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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Quote from Dameek »

    Quote from scae »

    Can you get it to set what rarity of item it tracks the vendor price for? I'm not interested in selling my epics :).




    /signed Or mounts?

    I will look into adding code for the rarity tracking, but i will not add logic for only dispaying info for certain items, or not displaying it.

    I made this mod to be very lightweight with no excess logic, if you want that, there are a lot of very good alternatives. I would be very dissatisfied if someone ninja'd it into the mod.
    Posted in: General AddOns
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    posted a message on ItemRack or AceWardrobe
    The best thing about Itemrack is that you can retrieve items from your bank and put them back in there simply by having the bags and bank open and activating the set, this is really handy when having multiple resistance sets and a crapload of other gear.

    Another nice feature of Itemrack is that you can use it as Trinketmenu.

    Ace isn't the solution to everything, there are a lot of very good non-ace mods out there.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Quote from Nickenyfiken »

    Quote from Murazorz »

    ColaLight doesn't contain any database in itself, you need to go to a vendor, there the addon will scan what the contents of your bags are worth and then display in the item tooltip. It only displays it when you don't have a vendor frame open. This way you won't have a huge database of items you never will see.

    Yup thats what i dit... but it is not showing anything on the items when i close vendor frame...


    Hmm, that's very strange, i tried it with OneBag rev 11850 and it worked fine.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    Quote from shadowmx »

    I've been using Ludwig (+ Ludwig_Sellvalue) to do this, sell value itself is ~4k and the database is using itemid's (I have about 800 items at 14k for the saved variables).

    Guess I'm just wondering if there is any benefit with ColaLight over Ludwig, other than being Ace2

    No, not really, it does exactly the same thing, ColaLight uses itemids as well, actually i stole that code from Ludwig ;)

    Quote from Nickenyfiken »

    Hmm i dont think i get any item prices at all... Maybe its not working with OneBag...

    ColaLight doesn't contain any database in itself, you need to go to a vendor, there the addon will scan what the contents of your bags are worth and then display in the item tooltip. It only displays it when you don't have a vendor frame open. This way you won't have a huge database of items you never will see.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    MOD DISCONTINUED see below for more details.

    This is a data mining add-on, collecting the sell value of items by scanning the prices when a merchant frame is shown, and displaying the price in the tool tip of an item.

    The intent and purpose of the add-on is to be as lightweight and unobtrusive as possible, and provide a very limited set of functions.

    ColaLight comes with a default database containing ~17200 items, if you collect more items it will be saved in the Savedvariables file. You can mail it to me if you'd like and I'll include it in the next update (I appreciate if you mail large files only, small updates is just a hassle).

    I do not appreciate others modifying and committing to this add-on the SVN without my consent, except for localizations and urgent bug fixes.

    Supports the add-ons Links and AtlasLoot.

    There is also a data sharing module called ColaMachine, for sharing data between users, it's located under it's own add-on on the SVN.


    Example of tool tips



    Thanks to Kaelten and Tuller for some coding pointers, and to Saeris for his data sharing patterns and default data.



    I'm stopping development of this mod as of now. Tuller have created SellFish http://www.wowinterface.com/downloads/fileinfo.php?id=7035 which does the same thing as ColaLight, but using _a lot_ less memory. It contains 30k items, so the need for synchronization is pretty limited. So go get that one instead.

    And don't give me that crap about SellFish not being Ace! Tuller is a very good developer and his mods are small and very well done.
    Posted in: General AddOns
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    posted a message on oSkin
    Added skinning to the EQL3 options frame.

    Also i have a problem with the character frame tabs, when i open the character frame for the first time it looks all good:

    but when i open it again i get these tabs:


    and i can't figure out what's causing this.
    Posted in: General AddOns
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    posted a message on oSkin
    Quote from Jncl »

    Hi,

    Just posted to the SVN:

    oSkin: Added GossipFrame, LootFrame (default off, FruityLoot support), TaxiFrame, ViewPort (default off), moved AutoProfit button placement on MerchantFrame and some code tidyups. (r10790)

    I hope you like the changes :)


    You forgot ViewPort.lua, TaxiFrame.lua, GossipFrame.lua, LootFrame.lua ... :)
    Posted in: General AddOns
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    posted a message on oSkin
    Quote from lacindas »

    Quote from lytez »

    As far as your second question though. You can do something like:

    if IsAddOnLoaded("oSkin") then oSkin:applySkin(someFrame) end


    Of course this might not work if the addon you're trying to skin gets loaded before oSkin. In that case, you should be able to add an event handler for ADDON_LOADED to get around this.


    could you give an example of this?
    for example, im trying to skin bagnon/banknon
    heres what ive pieced together from looking through the various lua files

    ive managed to get 1 addon skinned but am failing on the second
    heres my code from MyCustomAddons.lua (which ive referenced in the .toc)
    local _G = getfenv(0)
    
    function oSkin:AceEvent_FullyInitialized()
    	if IsAddOnLoaded("Bagnon") then self:Skin_Bagnon() end
    	if IsAddOnLoaded("oCD") then self:Skin_oCD() end
    end
    
    function oSkin:Skin_Bagnon()
    	self:applySkin(_G["Bagnon"])
    	if Banknon then self:applySkin(_G["Banknon"]) end
    end
    
    function oSkin:Skin_oCD()
    	self:applySkin(_G["oCDFrame"])
    end


    it skinds oCD fantastically but i cant get bagnon skinned, not sure why (tried to follow the example code used for onebag in the addons lua file but i must be missing something lol)


    I posted how to skin Bagnon/Banknon earlier in this thread, and i was hoping that someone would commit it: http://www.wowace.com/forums/index.php/topic,2034.msg39843.html#msg39843
    Posted in: General AddOns
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    posted a message on oSkin
    Could someone with SVN write access add the lines:
    	if arg1 == "Bagnon" then
    		self:applySkin(Bagnon)
    	elseif arg1 == "Banknon" then
    		self:applySkin(Banknon)
    	end

    to the oSkin:ADDON_LOADED() function in the AddonFrames.lua file. This skins Bagnon by Tuller.
    Posted in: General AddOns
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