem, although it seems to occur more with Windfury totem, haven't tested them all, but other totems like SoE countdown fine.
    Posted in: General AddOns
  • 0

    posted a message on Improved Raid Warning Frame
    Typo in ImprovedRWF.toc

    Line 27:

    libs\FuBarPlugin-2.0\FuBar-Plugin-2.0.lua


    Should be:

    libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua
    Posted in: General AddOns
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    posted a message on RogueCounts
    If you are going to add multiple formats for bars, may I suggest supporting Nurfed as well?
    Posted in: General AddOns
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