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    posted a message on Proximo 2.0 - Simple Arena Unit Frames
    Quote from Grayhoof »

    Mana bars I probably will be getting too. Cast bars I will not as they will not work unless every enemy was targeted at the same time by someone in your party.


    I was thinking of getting each member of my arena team to /focus a different member of the opposition via the right click functionality of proximo just so it would update the hp % of each of them properly.. would be cool if that worked for cast bars too.
    Posted in: General AddOns
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    posted a message on Violation
    The only thing i miss with Violation now is the reset on joining group, otherwise its brilliant.

    Keep up the good work!
    Posted in: General AddOns
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    posted a message on ClosetGnome_OhNoes suggestion
    Quote from SuperZorro »

    Hmm, any chance of having it equip shield and sword instead of unequipping anything if you're a dps warr? I usually do this manually but I'm not that fast :)


    This would be superb!
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    Have had a bug as of late, not sure if itssimpleminimap or a library for it that's causing it, but the error i'm getting is as follows

    "simpleMinimap-20003-4\\simpleMinimap.lua:361: attempt to perform arithmetic on field '?' (a nil value)\n<in C code>: ?\nAceEvent-2.0-25921 (Ace2):251: in function `TriggerEvent'\nAceEvent-2.0-25921 (Ace2):962: in function <Interface\\AddOns\\Ace2\\AceEvent-2.0\\AceEvent-2.0.lua:955>\n\n ---"
    Posted in: Map/Minimap AddOns
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    posted a message on KLHThreatMeter send-only alternative
    Quote from Phanx »

    Equally offtopic: I do use Cartographer. But I personally don't like the instance modules... without going into detail, I'll just say I prefer the look, feel, and function of Atlas and AtlasLoot, and brief informal testing didn't show a significant difference in inital memory usage, so even though I've converted to Cartographer for the rest of my map needs, I'm sticking with Atlas for instances.


    Even more off-topic: I and several of my guild members agree with you on this one, however nice it would be to drop Atlas/Atlasloot, Cartographer just isn't a suitable replacement for instances.
    Posted in: Addon Ideas
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    posted a message on FishingBuddy & CharacterViewer
    i really only use fishingbuddy for two things that i can think of:

    right-click casting obviously, and the sound/volume adjustment when i equip my rod.

    Would be great if i could replace it with a nice lightweight or modular ace2 equivalent.
    Posted in: Addon Ideas
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    posted a message on Visor?
    Quote from Skycatcher »

    Steve is correct.

    However, the original Visor did have a separate mod called VisorGUI, which presented a little panel similar to MoveAnything with nudge arrows and such. I tried VisorGUI myself a long time ago, but didn't care for it personally - I guess I like the more precise control that the command line options give.

    It seems a lot of people do like the GUI, and rely on it, so that'll be the next thing I add to the Visor2 package. It'll likely be a separate mod again, so folks who just like the command line can keep that lower-footprint w/o the GUI. I can't give a time estimate on this yet, since I have the learning-curve ahead of me still for designing frames and GUI parts and such.



    As a GUI whore i thank you for thinking of us even though its not for you :).

    While we're on the subject, it always makes me think how much people that don't use/like VisorGUI must hate MoveAnything with its complete lack of co-ordinates and drag and drop style.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    Quote from Viserion »

    I use capping and love it. Great work!


    Me too, excellent little addon!
    Posted in: General AddOns
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    posted a message on Visor/VisorGUI
    Quote from Phanx »

    'd love to see something simple like MoveAnything Ace'd... moving, resizing, and hiding are all I need; every other mod seems to want to have a billion options for textures, anchors, alpha, ad infinitum.


    Seconded, I couldn't agree more with this.
    Posted in: Addon Ideas
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    posted a message on Alternative to Defend Yourself?
    Unfortunately as it stands now this is definitely not a viable alternative to defendyourself for me as a warrior, half the time it doesn't work at all.. perhaps it works better for other classes but i don't know why that should be the case.
    Posted in: General AddOns
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    posted a message on gfxToggle 2.0
    Very cool that its being upgraded to Ace2, a question though as i've not tried the original version - can it switch between fullscreen and windowed mode?
    Posted in: General AddOns
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    posted a message on Rep2 : Rewrite of RepToGo for ace2
    Excellent, much appreciated!
    Posted in: General AddOns
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    posted a message on Antagonist
    Latest build (14485), the .toc needs to be updated from 'libs\AceLocale-2.0\AceLocale-2.0.lua' to 'libs\AceLocale-2.2\AceLocale-2.2.lua'

    Also the zip script didn't include the externals for it either so another good reason to update it :)

    Thanks Sole!
    Posted in: General AddOns
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    posted a message on XLoot
    Quote from Xuerian »

    It should be easy enough to set a threshold for linking. I'll try to get it in today. Updates to XLM to sync appearances with XLoot should be in with it too, and some other little changes.

    Thanks for the suggestion. =)


    Sweet thank you very much, Xloot gets better and better! :)
    Posted in: General AddOns
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    posted a message on Alternative to Defend Yourself?
    hmm or in my case just doesn't.. i was aggroing things and not hitting back till i hit a button.
    Posted in: General AddOns
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