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    posted a message on RosterLib-2.0
    I don't think that we will see 1.12 next week ... I saw a small feature added from slouken for 1.12 yesterday and that usually means it's not yet feature-freezed and not yet in final qa phase

    when we see fixed or added for 1.13 in official forums we'll know patch is near :()
    Posted in: Libraries
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    minimap not moved here too ;)
    Posted in: FuBar AddOns
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    posted a message on ChatThrottleLib available
    btw .. does anybody knows if ignoring somebody with /ignore also ignores his addon spam ? ;)
    Posted in: Libraries
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    posted a message on ChatThrottleLib available
    Quote from maia »

    assuming oRa, BigWigs, KLHTM and HealSync are all using the "ALERT" priority, they'll still be sharing 333cps (which might or might not be sufficient), and Guild Event Manager with priority "BULK" has another 333CPS? Shouldnt a BULK message be de-priorized and sent later if there is an ALERT queue, aka changing the bandwidth to e.g. 600 for ALERT and 66 for BULK?


    I don't see healsync or klhtm in the alert priority .. but that's only my point of view. When I checked KLHTM the last time the sync was so bad done I throw it far away from my addon folder. No check for "drunkness" and a continues spam from all people every second or so even they always had 0 threat. Only sending a change message after 2 seconds if the threat would have changed more then perhaps 200 or something like that would cut the traffic of the addon to a third...
    Posted in: Libraries
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    posted a message on ChatThrottleLib available
    so what do you suggest Ammo ?

    A library that is intended to give addons the possibility to send higher prioritised messages but that also give the highest priority to all other addons that don't use it? Wouldn't make sense imho.

    I think such a library that all addons uses makes sense and that's why I called for one a few days ago.
    Posted in: Libraries
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    from what I see from svn there is a compat lib that allows running 1.2 plugins in 2.0 .. perhaps you just have to make sure the compat library is loaded first or something like that ;)
    Posted in: FuBar AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    I guess all plugins have to use fubarplugin-2.0 for that ;9

    I'd suggest get an 1.2 fubar from wowi for non development environment :)
    Posted in: FuBar AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Is it released anywhere as beta mod ? I know some would like to test it but will never touch svn ;)
    Posted in: General AddOns
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    posted a message on oRa heal parsing module / HealSync / comm standard
    I think a mod should only broadcast own casts to prevent unnecessary spam.
    Posted in: Addon Ideas
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    posted a message on oRa heal parsing module / HealSync / comm standard
    Hm.. I think such an library would be cool.. but why should it be an ora module ? What does it need from ora to function properly after 1.12 ?

    Using this module would make ora a needed external dependency for whatever addon would want to use it ;)

    I think a library or ace2-mixin would be cool .. so every addon that uses it can register events it want to see and which events it want to get spread on the communication channel.
    Posted in: Addon Ideas
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    posted a message on Squishy 0.10 [2006/08/22]
    Quote from uaxli »

    Quote from OttoDeFe »

    Update ALL your Ace 2 addons - I had this problem earlier. Thrae thinks it has to do with Ace Library. The new revision and the old seem to argue at some point. I updated all of'em and no more issue.


    This became a really pain in the ass! If you update only one ace2 addon - you HAVE to update all others. Maybe making ace2 embedded is a bad idea? Maybe its better to make it standalone and just put dependency into mods? Imagine when we will have 10-20 ace2 mods.....


    please remember ace2 is not gold yet. there might still be such bugs and problems like this that will probably fixed until final release.

    Use ace2 addons on your raids on your own risk ;)
    Posted in: General AddOns
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    posted a message on Ace SVN
    Quote from Zardoz »

    Hi,

    i'm trying to checkout a couple of addon folders but all i get is the folder ".svn" with it's sub-folders but nothing else. the download stops after creating those folders. i tried tortoise and other clients but i get the same reactions. i even turned of my virus scanner and my firewall. do i need some kind of athentification. i have always been a "bleeding edge" addict and would like to use the most recent versions of the addons. can anyone give me a hint what i'm doing wrong when checking out?


    are you using kaspersky antivirus ? then disable it, at least the web-protection-modul.
    SVN is using the http protocol, but extensions anti virus programs don't understand (and block)
    Posted in: General Chat
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    posted a message on UI-mods need to have more than 1 folder?
    Well yes .. but you are here on the wrong board suggesting that .. that's something only blizzard can implement .. so it would have to go into the ui or suggestion forum on the official boards.
    Posted in: General Chat
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Ok I switched to this unitframes now and I really like them .. there is only one thing I'd love to see, the possibility to show debuffs under the targettarget health bar.

    As one of our def-warriors I often have to take over a mob when a specific debuff of the other tank has stacked for example 5 times. Currently we are doing this over teamspeak but it would be great to have it at the targettarget frame ,)
    Posted in: Unit Frames
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    posted a message on Addons localisation
    Quote from tazmanyak »

    Another simple example are bagfu and ammofu, where the "bags categories" (ammo pouch, profesion bags) are to be localized for the addon to work perfectly as intended.


    Why that ? You could simply use the itemid's of the bag to determine the type ? :)
    Posted in: Addon Ideas
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