• 0

    posted a message on Skada: a damage meter
    Threat doesnt show my personal threat and I don't get any messages or sounds/flash/shake. Bug?
    Posted in: General AddOns
  • 0

    posted a message on BigWigs
    Hey

    Will the old Bigwigs modules (the eye) work with the newest version?
    Posted in: Raid AddOns
  • 0

    posted a message on SexyCooldown abandoned?
    Another thing (which would be more important) I discovered today is that it does tank my fps to 4fps when I enter combat, and I've narrowed it down to SexyCooldown as it doesn't do it with it disabled.
    Posted in: AddOn HELP!
  • 0

    posted a message on SexyCooldown abandoned?
    Well, the latest version is almost a month old, it's still alpha and some minor bugs appear, like disappearing cooldown numbers and spell blacklisting via rightclick is not possible anymore. Also there should be support for future spells/items. I like sexycooldown and doesn't really want to switch to fx, thats why I am asking myself if it will be continued :)
    Posted in: AddOn HELP!
  • 0

    posted a message on SexyCooldown abandoned?
    Hey

    What happens with SexyCooldown, will it get future updates or is it dead? Would be a shame :(
    Posted in: AddOn HELP!
  • 0

    posted a message on Grid — compact party/raid unit frames
    Please add an option to hide blizzards group (and raidframes). That would be great!
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid — compact party/raid unit frames
    Could you please the functionality to hide blizzards raid and groupframes completely? That would be awesome!
    Posted in: Grid & Grid2
  • 0

    posted a message on Deus Vox Encounters
    Due to curseclient, all of my addons are up2date..... perhaps I should start disembedding libs again *sigh*
    Posted in: Raid AddOns
  • 0

    posted a message on Deus Vox Encounters
    Getting the following error when I want to choose a different bar texture:


    Message: ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:35: attempt to perform arithmetic on global 'number' (a nil value)
    Time: 07/13/10 14:27:18
    Count: 1
    Stack: ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:35: in function <...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:29>
    ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:150: in function <...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:137>
    
    Locals: frame = <unnamed> {
     0 = <userdata>
    }
    (*temporary) = nil
    (*temporary) = <unnamed> {
     0 = <userdata>
    }
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = <function> defined @Interface\AddOns\RatingBuster\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:236
    (*temporary) = "Button"
    (*temporary) = nil
    (*temporary) = UIParent {
     0 = <userdata>
     firstTimeLoaded = 1
    }
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on global 'number' (a nil value)"
    contentFrameCache = <table> {
    }
    ContentOnClick = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0-SharedMediaWidgets\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:21
    ReturnSelf = <function> defined @Interface\AddOns\Prat-3.0_Libraries\AceGUI-3.0-SharedMediaWidgets\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:14
    Posted in: Raid AddOns
  • 0

    posted a message on Looking for Buff replacement
    No, but I will do so, looks good! :) Thanks!
    Posted in: Lua Code Discussion
  • 0

    posted a message on Looking for Buff replacement
    Hey

    Since I was using Bison for a while but it doesn't work that good with 3.3.5 anymore, I am looking for a Bison/Buffalo -like addon!


    Thanks!!
    Posted in: Lua Code Discussion
  • 0

    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Quote from StormFX
    The latest revision (321), no longer allows border color settings in the skins themselves, but rather uses either the Color argument passed through the Skin() method or if not passed, the old border texture's vertex color.

    This will prevent action bars from having white borders on equipped items, etc, and allows for automagical border colors for debuffs, etc. (IE, you shouldn't have to pass the color if you're using the defaults as long as you're actually passing the default texture object).



    I don't get any border colors with Bartender 4 (eg green for equipped items). What should I do to fix that?
    Posted in: General AddOns
  • 0

    posted a message on LFG Tooltip expanding to the right?
    Thats it, thank you very much!
    Posted in: Lua Code Discussion
  • 0

    posted a message on LFG Tooltip expanding to the right?
    LFDSearchStatus:ClearAllPoints
    LFDSearchStatus:SetPoint("TOPLEFT", MiniMapLFGFrame, "TOPRIGHT", 0, 0)
    MiniMapLFGFrame:SetScript("OnEnter", function (self)
    
        local mode, submode = GetLFGMode();
        if ( mode == "queued" ) then
            LFDSearchStatus:Show();
        elseif ( mode == "proposal" ) then
            GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
            GameTooltip:SetText(LOOKING_FOR_DUNGEON);
            GameTooltip:AddLine(DUNGEON_GROUP_FOUND_TOOLTIP, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
            GameTooltip:AddLine(" ");
            GameTooltip:AddLine(CLICK_HERE_FOR_MORE_INFO, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
            GameTooltip:Show();
        elseif ( mode == "rolecheck" ) then
            GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
            GameTooltip:SetText(LOOKING_FOR_DUNGEON);
            GameTooltip:AddLine(ROLE_CHECK_IN_PROGRESS_TOOLTIP, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
            GameTooltip:Show();
        elseif ( mode == "listed" ) then
            GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
            GameTooltip:SetText(LOOKING_FOR_RAID);
            GameTooltip:AddLine(YOU_ARE_LISTED_IN_LFR, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
            GameTooltip:Show();
        elseif ( mode == "lfgparty" ) then
            GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
            GameTooltip:SetText(LOOKING_FOR_DUNGEON);
            GameTooltip:AddLine(YOU_ARE_IN_DUNGEON_GROUP, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
            GameTooltip:Show();
        end
    end)



    Doesn't work either :confused: :<
    Posted in: Lua Code Discussion
  • 0

    posted a message on LFG Tooltip expanding to the right?
    I did so, but it did'nt change anything, sadly!:(:(
    Posted in: Lua Code Discussion
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