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    posted a message on Skinner
    Quote from Jncl »

    Quote from X-buZZ »

    Another issue i have just realised: The Bagnon frames aren't skinned anymore.


    Hi X-buZZ,

    Bagnon is skinned, you may have another conflict :)

    I just started having this issue yesterday as well. Reverting to r41230 fixed it.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Minimalist, from the SharedMedia package on the SVN.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    My current incarnation, but I can't say I'll keep the viewport style layout for long. Building something a little more transparent and out of the way for my next project.

    Posted in: General Chat
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    posted a message on Combat detection
    Much appreciated.
    Posted in: Lua Code Discussion
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    posted a message on Combat detection
    Just a quick question, since I haven't kept up too well with coding changes for the past several patches. Is PLAYER_REGEN_ENABLED/DISABLED still the best way to detect if a player is in combat?
    Posted in: Lua Code Discussion
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    posted a message on Reasons to use sct over blizzards sct.
    I use SCT solely for all the event notifications that the Blizzard text doesn't supply.
    Posted in: General AddOns
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    posted a message on Post Your Pics Of Your Old UI's
    Jeebus, I have too many screenshots of that kind of stuff. Ended up just picking out a couple that were spaced out evenly enough chronologically. Ah, good times...

    Default
    Screen 1
    Screen 2
    Screen 3
    Screen 4
    Screen 5
    Screen 6
    Screen 7
    Screen 8
    Screen 9

    No dates, because I rarely name my screenshots by date taken.
    Posted in: General Chat
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    posted a message on Cartographer
    I apologize for beating a dead horse and I know you're probably busy updating the latest BC instance map notes, but I was just wondering what the status was on correcting the positioning of most of the old world non-raid instance notes. Can we help out in some way?
    Posted in: Map/Minimap AddOns
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    posted a message on Server Speed- Bravo
    Seriously, it is blazing.
    Posted in: General Chat
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Flarin »

    I apologize for being new to this mod - but in the picture above what do the yellow numbers on some of your spells represent, and how did you get them there? I would like to place numbers like that on my priests heal spells to remind me what the max value of the heal is.

    Thanks for the help...

    Probably DrDamage or TheoryCraft addons, it's not a native function of Bartender.
    Posted in: General AddOns
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    posted a message on Cartographer
    Quote from Malfeus »

    I was in maraudon today - and when I pulled up the map it didn't display the instance it displayed desolace. Don't know if this has been reported or not.

    Malfeus


    I've been having a similar problem with instance maps in the last few revisions.
    Posted in: Map/Minimap AddOns
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    posted a message on Automaton
    Quote from Kal »

    Understandable behaviour for the unshapeshift module on a druid; completely unnecessary and indeed potentially harmful on a priest. Any chance of a fix?

    -k


    Seconded, and it also cancels paladin auras.
    Posted in: General AddOns
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    posted a message on Automaton
    Quote from andune »
    The reason I'm writing this note is to ask if there is anything that can be done about it. I've found a few competing mods, one of which I'm currently using (name withheld) which loads in .189 seconds. It provides almost the same functionality, but not entirely. I'd much rather use automaton, but I can't really justify a 300% difference in load time for the extra 10-15% of functionality automaton provides. If it loaded just as fast as the other mods, I'd switch back in a heartbeat. :)


    Well, one of the issues surrounding Warmup is that with the Ace2 design of embedded libraries it can lie at times with size and speed. I can't guarantee that this is the issue with you since it's rather ambiguous, but the problem you're talking about may be because it's the first mod alphabetically loading a lot of the Ace2 embedded. You might want to take a look and see if other Ace2 mods are taking longer to load with Automaton disabled.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from coredump »

    how do I create a style?

    I saw some bongos screenshots using round buttons and I completely liked it, so I'm thinking in maybe do something like to Bt3...


    Try in conjunction with CyCircled. I think that'll get the effect you want.
    Posted in: General AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    Quote from lapalapa »

    Quote from Xaero »

    Is it possible to compare on mouseover then keypress, not keypress then mouseover? This is how my first Equip Compare worked, and EQCompare worked before patch I think.


    funny thing is that this feature (at least as an option) was among the first requested, when the mode came out.
    no info given on would it be implemented or not for 2-3 monthes already (or more, not sure).

    this is the thing that completly stop me from using the mod.


    It worked for a while, now broken again.
    Posted in: General AddOns
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