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    posted a message on Aloft - Customized Nameplates - Official Thread
    I love this addon! The default nameplates are very obtrusive comparatively, and didn't mesh well with the rest of UI. This is just... beautiful.
    Posted in: General AddOns
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    posted a message on Help with GuildPositions
    My wife updated to r28910 today (I am still using an older version). After disabling the GuildPositions module in the Cartographer dewdrop menu, a friend noticed she could still see my wife's position on the minimap. Even after deleting the GuildPositions directory, and exiting and restarting the game, she was still broadcasting her position. After deleting her entire Cartographer directory and copying r27558 minus GuildPositions, she was no longer broadcasting her location. We found this to be pretty odd, and were hoping someone could offer some insight into this behavior.
    Posted in: Map/Minimap AddOns
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    posted a message on ag_UF debuff highlighting
    I would love an option to apply debuff highlighting to the frame border (like Xperl) rather than highlighting the entire frame. Highlighting the entire frame makes the health bar harder to see for me, and turning it off isn't a good solution for me either, because I know I'll miss the debuffs if I do. This is one feature of Xperl I sorely miss since I switched, but I greatly prefer the "look and feel" of ag_UF, so I don't really want to switch back. ;)

    Sorry if this has been addressed already, search only turned up one similar thread.
    Posted in: Unit Frames
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    posted a message on ArkInventory
    I also noticed greatly improved performance. In previous versions, if I did a nearly-full gear swap with ClosetGnome with the AI window open, I would hang for 2-3 seconds... now it's maybe a half second. Bank moves are also much smoother. Just awesome.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Velveeta »

    Quote from neuron »

    Quote from Velveeta »

    Loving all the features added to this mod, just fantastic.

    One small issue, the notification coloring doesn't stick. It defaults to black, I change it to a different color and a couple seconds later its back to black. It happens whether I set it to show in chat or on screen.


    I haven't been able to reproduce this, could you give me a bit more info?
    1 : How do you normally announce, through echo/fct/blizzard frame? If FCT do you use the blizzard floating combat text/SCT or MikSBT?
    2 : Is the transparancy set for that color?
    3 : if you do /rl to reload ui, does the color start working again?
    4 : Is the color resetting based on time/does it reset for example after you've gotten an announce once?
    5 : After it resets to black, does it show as black in the color setting, or does it look right there?

    1. I normally set it FCT and use SCT
    2. When I click on the Notification setting in the Coloring options, it doesn't have a transparency setting. When I test it and it says "you have completed a fake quest" or if I complete a real quest it is black and very hard to read but I can tell what it is. I tried the announce (in chat) and it immediately goes to black once triggered there also.
    3. I tried /rl and it stays black.
    4. I set it and see it changed in the coloring settings list, but then when I complete a quest or objective its black again. I then check the coloring settings and sure enough it is back to black.

    It stays the color I set it in the color setting until it triggers then its back to black. I can post screenshots if you want or if you need info another way let me know.


    I can confirm this using the exact same setup (set to FCT using SCT). One message prints out in the color I set, then the color reverts to black. Edit: the color also reverts to black if I select ECHO or BlizzardFrame.

    Also, Draenei get the Horde voice for quest completion. This is very minor, and probably related to Blizzard's improper flagging of Draenei (same reason they can't get the Crumpled Note for Onyxia attunement), but there you go. Sorry if it has been mentioned.
    Posted in: General AddOns
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    posted a message on AGUF and GRID question of use
    little noobish question .. but what does the focus thing from AGUF do?

    cause enabling it doesnt do anything .. or is it raid only?


    Go into your keybinding (the regular Blizzard ones) and you'll see keybinds for Focus Target and Target Focus. Keybind Focus Target, then target something and hit that keybind. Your current target should now appear as the focus frame. Useful for monitoring and targetting enemies that you're assigned to CC, or monitoring a tank, or an escort NPC, etc. Pressing the keybind for "Target Focus" will... well, target your Focus. The command "/clearfocus" will clear your focus.
    Posted in: Grid & Grid2
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    posted a message on AGUF and GRID question of use
    I normally use ag_UF for myself, target, tot, tott, party, and partypets. In a raid, I hide the party frame and use Grid. You can't beat Grid for compact info. It even managed to convert me from PerfectRaid, which I loved.
    Posted in: Grid & Grid2
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    posted a message on ArkInventory
    Quote from Arkayenro »

    Quote from Harwel »

    One small problem I'm having is that sometimes, when assigning a category to an item, it "takes" other items with it.
    i thought i had fixed this (in the betas), and it is due to the UniqueID part of the ItemLink being a negative number - normally outland items (which means it gets id'd as 0) so they were all essentially the same item when the code looked at them.

    best bet is to look at the debug info (when in edit mode) the ID should be three numbers separated by : and this is what identifies each item as unique in AI code so if two items have the same ID they'll be moved to the same place.


    I updated to 1.31 beta2 from wowinterface, and the problem appears to be fixed. :)
    Posted in: General AddOns
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    posted a message on ArkInventory
    Quote from mook »

    Quote from Harwel »

    I'm loving ArkInventory and have to say it's the best inventory addon I've used to date. One small problem I'm having is that sometimes, when assigning a category to an item, it "takes" other items with it.
    [snip]


    Aha, so *that's* what's going on!

    I noticed this same behaviour Harwel, but I couldn't figure out why some items worked and some didn't.


    Yeah, my wife (who I've converted to using AI) has also been able to duplicate it exactly as I described. It's a minor annoyance though, at least for me.
    Posted in: General AddOns
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    posted a message on ArkInventory
    I'm loving ArkInventory and have to say it's the best inventory addon I've used to date. One small problem I'm having is that sometimes, when assigning a category to an item, it "takes" other items with it.

    For example: in my rogue alt's bank, I have gear that's waiting for him to level into. I move Ubrafen Bracers of Nature Resistance to a custom category called "Resists". It moves to the bar as it should... but so do Blue Topaz Ring of the Bandit, Clefthoof Bracers of the Bandit, Battle Star of Stamina, and Haal'eshi Hat of Fire Protection. However, other non-bound items such as Nexus-Claw, Void-talon, and Thick Draenic Pants do not move. If I move, say, the Blue Topaz Ring of the Bandit and move them back to "Equipment (Not Soulbound)" category, again, all the items move together. After playing with it some more, it seems to be only occurring with BOE items that have randomly generated stats - items with fixed stats don't seem to be having this issue.

    I have duplicated this on my warlock alt as well. Non-soulbound BOEs with randomly generated stats all move together, while stuff like the Netherweave Boots and Netherweave Robe (not soulbound) are able to move on their own.

    Sorry if this has been reported, I haven't read every reply to this thread. I'm using r25921 currently.
    Posted in: General AddOns
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    posted a message on TrackerFu
    I've been using BC Tracking Menu until TrackerFu or PursueFu get fixed. Also works off the minimap icon.

    http://wow-en.curse-gaming.com/files/details/5632/bc-trackingmenuupdated/
    Posted in: FuBar AddOns
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    posted a message on ElkBuffBar(s) Question
    Quote from Blazed »

    And you can change the texture of the bars easily. Just copy and paste a .tga from say ag_UnitFrames and rename it to BarTexture.tga.


    This is precisely what I did to make EBB visually match the rest of my UI.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Lemorus »

    I need some help, because I miss the CD timer on my bars.
    Can anyone tell me why they are gone?

    Best regards

    Lemi


    The author doesn't want to spend effort reinventing a well-made wheel, use Omni Cooldown Count.

    http://www.wowinterface.com/downloads/fileinfo.php?id=4836
    Posted in: General AddOns
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    posted a message on ElkBuffBar(s) Question
    Quote from Kerecha »

    Quote from Harwel »

    I've noticed this, but only on my rogue and only for poisons that have charges. My Crippling poison bar went down as it should, but instant poison's did not.


    could u try and check if remaining charges in any way effects the bar?

    I have 8 min left on both:

    MH 97 charges
    OH 112 charges

    and it looks like teh MH bar is slightly shorter to me...

    also every minute they "refill" and restart


    Did you poison your MH first? From what I can see, it just refills the bar every minute on the xx:00 mark, for poisons that have charges. Number of charges isn't seeming to have an effect... I poisoned my OH first just to check the charges part.
    Posted in: General AddOns
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    posted a message on ElkBuffBar(s) Question
    I've noticed this, but only on my rogue and only for poisons that have charges. My Crippling poison bar went down as it should, but instant poison's did not.
    Posted in: General AddOns
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