• 0

    posted a message on UI Screenshots - Show us what you use!
    Quote from badmedicine »

    To Axium:
    how did you modify your Elkano Buff Bar timers? Mine only show MM:SSĀ  (minutes:seconds)
    e.g. 09:30 for 9 minutes 30 seconds.


    Think it's just the /ebb timer option. Don't think I've done anything other than change the texture on EBB.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Just got the new computer so a UI redux was in order. :P


    1920x1200 (564k)
    Posted in: General Chat
  • 0

    posted a message on Catching combat events fired by other groups in a raid.
    Yeah maybe I should have qualified that a little better.

    I am specifically looking for the "X has slain X" form of the event. I think that if the mob dies in a raid everyone gets the flavor of the event where you see "X has died." but unless the person responsible for the KB is in your group you do not get a "X has slain X." message in your combat log.

    I'm assuming that's just the way it was implemented, was just curious if there was a workaround short of requiring a representative in each group to catch the message.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Catching combat events fired by other groups in a raid.
    I've been working on using ParserLib to catch various events in a raid and one issue has come up that's stumped me.

    For example, "CHAT_MSG_COMBAT_HOSTILE_DEATH" fires when you or someone nearby in your group slays a mob--but if you move that person to a different group in the raid you're no longer able to catch that event (and in fact that message is not in your combat log either).

    If that's by design is there any way around that short of having one person in each group having the addon and communicating through an addon channel to one another? For what little parsing I want to do that seems like overkill to make everyone in the raid load my addon just to ensure combat events are caught consistently raid-wide.
    Posted in: Lua Code Discussion
  • 0

    posted a message on IRC - what where and how
    Also, for Mac users check out the Colloquy client:

    http://colloquy.info/

    Very attractive and solid IRC client. Plug-in architecture isn't quite as rhobust as some mIRC mods I remember using back in PC land, but it does everything I need a client to do quite well.
    Posted in: General Chat
  • 0

    posted a message on oSkin
    Quote from tazmanyak »

    The black top and bottom frames aren't really oskin frames, it's viewport (included in oskin)
    The oSkinned bottom frame is disabled by default, just make /oskin bottomframe (show).


    Simple fix, thanks much.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Quote from Axium »

    Is the bottom frame supposed to be skinned by default?

    Mine is black:

    http://filebox.vt.edu/users/jubelche/if-aoe.jpeg


    Just bumping that question since most people could probably answer if that's out-of-the box behavior or not. Like I mentioned it's not the smooth gradient like other ui elements (such as the character screen, alert dialog, etc) but rather flat black after I installed it.

    Perhaps there's another addon conflicting with it? Or the texture needs to be a different strata? I have no idea; would love to get the nice gradient effect on the viewport working though.
    Posted in: General AddOns
  • 0

    posted a message on oSkin
    Is the bottom frame supposed to be skinned by default?

    Mine is black:

    http://filebox.vt.edu/users/jubelche/if-aoe.jpeg
    Posted in: General AddOns
  • 0

    posted a message on Animated Unit Frame Portraits?
    What unit frames work well with adapt? I used to use Perl back in the day but I've been using nothing but Lucen UF and AG_UF for the past few months.
    Posted in: Addon Ideas
  • 0

    posted a message on Animated Unit Frame Portraits?
    Does this exist in an Ace instantiation?

    And if not, what mods are people using to accomplish this? Interested in adding them to my UI (and don't say discord ><, love it but such a memory hog).
    Posted in: Addon Ideas
  • 0

    posted a message on oSkin
    I really like how the bottomFrame eliminates the need for CT_Viewport, but how do you skin it to get the faded look of the other frames? Poked around in the LUA but didn't see anything obvious, do you have to make the fade texture yourself with calls?
    Posted in: General AddOns
  • To post a comment, please or register a new account.