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    posted a message on Slam timer
    had no issues with R12 last night in gruul's lair

    Thx
    Posted in: Addon Ideas
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    posted a message on Slam timer
    ok, I'll try that one.

    I really liked that timming thing, helped me squeeze a few extra DPS on my last VR run.

    I'll see how it goes in Gruul's Lair tonight
    Posted in: Addon Ideas
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    posted a message on Slam timer
    I dunno why, but it stopped right after I disabled it.

    Looking at the comments over the download site (Wowinterface) I don't seem like the only one having that issue.
    Posted in: Addon Ideas
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    posted a message on Slam timer
    Had a nasty issue with R13 last night during our Mag run.

    everytime we killed one of the channeler, my character pane as well as the raid pane would open.

    Needless to say.. I had to disable it.
    Posted in: Addon Ideas
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    posted a message on Slam timer
    lol nice !

    I used R13 last night in our TK run, once every other options are disabled, it worked just like I expected it to do.

    thanks !
    Posted in: Addon Ideas
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    posted a message on Slam timer
    I've tried version r14 there's unfortunately a lots of bugs (I do software QA as a living...)

    Also it has too many feature for my needs :-(
    Posted in: Addon Ideas
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    posted a message on Slam timer
    ho, nice I'll have a look at it.
    Posted in: Addon Ideas
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    posted a message on Slam timer
    Hello !

    My main is an arms warrior (33/28/0 --> PvE, blood Frenzy). One of my main damage skill is slam. However in order to provide a decent DPS, timing is VERY important. I must hit slam as soon as my auto-attack hits. The use of a swing timer helps a lot and for that I use LD50_abar.

    There is one thing it cannot do at the moment : it doesn't provide any measurement of your timing. What I mean is that if you use slam too soon, there is no way to know by how much you hit it too soon. The same applies if you hit it too late. What I would like to see is an add-on (or maybe a LD50_abar hack) that would allow to display your slam timing from your last auto-swing.

    For example :

    |-----------------------------------|
    0 Sec --------------------------3.6 Sec
    Swing --------------------------|
    |-------- Slam (2.1 sec) ----|

    |--- Last slam delay 2.1 ---]

    In the example above I hit slam at 2.1 seconds after my last auto-attack, (which isn't good --> way too late)


    New example

    |-----------------------------------|
    0 Sec --------------------------3.6 Sec
    Swing --------------------------|
    |- Slam (0.1 sec) -----------|

    |---- Last slam delay 0.1 ---]

    In the example above I hit slam at 0.1 seconds after my last auto-attack, (which is very good, considering imp slam has a 0.5 sec cast time so the slam would hit 0.6 sec after the last auto-attack)

    Last example

    |-----------------------------------|
    0 Sec --------------------------3.6 Sec
    Swing --------------------------|
    |------------ Slam (3.5 sec)-|

    |- Last slam delay (-0.1) -]


    In that last example above I hit slam at 0.1 seconds before my next auto-attack, (which isn't good, as slam resets the swing timer) I displayed (-0.1) as it made it easier to see it was too soon. (I would do that only past 80 % of the swing timer's timing)
    Posted in: Addon Ideas
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    posted a message on PitBull - official topic
    Hi !

    I've been using pitbull since a few days now : I love it !

    However 1 thing kept frustrating me : since I'm playing on a dual monitor setup (using CT_Viewport to render the game on 1 monitor only) When I drag frames around they keep being nudged to the left by the equivalent of 1/2 monitor. Hence I have to drag most of my frames on the second monitor and hope they are placed correctly on the main monitor.

    It would be nice if pitbull could detect teh presence of CT_Viewport and using the X/Y offset values when placing frames.

    this would solve my biggest gripe about pitbull.

    meanwhile I'm playing on only 1 monitor :-(

    Edit : typos
    Posted in: Unit Frames
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    posted a message on Official Threat-1.0 error reporting and discussion thread
    Quote from persheal »

    I ain't 100 % sure but I think I might have reproduced the error using the latest build.

    I occurred while fighting many mobs at once though. I'll try to do some further testings and post my results here if I do reproduce the issue once more.


    Well after furthermore testing I have yet to reproduce the issue. I guess I haven't looked carefully in the first place.
    Posted in: Libraries
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    posted a message on Official Threat-1.0 error reporting and discussion thread
    I ain't 100 % sure but I think I might have reproduced the error using the latest build.

    I occurred while fighting many mobs at once though. I'll try to do some further testings and post my results here if I do reproduce the issue once more.
    Posted in: Libraries
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    posted a message on Threat: lib 2 warlock Party --> Pet issue (fixed)
    Tested the fix during lunch time, works like a charm
    Posted in: General AddOns
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    posted a message on Threat: lib 2 warlock Party --> Pet issue (fixed)
    Quote from rjs_boy »

    It's a small glitch with the Threat Lib (remember Omen is just a GUI, Threat is what actually tracks Aggro)

    What happens is that any threat that comes from a pet will get attributed to your pet (if you have one) rather than to the pet it came from. If you aren't playing a class with a pet, the error doesn't manifest itself.

    Threat-1.0 Thread Fix inside. (might want to post your problem there too)

    Problem solved !

    Thanks a lot :D
    Posted in: General AddOns
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    posted a message on Threat: lib 2 warlock Party --> Pet issue (fixed)
    Edit : Hello (sorry about that)

    My friend and I started to play 2 warlocks a few days ago. We both came across the following issue :

    Out own pet's threat is listed under the other's Pet's threat.

    For example : my Imp's threat will be added to his Voidwalker's threat. In essence listing his with more threat than he really has.

    Needless to say that this makes the voidwalker's tanking hazardous if we stick strictly to Omen rather than our guesses.

    I've been loving omen when I used to tank with my warrior, I'd also like to use it as a DPS class, but to in ti's current state, I can't rely on it. :-(

    Forgot to say : I use the latest version available in the wowaceupdater, and I update daily.


    -------------

    thanks for the replies !
    Posted in: General AddOns
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