• 0

    posted a message on Bongos v. Bartender
    I use Nurfed bars.

    They're simply more configurable than anything else that exists.
    Posted in: General AddOns
  • 0

    posted a message on cyCircled - Circled buttons for more than just BT2
    Also, you could make this addon universal with the following code, unless the addon in question creates it's frames in xml:

    function CF(type,name,parent,inherites)
    	if string.find(inherites, "ActionButtonTemplate") then
    		self:ScheduleEvent(function() self.skin(name) end, 5, self)
    hooksecurefunc("CreateFrame", CF)
    function self:skin(id)
    Posted in: General AddOns
  • 0

    posted a message on An alternate method for defining embedded lilbraries in your TOC
    Unless embeds.xml is replaced with an empty one when libraries are disembedded, I don't see any gain from having libraries this way, as FrameXML.log is still created.

    5/3 21:38:18.875 Loading add-on Prat
    5/3 21:38:18.875 ** Loading table of contents Interface\AddOns\Prat\Prat.toc
    5/3 21:38:18.875 ++ Loading file Interface\AddOns\Prat\libs\embeds.xml
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceLibrary\AceLibrary.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceOO-2.0\AceOO-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceAddon-2.0\AceAddon-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceConsole-2.0\AceConsole-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceDB-2.0\AceDB-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceDebug-2.0\AceDebug-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceEvent-2.0\AceEvent-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceHook-2.1\AceHook-2.1.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceTab-2.0\AceTab-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceModuleCore-2.0\AceModuleCore-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\AceLocale-2.2\AceLocale-2.2.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\Babble-Class-2.2\Babble-Class-2.2.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\Dewdrop-2.0\Dewdrop-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\Tablet-2.0\Tablet-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\FuBarPlugin-2.0\FuBarPlugin-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\Deformat-2.0\Deformat-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\Babble-Zone-2.2\Babble-Zone-2.2.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\Glory-2.0\Glory-2.0.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\libs\SharedMedia-1.0\SharedMedia-1.0.lua
    5/3 21:38:18.875 Couldn't open Interface\AddOns\Prat\Prat_Config\Prat_Config
    5/3 21:38:18.875 ++ Loading file Interface\AddOns\Prat\Prat_Modules\includes.xml
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\PopupMessage.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChannelNames.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChannelSeparator.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChannelColorMemory.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChannelReordering.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChannelSticky.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChatLink.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChatTabs.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChatLangButton.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ChatFrames.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\EventNames.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Fading.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Filtering.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\FontSize.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\History.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Justify.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\KeyBindings.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\PlayerNames.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\ServerNames.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Scroll.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Sounds.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Substitutions.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Timestamps.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\UrlCopy.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\CustomFilters.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Clear.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\AltNames.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\modules\Alias.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\extras\LOKWhoIsWho.lua
    5/3 21:38:18.875 Error loading Interface\AddOns\Prat\Prat_Modules\extras\LoD_Check.lua
    Posted in: Lua Code Discussion
  • 0

    posted a message on RapidCast (formerly AceCast)
    So, to use this, you would have to convert every single spell ability to a macro?
    Posted in: General AddOns
  • 0

    posted a message on cyCircled - Circled buttons for more than just BT2
    Request: Add this skin:
    ["Serenity: Classic"] = {
    		["icon"] 		= { w=26, h=25, dl="BACKGROUND" },
    		["overlay"] 	= { w=43, h=43, tex="Interface\\AddOns\\cyCircled\\textures\\serenitybase", },
    		["equip"] 		= { w=46, h=46, tex="Interface\\AddOns\\cyCircled\\textures\\serenitybase", },
    		["flash"]		= { w=30, h=30, tex="Interface\\AddOns\\cyCircled\\textures\\overlayred", a=.6, },
    		["cooldown"]	= { w=36, h=36, fl=2, s=.7, },
    		["hotkey"]		= { x=2, y=11, dl="OVERLAY", },
    		["count"]		= { x=10, y=-8, dl="OVERLAY", },
    		["bagicon"]		= { w=26, h=25, x=6, y=-6, },
    		["autocast"]	= { w=30, h=30, fl=2, },
    		["autocastable"]= { w=57, h=62, },
    		["NormalTexture"] 		= { w=1, h=1, x=4, y=-4, r="CENTER", rp="TOPLEFT", },
    		["HighlightTexture"]	= { w=38, h=37, tex="Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight", bm="ADD", },
    		["PushedTexture"] 		= { w=38, h=37, tex="Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight", bm="ADD", },
    		["CheckedTexture"]		= { w=38, h=37, tex="Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight", bm="ADD", },

    It's the skin from.. a very very long time ago.. with highlight/pushed/checked textures being the same as the minimap button overlay texture, which, at some point in time, got replaced, however, I like the original better.
    Posted in: General AddOns
  • 0

    posted a message on CorkFu
    If your combat spell is also the top spell on the tooltip, and you cast it in-combat, the macro breaks, and casts the combat spell infinitely.
    Posted in: FuBar AddOns
  • 0

    posted a message on Skinner
    Request: Allow us to modify this variable (line 65, Skinner.lua):

    backdrop = {
    bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
    edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
    insets = {left = 4, right = 4, top = 4, bottom = 4},

    edit: And this should be reset to default is gradients are enabled. Which, for me, are not.
    edit2: The casting bar's not being skinned properly. Specifically, the flash texture.
    Fix - Line 87 - UIElements1.lua:
    CastingBarFrameFlash:SetTexture(AceLibrary("SharedMedia-1.0"):Fetch("statusbar", self.db.profile.SBTexture))
    Posted in: General AddOns
  • 0

    posted a message on Something like what NeedyList used to be?
    Quote from OttoDeFe »

    If you're not running FuBar, I think alt-drag work to move it where you'll be less inconvenienced.

    Didn't know you could do this. Thanks again!
    Posted in: Addon Ideas
  • 0

    posted a message on Something like what NeedyList used to be?
    Quote from OttoDeFe »

    CorkFu will do this.

    And if you set a keybinding and/or a macro of /click CorkFuFrame, will serially cast through the list.
    I leave the tooltip detached as not to miss any. It disappears when everyone's buffed up!

    Just tried CorkFu. It's almost perfect for what I need, except I can't hide the minimap icon.
    Posted in: Addon Ideas
  • 0

    posted a message on Something like what NeedyList used to be?
    NeedyList basically showed all buffs/heales/dispels/etc that you or your party needed in a frame, with the party member, and what they needed right next to it. I know heals/dispels are now impossible, but is there an addon that would display only needed buffs?

    So, to simplify:

    - Create a frame with the person who needs the buff's name
    - The buff icon right next to the name
    - Buffs the person when clicked
    - Hides in-combat
    Posted in: Addon Ideas
  • 0

    posted a message on InfiniBar - Official Thread
    Wow, if I wasn't using Nurfed Bars, which are also virtual buttons, I'd use this.

    Great addon!
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    Quote from sylvanaar »

    Quote from N00bZXI »

    Request: Allow us to keep it the way it was. I have CmdAceUpdater set to delete the files I don't use from the modules folder, so I gain nothing by disembedding it. On the other hand, my addons folder becomes a less organized.

    Just adapt to the new directory structure in the prat folder.

    Prat\modules -> Prat\Prat_Modules\modules

    so you just delete the modules from that folder instead.

    The LoD version of prat will look like


    The 3 additional folders can be in the Prat directory in which case it runs non LoD.

    Thanks! Didn't realize that the modules would still be loaded if embedded. I assume includes.xml loads them?
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework - Prelease Version (Official Thread)
    Quote from sylvanaar »

    By the way, I have committed Beta 4 to the trunk.

    Once i know that there arent any major migration issues, i'll turn on the Load-On-Demand support for WAU users. If you dont use WAU you can move the Prat_* directories from prat's directory out into the addon directory.

    The new system allows you to get the memory savings of Load-On-Demand, with the familiar and easy to use module system organized just like you want it.

    Request: Allow us to keep it the way it was. I have CmdAceUpdater set to delete the files I don't use from the modules folder, so I gain nothing by disembedding it. On the other hand, my addons folder becomes a less organized.
    Posted in: General AddOns
  • 0

    posted a message on CmdAceUpdater - Command line ace addon updater.
    Quote from lys »

    Quote from Icerat »

    Switched from Winxp to Vista last night and now get

    D:\Game.Stuff\WOW.Stuff\cmdau>cmdau -up
    CmdAceUpdater v0.41

    Unhandled Exception: System.TypeInitializationException: The type initializer fo
    r 'CmdAceUpdater.Output' threw an exception. ---> System.UnauthorizedAccessExcep
    tion: Access to the path 'D:\Game.Stuff\WOW.Stuff\cmdau\conf\CmdAceUpdater.log'
    is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
    nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
    ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
    FileShare share, Int32 bufferSize, FileOptions options)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodin
    g, Int32 bufferSize)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at System.IO.File.CreateText(String path)
    at CmdAceUpdater.Output..cctor()
    --- End of inner exception stack trace ---
    at CmdAceUpdater.Output.Info(String Text)
    at CmdAceUpdater.CmdAceUpdater.Main(String[] Args)


    I think that has something to do with the new access rights stuff in Vista. Unfortunately I can't test it at the moment as I don't have Vista installed. I'll see what I can do.

    Confirming that this crashes under Vista. Doesn't error for me, but instead crashes.

    Shame. Just when I thought I could press one button to update instead of five.. :(

    edit: It also crashes when listing addons. Could be because WoW is not installed in Program Files.

    edit2: I just added a slash directly after the directories and it no longer errors on MOST addons. Instead, it errors on SOME addons. Going to do a bit more looking, hopefully I'll find out why. For now I'll list the addons it errors on: BigWigs, Prat.

    WowDir=C:\World of Warcraft\

    edit3: It DOES error. Except the very second it errors, Windows closes the program.

    edit4: Tried enabling logging - and the error isn't written to the log.

    edit5: It also crashes if any of the files in it's own directory are read-only.

    edit6: :) I believe I have found the problem. The reason it crashed on the two addons listed above was because they were checked as read-only for some reason. This is the cause of some crashes under vista, apparantly. The other cause is it not being able to detect the WoW directory.

    edit7: Request - Allow for a file to specify addons where we do not want to delete before extracting. I'd like to do this for Skinner so I don't have to recopy addon skins to the SkinMe directory.
    Posted in: Updaters
  • 0

    posted a message on Chronometer [Unofficial Thread - Just a question]
    Is it possible to somehow add bars that count diminishing returns?

    Specifically, for all stuns/disorients for rogues?
    Posted in: General AddOns
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