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    posted a message on PitBull - official topic
    is there any way to add in a debuff that isn't specific for your class and have it show on targets (such as Thunderfury) without disabling all filtering?

    i'm a warrior - i use thunderfury sometimes, and it would be nice to see the debuff pop up under the target, but i don't need to see everyone else's dots, etc.

    (i'd also like to see certain curses on mobs too at times)

    i looked and couldn't find an option to add debuffs to be shown. (perhaps something like SraidFrames where you can filter out all spells and then add in others to be shown)
    Posted in: Unit Frames
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    posted a message on BulkMail2 (Inbox)
    locking me up as well...
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    this mod owns.

    the only thing it didn't pop up was CoolDownTimers 2 (its still just *better* for my purposes than any of the newer cooldown timers because its more customizable) - but that's easy enough to deal with .
    Posted in: General AddOns
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    posted a message on Violation
    a guildmate was having issues as well last night.

    he started out using Violation and none of us could see his threat (nor could he see his own).
    he changed over to Omen, but the same thing was happening.

    one thing we did notice, was that while his version of Omen was the same, his Threat library was different - it was a higher number, signifying newer. - so there was an issue with different threat library versions talking to each other last night.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    the sunder/devastate is happening with ElkBuffBars as well - both using the api blizzard implemented with 2.1. apparently blizzard isn't sending the info correctly. wish it could be "fixed" somehow though.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    i'd love warnings too (i get around it i moved certain buffs to show BIG right in the middle of my screen so i can super easily check them - rampage for one)

    and i'd like to thank you for an AWESOME mod.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    (yeah, i'm lazy and didn't read every post on the thread recently)

    - for the debuffs - warrior sunder is refreshed off devastate, but this isn't updating correctly. all you probably need to do is in the checks for sunder refreshing, check to see if devastate fired off and successfully hit/crit.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    i was wondering if you could "alter" the way the rampage buff timer displays.

    rampage is a buff that a 41point fury warrior can use After they get a crit.
    once it is up, each subsequent crit makes it stack and refresh up to a total of 5 times - at which time it stops refreshing and eventually goes off. it lasts 30 seconds total time excluding refreshes by crits to stack it to 5 times.

    currently classtimers is showing it as still refreshing after the 5th application - but in reality it isn't refreshing. - elk buff bar shows this correctly, but i don't believe it is using the new API.

    perhaps you can add some check to limit auto refreshes to 4 times before the user has to press the buff again to refresh it - and the user has to press it each subsequent time until it wears off. - not sure if this is possible though. the way it is currently working makes it worthless really.

    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from dyree »

    Oh so that's why I couldn't keep my hat hidden last night... teach me to read update notes! hehe


    same here lol - i was going NUTS. I hate having my helm show (gotta have those pink pigtails for the raid to follow me !!! )
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I can't right click on my pet frame and dismiss my pet. searched the thread here and the 2.0 ag_uf thread but can't find a fix for it.

    it stops as soon as i disable ag_UF - have cleaned out my WTF folder, using newest version 20943, did a clean install of 20943, etc in efforts to fix it.

    i'll be happy if i can find a script to dismiss my pet, but I can't find one/figure one out either heh.
    Posted in: Unit Frames
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    posted a message on AutoAttack
    1 workaround atm is to make macros out of most of your skills and make sure they all have /startattack in them.
    Posted in: General AddOns
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    posted a message on oRA2 Main tanks
    would it also be possible to create an option to keep the MT's from being moved up in the list as it appears on the screen?

    i personally like to be able to set mts 1&2, leave a gap, set 4&5, gap, 7&8 to differentiate groupings of tanks for various mobs where the tanks are split up. Skeram in AQ40 for instance. the gaps just make it that much easier to identify what job the tank is doing since we always have the tank doing a certain job in a certain MT position.

    I also agree with being able to take the MT's target's target off - its useful in certain ways, but information overload in others.

    I do want to thank the Ace Community/Authors for doing such an outstanding job with these mods though. I've converted 90% of my mods to ace and have gotten most of my guild to use them also. i love the updater tool, makes it easy to require people to have updated mods.
    Posted in: General AddOns
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