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    posted a message on ArkInventory
    Quote from fred »

    Quote from Seerah »

    Just drag the bigger bag to where the spot on your bag display that you want it. Whatever is in the bag it's replacing will go inside the new bag.


    I wish, it tells me "These items can't be swapped"..and ALL I'm trying to do is swap out a quest , 10 slot bag, with a new 16 slot BOE bag. I even put in a ticket.The GM said that " He never heard of being able to swap out bags unless they were empty"....even though I told him I had done so several times!!

    What if Ark had a feature ( Was in another All-In-One bag mod) thta when u moused over the bag in the bag bar it would highlight whatever was in that bag....


    This would be an excellent feature. I still upgrade bags on alts from time to time, and it can be a real pain get bags swapped sometimes.

    By the way, the bag swap problem mostly only occurs if your trying to swap a bag in for the bag the new bag is stored in... if that makes sense. For example, you have Bag A in a bag slot, Bag B is in Bag A, you cannot swap Bag B for Bag A.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from c0rnflake »

    For some reason, I don't show debuff highlighting on my party for magic effects. I play a paladin as a main, and have the debuff highlighting set to show Curable. Poison and Disease highlight properly, but magic doesn't appear. Using all the default colors for highlights.


    I hate to quote myself, but am I really the only person experiencing this? I updated to r33695 manually from files.wowace.com today, and it is still not fixed. I guess I'll start using Detox or Decursive until it gets fixed, since I don't really want to change unit frames, but this problem is cramping my style.


    I noticed this last night as well. Did Slave Pens on my Paladin last night - the frame highlights on poisons and diseases worked properly, but nothing showed up for magic :/ Oh, and thanks for increasing the brightness on the frame highlight, much better!



    Yeah, this is the only reason I'm still using XPerl over Pitbull. I see this not just on my paladin, but also on my warlock. I very much prefer the look and feel of Pitbull, but the debuff highlighting is currently a deal-breaker. :(
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Still having an issue (r33968) with magic debuffs not highlighting. I have debuff highlighting set to "Curable" (not "Curable by Me"), and I see all debuff highlights normally except for Magic. I've tried changing the color of the highlight hoping to force something to refresh, but no help there either. Bugsack is empty.
    Posted in: Unit Frames
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    posted a message on Guild Position Broadcast Option
    Quote from OrionShock »

    Quote from Phanx »

    Ah. Well, it takes me less than five minutes to strip it out of all the modules now, so it's not too bad to update once a week or so.

    Here's a guildless version of Cartographer (r33603): http://www.mytempdir.com/1309835

    (Edit: This was supposed to be quoting Rabbit's post, but the "Quote" button doesn't seem to be working today...)


    i wonder....

    could the code u Gut'ed be put back into the GuildPositions Module and still function properly?
    or is this something that most ppl are waiting on ck to fix?


    I doubt CKK will fix it, because he doesn't appear to consider it broken. It's been this way for a few months, and comes up periodically, but there's never a reply from him, so I assume it's just "working as intended" at not going to change at this point.

    Phanx, thanks for posting your hack job. :)
    Posted in: Map/Minimap AddOns
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    posted a message on Guild Position Broadcast Option
    Quote from Saynt »

    Why are you in a Guild? Especially with people you can't be bothered with or trust.
    Throw up an /afk or /dnd


    Re-read the part where I said I don't care what people think. How I spend my game time, and with whom, is not your business or your concern. Also re-read the post where I said "I object in principle to being lojacked".

    http://dictionary.reference.com/search?q=in+principle

    American Heritage Dictionary of Idioms - Cite This Source

    in principle

    Fundamentally, in general, but not necessarily in all particulars.


    Regardless, I'm not the only the person who feels this way. Other people in my guild feel the same way, as do other people in this thread and several other threads. Not everyone has the same social needs and wants as you do, so don't presume to judge. People are different, imagine that.

    Bottom line, my opinion, clearly shared by others, is that there should be an opt-out for those who don't want this feature, same as your web browser can opt to not accept cookies that track your browsing habits. You might not care about them, and that's fine, but I do. Right now, the opt-out is to not update or not use the addon, which I exercise. However, the mod does have other nice features. So when my old version finally breaks, if this behavior isn't changed, I will just try to find another addon that meets my needs.


    Also, I think it's posted somewhere that some lines can be commented out...
    And it's seperate now? http://www.wowace.com/forums/index.php?topic=4368.msg79045#msg79045


    With the versions I've tried, even deleting the guildpositions.lua entirely did not prevent your position from broadcasting. Granted I haven't tried to update in about 2 months, so maybe this has changed.
    Posted in: Map/Minimap AddOns
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    posted a message on TrinketMenu conflict with Ace2
    I'm using embedded libraries and have no problem using TrinketMenu. I just updated all my mods (ace2 and otherwise) last night. There may be a specific mod causing a conflict which is breaking TrinketMenu... perhaps try disabling half your addons at time to isolate the problem.
    Posted in: General AddOns
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    posted a message on Guild Position Broadcast Option
    Maybe sometimes I don't want to be bothered while I'm playing, even by guildmates. I'm generally very helpful, but sometimes I just want some time to myself to farm and veg out or whatever. Maybe that makes me a bad guildmate in some people's eyes, but honestly, I really don't care.

    And yes, I would also like it if the game had an "anonymous" flag I could flip, but Blizzard has unfortunately said they will never do that.
    Posted in: Map/Minimap AddOns
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    posted a message on Tooltip addon
    TinyTip.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Harwel »

    For some reason, I don't show debuff highlighting on my party for magic effects. I play a paladin as a main, and have the debuff highlighting set to show Curable. Poison and Disease highlight properly, but magic doesn't appear. Using all the default colors for highlights.


    I hate to quote myself, but am I really the only person experiencing this? I updated to r33695 manually from files.wowace.com today, and it is still not fixed. I guess I'll start using Detox or Decursive until it gets fixed, since I don't really want to change unit frames, but this problem is cramping my style.
    Posted in: Unit Frames
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    posted a message on Postal (was GMail2): Updated
    I finally dropped the old GMail for Postal... glad I did. :) The speedmail feature is very nice; as much as I send stacks of gems off to my mule, it is making my life considerably easier.
    Posted in: General AddOns
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    posted a message on Guild Position Broadcast Option
    I also refuse to update Cartographer because of this. If my version stops working, I will probably just dump Cartographer entirely and find a different map addon. I object in principle to being lojacked.
    Posted in: Map/Minimap AddOns
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    posted a message on [Old] PitBull - official topic
    For some reason, I don't show debuff highlighting on my party for magic effects. I play a paladin as a main, and have the debuff highlighting set to show Curable. Poison and Disease highlight properly, but magic doesn't appear. Using all the default colors for highlights.
    Posted in: Unit Frames
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    posted a message on kEnergy Official Thread
    Quote from evl »

    I've attached a patch that adds a transparent texture to the list of available textures. You can use this to put the kEnergy ticker over your existing energy bar.


    <3
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Buio »

    Yeah, it really needs a "max number of columns" setting for buff/debuff display.


    Agreed. Or a "Fit to Frame Width" setting. Or both. ;)
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Some things I would love to see:

    1. Debuff Highlighting - option to highlight entire frame or just the border (just the border is my preference, the full-frame highlight in AGUF makes the bars harder to see for me).

    2. Splitting of buffs and debuffs, and having the separately positionable.

    3. Better handling of party pets - have them with their masters / intergrated in some way if possible.

    I prefer the look and feel of Pitbull & AGUF, but these features of XPerl are making it hard for me to make the break away from XPerl.
    Posted in: Unit Frames
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