• 0

    posted a message on Grid2 - Layered Preferences
    Quote from Gaff3
    ...the difference between account->heal and account->dps is that the former takes up 30% of my screen and shows lots of info, while the latter is small and shows only range and raidebuff...

    Sizing is still using the old stuff and needs to be converted. I am thinking it would have an account setting (basic defaults) and then a set of choices at the next layer maybe. Several things need to work though. larger heal vs compact dps layouts, the classic inverted health scheme etc. So layer wise it would be account / <some set of choices>.

    Some kind of raid leader package needs to be implemented. This part is interesting in that it potentially means multiple inheritance. It could also just be a plugin that depends on a particular set of Grid2 plugins and sets them up consistently with a few button clicks and choices. This avoids the complexity. So for instance it may require Grid2StatusTargetIcon and set them up a particular way.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - Layered Preferences
    Gaff3: By the way I upgraded your Dungeon Role status. I will probably move the opacity code to the core and spread it around to some other statuses.

    One question about it though: perhaps it should be modified to change the alpha on the colors themselves (color1 ... color n). That way it acts as a bulk alpha changer instead of replacing the alpha settings?
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from Nich
    ...SacredShield-mine hooked up to the side-left indicator...for my druid, it shows numbers, and yet not for my priest...abolish poison ... only shows a square dot indicator, rather than an option to show a countdown...

    The default druid one is quite specific to what I want. I may try out abolish with a count down as well. I do feel blind not knowing when it is expiring ;-p

    As for paladins I do not think anyone has provided a definitive default layout yet. If you are volunteering great, because my level 7 paladin is no good for testing.

    I think a missing thing for paladins would be a aura group buff check (or custom status plugin) to make sure you have personally buffed each group member with something. For raids with more pallies than buffs this would probably need additional smarts to just make sure all buffs are there. Probably integration with pally power would not be wrong.

    To get a timer you need to use a text indicator instead of a square one. One day icon / square / text indicators will be able to have their type changed to each other which would make that easy. For now you have to delete the old one and replace it with a text one.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - Layered Preferences
    Well, it took forever to implement because it is easy to let the complexity get out of hand. This is about the 5th rewrite. I am happy with it though, it requires minimal change to the core. In fact, it only requires what is needed to be able to change specs. This actual spec changing & creation still needs to be implemented though.

    The big thing I am after is specs, and later on perhaps boss specific settings. This can be solved by endless cutting and pasting of profiles as you point out. I have enough characters that that is extremely unsatisfying and in fact not practical though. Layers provide a simpler alternative.

    "account->heal->Paladin". I thought about doing a healer layer. The settings for healers that are neither in account nor class is tiny though. So the compromise is to keep account and class layers set in stone with a bit of duplication across them. There likely needs to be a "dps" layer as well though so this may get revisited.

    Monkeying around with enabling or disabling layers buys nothing except the conditional removal of the layer dropdown. There really is no difference between a basic user and an advanced user except that advanced users change a lot of settings. Well the good news here is that unlike the old Grid, Grid2 comes with strong defaults that provide a fully working raid frame out of the box for basic users. This lets you see something that already works and then adjust it to taste if necessary.

    "The simplest default would just be one layer: account. The downside of this is it limits the out-of-the-box functionality since you'd have to settle on lowest common denominator settings."

    I think having layered settings and not being shy about it by trying to hide it is better. It is a learning curve as you point out, but I think it is a smaller learning curve than regular Grid config. Layers are also ignorable to a large extent. You only need to know how they work if you want to make class or spec specific changes. You buy an exact setup for your class / spec at the cost of a layer setting in the config.

    "prefab settings" these can be provided by options only plugins either way.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - Layered Preferences
    r343 is a working version.
    *It requires all plugins to be updated as well.
    *It works for druids for sure. I have been raiding with it. For most classes it is untested.
    *Before resetting SV or clicking Debugging/Reset you should be able to go back to the beta with its settings still intact.

    What is different is that most statuses and indicators you create now also have a layer setting. It is a choice between account / class / spec (for healers only atm).

    *Changes you make to account layers apply to all characters.
    *Changes you make to class layers override settings in account.
    *Spec settings are basically custom to that class & spec.

    As an example, if you create a square indicator at the account layer and choose a location of side-left for it you will see a (temporary) white square on the left side.

    Hook up a status to it. For example PvP or AFK. Toggle pvp or /afk to see the color change.

    Now change the layer to your class layer. Change the size of the indicator you created. Switching between the layers will change between the two sizes of the different layers.

    Logging into another character will give you their default settings as well as the account settings for your new indicator.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    All right then, 337 beta is what you can revert to during the coming instability on the alpha branch as the layered preferences get checked in and sorted out.

    http://forums.wowace.com/showthread.php?t=17672
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from fjrubio
    ...we are more than 25, for example we have people booking group 7...tried installing the GRID2...

    Grid2 ought to just work except for one thing: you will need to go to Grid2/layout/Layouts and change the Heroic (25 man) layout to 4x10 or 40 or something.

    Alternatively, just ask your raid leader to put active people in the first 5 groups. The other ones are not in the instance so not healable. At that point the regular 25 man layout is fine.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from Xeddicus
    I'm getting a white box indicator in the bottom center...

    if you go into settings / indicators / side-bottom, which statuses does it have set?
    Posted in: Grid & Grid2
  • 0

    posted a message on [Grid2] Profiles?
    I am adding that atm. It is not ready for release yet:
    http://forums.wowace.com/showthread.php?t=17672
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 Showing Raid Icons
    Quote from Eudori
    As a note, that addon doesn't work ATM. A ticket is open for it.

    Well, what exact version of Grid2 and Grid2StatusTargetIcons are you using?
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from Galvin
    As melee I don't need to see every raid debuff though. So at this time there is no whitelist option I take it?

    Ah ok. No, it is what it is right now. It could be more specific in the future though. Meanwhile you can edit the file and keep a copy of it then just paste your custom stuff if there is an update.

    Grid2StatusRaidDebuffs.lua

    change
    		71807,72796,72797,72798,--Glittering Sparks
    
    to
    --		71807,72796,72797,72798,--Glittering Sparks
    
    to disable Glittering Sparks for example.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - What it is, and what it's not
    Quote from Galvin
    Is there a way to make the background transparent, so when someone is at full health its transparent?...

    Currently not. Good idea though.

    Quote from Galvin
    ... is the debuffs options the only place to enter raid debuffs?...

    The alpha version has current raid debuffs all the way up to Council and Blood Queen. The default is for them to show on the center icon indicator.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 - Layered Preferences
    I am going to release the first version of this soon. It is not fully implemented yet, however the mod is mostly back to where it was before the conversion. A beta will be tagged before this so it is easy to revert to a working version while the alpha stabilizes.

    Design goals:
    *Completely separate the runtime code and the Grid2DB saved variable it uses from what happens during options editing.
    *Layer the settings so it is faster to change settings for all your characters as well as make specific changes to particular classes / specs.
    *Hide all the complexity on the editing side and export simple flat table settings for Grid2 itself to use.

    Features:
    *Editing information is kept in Grid2OptionsDB and edited using Grid2Options (load on demand)
    *All plugins follow the same pattern, with their own separate editing mod.
    *Versioning info resides in Grid2DB. Old or nonexistent versions cause options to load and apply their defaults. This happens on first loads of the mod and or plugins, and subsequent loads when new defaults have been added.
    *On the options side, settings are layered. So for instance account / class / spec settings.
    *Layered settings are flattened into exactly what is needed for each character / spec by Grid2.
    *Grid2 uses exactly these tables as is. No defaulting as in AceDB. Defaults are now a function of the editing side.

    Completed:
    -Almost everything uses the new scheme. This fixes the many issues with settings not saving.
    -All classes now generate class specific settings on first login and use those. This allows Grid2 to be used on multiple class types.
    -Indicators / Statuses / Locations now have a suffix showing their layer.

    Unfinished:
    -UI for changing the layer of specific objects. For now they are hard coded.
    -Code to switch between specs. Settings will be present in Grid2 for multiple specs. There needs to be code to do the switch which may involve disabling / deleting / enabling / etc. various indicators and statuses. All objects in the core now have a Create function where this magic can happen.
    -Move the remaining old style settings over. (Frame, layouts, blink, etc.)
    -UI for tri-state objects other than checkboxes (which already have that). For example a checkbox can have the values: "checked", "unchecked", "use parent layer value". So for a setting like "Include Player Heals" if the druid setting is checked or unchecked then player heals are included / not included. If however it is "use parent layer value", then whatever is set at the account level is used.
    -UI for morphing the creatable indicators. So for instance being able to change an indicator to be text / icon / square directly. This allows it to keep its statuses that work with the new type. Currently it requires a tedious deleting of the old one, creation of the new one and re-adding its statuses.
    -The layered code resides in LibDBLayers. This needs additional work / streamlining / refactoring to make it cleaner to use.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid2 Defaults
    Quote from legcramp
    ...Setting up buff-SacredShield-self is not working...Can you assist?

    Please read the previous response to this and then answer the questions I asked. I have no Paladin so the only way for me to assist is if you help me.
    Posted in: Grid & Grid2
  • 0

    posted a message on PeriodicTable-3.1
    Quote from Pneumatus
    I think a couple of us that use(d) PT3 for the InstanceLoot* sets created our own sets in lieu of a final decision being made on what would happen with the "official" PT3 sets...

    Well, if you are one of the authors using that particular chunk and it needs updating, feel free to update it.

    Backward compatibility can be added via an alias that mimics the old broken stuff.
    Posted in: Libraries
  • To post a comment, please or register a new account.