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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from HunterZ »

    Oh, I thought you meant Swatter was somehow causing an error.

    You could try disabling the AltNames module if you don't use it. Other than that I can only speculate that there's either a bug in the module or your AltNames savedvariables got corrupted somehow.

    Oh, no. I thought at first that too, but then realized Swatter is Auctioneer's version of a Bugsack, so it only reported.

    Yeah, I guess I'll take out the AltNames module folder, because I don't see that anywhere in the Prat menu. I also see 2 other addons causing trouble at that AceEvent thing as well. Mrm.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from HunterZ »

    You could try replacing Swatter with !BugGrabber + BugSack, as they are Ace and thus more thoroughly tested with Prat and other Ace addons.

    *Nods* Step ahead of you actually. I -just- installed those and reloaded WoW to get more detail. :)

    There we go, bugsack found an error too:

    [2007/08/20 21:19:28-1-x1]: Prat_Modules\modules\AltNames.lua:605: attempt to index field 'db' (a nil value)
    AceAddon-2.0-46764 (Ace2):494: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:487>
    AceAddon-2.0-46764 (Ace2):616: in function `InitializeAddon'
    AceAddon-2.0-46764 (Ace2):483: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:460>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):299: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>
    <in C code>: in function `LoadAddOn'
    Prat_AutoLoD\autolod.lua:26: in function <Interface\AddOns\Prat_AutoLoD\autolod.lua:24>
    Prat_AutoLoD\autolod.lua:125: in function `Load'
    Prat-2.0 46983\Prat.lua:829: in function <Interface\AddOns\Prat\Prat.lua:818>
    <in C code>: in function `pcall'
    AceAddon-2.0-46764 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
    AceAddon-2.0-46764 (Ace2):999: in function `ManualEnable'
    AceAddon-2.0-46764 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):262: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>

    ---


    I'm not exactly sure what I can do about this. I know nothinga bout .lua and stuff. :/
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    After one of the recent updates, Prat's AltNames.lua seems to barf when I've got Swatter enabled. It doesn't seem to work nicely anymore with my Ace2 modules.

    Error message is as follows:
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Prat_Modules\modules\AltNames.lua line 605:
    attempt to index field 'db' (a nil value)
    Debug:
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:25:
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:23
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:999: ManualEnable()
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:494:
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:487
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:616: InitializeAddon()
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:483:
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:460
    [C]: ?
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:299: TriggerEvent()
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:955:
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:948
    [C]: LoadAddOn()
    Prat_AutoLoD\autolod.lua:26:
    Prat_AutoLoD\autolod.lua:24
    Prat_AutoLoD\autolod.lua:125: Load()
    Prat\Prat.lua:829:
    Prat\Prat.lua:818
    [C]: pcall()
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:24:
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:23
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:999: ManualEnable()
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:927:
    Ace2\AceAddon-2.0\AceAddon-2.0.lua:920
    [C]: ?
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:262: TriggerEvent()
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:955:
    Ace2\AceEvent-2.0\AceEvent-2.0.lua:948


    This is the case with every addon disabled, and only having the following on:
    Ace2
    SharedMediaLib, v1.0
    Waterfall10
    Prat, v2.0 46983
    PratAutoLoD
    PratModules
    Swatter, v4.0.4


    (Originally, I only have Ace2, Prat and Swatter, but the others got automatically loaded apparently)

    Did something go wrong? How can I fix it here?
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    I'm trying Sanity2 since very recently, to see if it'd be better than Baggins. I have to say, I'm quite charmed by the list approach so far.
    I've stumbled upon a problem, though. I'm a Enchanter, and I haven't found a way to disenchant via Sanity. If I click my disenchant button and then on an object in Sanity, I get the popup that equipping this will bind it to me. I have to load up the normal WoW bags manually to be able to disenchant. Is there a way to be able to choose an item to disenchant via Sanity2?
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    Quote from Ellipsis »


    Quote from Trinsec »

    What I have been wondering is, can some bars be the full length, and others stop at the picture, if you have the picture at either right or left side? I'm not sure if this is possible with Pitbull and screenshots haven't shown me such a thing. But it'd sure be interesting, as I usually want the picture to have a small space and not get the full height of the frame.


    Not yet, although this is one of the features of the old layout system that people tend to miss a lot. Someone made a suggestion about how it could be re-implemented, but I don't know if there's any plan to actually add it.

    If that is not very feasible, then I've got an alternate suggestion:
    Make it so that you can decide the width of the picture frame (only available if the picture position is left or right). That way you can still kind of control how much space the picture takes even if you have a height of 1000. :>
    That is the biggest problem which I face currently; I've got a height of 100 and want all the bars to have a decent height, but they're all so awfully short because the picture rescales along, taking too much space.


    Quote from Trinsec »

    Is the colorpicker of Global Settings -> Colors -> Experience broken? I get completely random colors when trying to get a color for my experience bar.


    This is a known issue, but most people don't seem to notice/care, so it has gone unfixed for a while now.

    Ahhh, but I do care. :( Hope it'll be fixed in the near time.


    The XP stuff is not a high priority, though. I'm now using FuBar_FuXPFu to show me an XP bar. Just the picture one is the one most bugging me. :)
    I also wonder if we could have multiple blank bars.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    What I have been wondering is, can some bars be the full length, and others stop at the picture, if you have the picture at either right or left side? I'm not sure if this is possible with Pitbull and screenshots haven't shown me such a thing. But it'd sure be interesting, as I usually want the picture to have a small space and not get the full height of the frame.

    Is the colorpicker of Global Settings -> Colors -> Experience broken? I get completely random colors when trying to get a color for my experience bar.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Seerah »

    download Niagara - it will convert PitBull's (and most other mods') options into a waterfall menu.

    Oh, thank you so very much for the tip! Now I can go tweaking! :D
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    I'm using Pitbull fairly recently after having tried ag_unitframes (also fairly recently). I think Pitbull seems to have more options, which I like. More customization is always good. :)

    I've got only one little peeve with this, and that's the way I have to configure things. I rightclick on the Pitbull icon and then navigate through that menu, often I have to renavigate because I got my cursor away or something. It happens a lot because I'm just so awfully clumsy by nature, lol.
    I wonder if there was another way to configure this? A waterfall config menu or something similar? Where you can calmly navigate through a set menu and easily configure things that way?
    Posted in: Unit Frames
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    posted a message on Baggins - Official Thread
    Quote from auralyn »

    Quote from indraunt »

    -No button movement when buying and selling.


    I'll second this one. I like keeping the display compressed, but when I go to vendor things, I miss being able to click all 5 of the things I want to sell without having to wait for each one to sell and adjust for where everything else just moved to. =)

    Baggins is my new must-have mod. Great work! This little change would be the icing on the cake. =)

    I third this one! I actually faced this just the other day when I had a lot of the same type item to sell. :)

    Another thing: When bags are upgraded, the 'empty slots' aren't immediately updated. Any hints?
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Could you point me to information about 'ace2 profiles'? Because well.. I don't know anything at all about ace, just that most addons I seem to be using are ace2-based addons... :)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    This might be obvious for some but it still eludes me... how do I add my own 'scheme'? There is 'Default', 'All in one' and 'All in one sorted'. I'd like to add my own schemes to this list, is there a way to do this in-game? Saving a profile so to speak?
    Posted in: General AddOns
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    posted a message on XLoot
    I've just recently started to use Xloot by want of something better than the standard looting frame. I have to say, it does look spiffy so far! :)

    I'm a little bit confused about the colorization. I've turned on the coloring according to quality, but after I have looted the first item (if there were multiple things to loot), the color reverts back to my own chosen default. I would've expected the coloriation according to quality to continue? Or is this intended behaviour? Because it's a bit distracting.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I think, what I've done with the soul bags (also a 'specialty' bag), is to give it its own space/section. In my case its own space 'container: soul bag' or something. It should show the contents of that bag, then, including its empty space so you can move the relevant items to *there* instead?
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from nytekat »

    Why does the main bank window show up? When I go to the bank the default bank window opens and so does baggins bank... is this intended?


    Option: Hide Default Bank
    Turn it on, then main bank window won't show up. :)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    I just wanted to say, I'm trying Baggins quite recently. In fact, so recent that it's probably about one hour ago. :) So far I have to say I am pretty impressed by the power of this addon. To easily make bags behave 100% as you want. Or almost 100% anyway.

    I hope the development goes on strong, would love empty bags not to be shown for example, I see that's planned for the future. Also, maybe in the future the menus could be a bit more user friendly? More easy to handle at least. Not having 2 seperate 'edit bags' and 'edit categories' menus which just stand in the way sometimes. Or at least, have a big red X in the upper right corner so we don't have to scroll down to press the 'close' button. Also, I don't want the blizzard bag skins, but the other skins are having a semi-transparant background that I do not quite like unfortunately. Hopefully such a thing will be customizable in the future as well?
    Another feature I'd like is next to the 'shrink width' option of the bags also have the 'increase width' option so all bags have the same width, looks a bit neater IMHO.

    I'm quite demanding, ain't I? ;) Anyway, have to say that this is one of the best bag mods so far that I've seen. Not that I've tried many, though, but hey. :)
    Posted in: General AddOns
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