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    posted a message on Postal (was GMail2): Updated
    I just realized that it would be nice, for the people that take time and make the effort to come here on the forum, to post my BlackBook.lua file, if they are not afraid of using a file from a complete stranger ;)

    So here it is, attached.
    Posted in: General AddOns
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    posted a message on Postal (was GMail2): Updated
    Quote from Phanx
    The problem isn't with including friends (that's easy to do by passing certain predefined parameters to the Blizzard autocomplete function) but with including your alts, who are not necessarily on your friends list or in your guild. Pre-3.2, Postal kept track of your alts, and autocompleted to them at the mailbox, prioritizing them over friends and guild members.

    The changes I suggested just make Postal works as it used to work before 3.2, including alt name completion ^^
    Posted in: General AddOns
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    posted a message on Postal (was GMail2): Updated
    Ok, I looked at how Blizzard changed things about autocompletion, and it appears that they created a new template for that (described in files AutoComplete.xml and AutoComplete.lua).

    That taken into account, I did a few changes in BlackBook.lua, but beware that this is a quick'n'dirty fix, I really do not think this is the best way to recode BlackBook.lua (I leave this to its author). Anyway, this works for me, restoring Postal full functionnality.

    Here what have been done in BlackBook.lua:

    1. Changed the way autocompletion hook is done, and removed a hook that seems to no longer exists (or is of no use anymore).

    Around line 82:
        --self:RawHook("PlayerNameAutocomplete", true)
        self:RawHookScript(SendMailNameEditBox, "OnTextChanged", "PlayerNameAutocomplete")
        --self:RawHookScript(SendMailNameEditBox, "OnCharComposition")
    2. Changed the PlayerNameAutocomplete() function

    Around line 300:
    function Postal_BlackBook:PlayerNameAutocomplete(editbox, userInput, ...)
        if ( userInput ) then
            if not self:PlayerNameAutocompleteReal(editbox, userInput, ...) then
                return self.hooks[SendMailNameEditBox].OnTextChanged(editbox, userInput, ...)
    3. In function PlayerNameAutocompleteReal(), added some code right after "local textlen = strlen(text)" and before "-- Check alt list".

    Around line 334:
            if previousEditBoxNameLen >= textlen then
             previousEditBoxNameLen = textlen
             return true
            previousEditBoxNameLen = textlen
    4. As you may guess from the block of code of point 3, this required to add a variable.

    I did that right after "local enableAltsMenu" near line 29:
    local previousEditBoxNameLen = 0
    5. It also seems useful to reset this var when reseting the module.

    This is done in function Postal_BlackBook:Reset(event) near line 121:
    function Postal_BlackBook:Reset(event)
        previousEditBoxNameLen = 0
    Please note: since I have played quite a bit with the file, the line numbers in my BlackBook.lua file may not be exactly the same as the original one.

    Please also note that with this modification, names in friends list are auto-completed by Blizzard function, which may seem inconsistent, but has I said, this is a quick'n'dirty fix ^^

    Hope that could help the author to publish a fixed version ;)
    Posted in: General AddOns
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    posted a message on WoW UI Updater (Win/OSX/Linux, supports multiple sites), 1.6 thread
    Quote from lejordet2
    A question, since I forgot: Can anyone confirm that installing the VC++ 2008 redistributable actually makes WUU .605 run on a computer that previously couldn't? I would assume it does, but nobody has stated it explicitly ;)

    I confirm that too :)
    By the way, thanks a lot for the link. Many people don't wan't to have to look here and there for something that could make some software works, so the more you make it easier for them to use your work the more you'll have chances that users keep using it.
    Posted in: Updaters
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    posted a message on WoW UI Updater (Win/OSX/Linux, supports multiple sites), 1.6 thread
    Quote from lejordet2
    Yes, I try to fix the problems, but I recently reinstalled my computer, and it seems some DLLs are missing in the build script.

    I think this package from Microsoft will fix the problems with .604/.605 :(

    Hello, it would help a lot of people if you could put this link on the download page ;)
    Posted in: Updaters
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    posted a message on ArkInventory v2.00
    It surely is linked to localization, as I somehow rebuilt the locale file for frFR (keeping existing translations, adding a few, and merging with enUS locale for non-translated strings) and it seems to be working fine now.

    I've attached here the locale file for frFR, I'm sure french users will love to see it in the next update :D
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00

    Found this morning that AI wouldn't load after some libs updates:

    (catched with swatter)
    Date: 2008-05-06 08:41:20
    ID: 86
    Error occured in: Global
    Count: 1
    Message: [string "ARKINV_SearchFrameViewSearchFilter:OnLoad"] line 1:
      attempt to concatenate field 'MOD_MENU_MAIN_SEARCH' (a nil value)
      [C]: ?
      [string "*:OnLoad"]:1:
       [string "*:OnLoad"]:1
     AckisRecipeList, v0.86
     agUnitFrames, v05-01-07
     ArkInventory, v2.27
     FuBar, v60201
     FuBarPlugin20, v2.0 $Revision: 66634 $
     LibPeriodicTable31, v3.1
     LibSharedMedia30, v3.0
     MobHealth, v3.3
     Outfitter, v4.2
     Swatter, v5.0.PRE.2953

    Think this could be related to localization (as MOD_MENU_MAIN_SEARCH appears in enUS locale, but not in frFR which is the one I use).
    I just realized how much I miss AI when it disappeared ;)
    Posted in: General AddOns
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