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    posted a message on Sanity 2.0
    Hahah, I'm sorry. I'll have it fixed as soon as I can!
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    I'll see about fixing that. Thanks. :)
    Posted in: General AddOns
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    posted a message on KTMCPUManager - Kill your extra KTM CPU usage
    Quote from K-Lined »

    Quote from Antiarc »

    Azide: It should automatically switch on any time you get into combat with or target a hostile NPC. The idea is that it auto-switches on and off as necessary.


    Very nice initiative, does it still switch on even if you're solo grinding though?

    The rules for "on" are:

    a) You're in a party, raid, or have a pet, and
    b) You or someone in your group has a hostile targeted, or you or someone in your group has been in combat in the last 15 seconds.

    If you are solo without a pet, it never kicks on. If you're in a group, but nobody has a hostile targeted and nobody is in combat, it doesn't kick on. I added the targeting requirement mostly as a over-cautious guard against KTM missing the first few events of combat.
    Posted in: General AddOns
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    posted a message on Sanity 2.0
    Yeah, I noticed that too. I'll try to have a fix out tonight.
    Posted in: General AddOns
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    posted a message on KTMCPUManager - Kill your extra KTM CPU usage
    Azide: It should automatically switch on any time you get into combat with or target a hostile NPC. The idea is that it auto-switches on and off as necessary. The intent is that you shouldn't ever have to think about when it needs to be on or off - the mod does that bit for you.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Hehe, thanks for the reports guys. In case you hadn't gathered, I'm rewriting a lot of the guts. I'll keep fixin' em :)
    Posted in: General AddOns
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    posted a message on KTMCPUManager - Kill your extra KTM CPU usage
    So, with the advent of the new addon profiling tools in 2.1, it's become pretty obvious that KTM is spending a TON of time processing all its onupdate handlers per frame. This is due to KTM's design, which uses a brute force polling system, rather than an event-driven system, so there's a lot of additional overhead incurred when there's no work to be done.

    So, on a whim, I banged out this mod this afternoon. What it does, basically, is disable KTM any time there's nothing interesting going on, reclaiming valuable CPU-per-frame time.

    You can get it at http://files.wowace.com/KTMCPUManager/KTMCPUManager.zip or through WowAceUpdater

    It's basically about as fire-and-forget as they come. Install it and it does the rest. No config or anything to worry about.

    On my machine, KTM consumes between 6% and 8% of my UI time per frame while CPU profiling is enabled. With the mod enabled, that drops to under 0.01%. This doesn't do anything to improve performance in combat, but you won't be wasting cycles sitting around Shattrath anymore, either.

    Try it out, let me know what you think. Feedback is welcomed!
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    That does help. I'll see what I can do to fix 'er up.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Hah. That should have -fixed- double quotes - they were improperly not being respected before. What's the filter that is causing problems? Specific examples should help me track it down.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Thanks for the report, Cal. I've likely got something messed up somewhere.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Mmm. I think that particular feature is in Sanity2. I'll see about splitting that into its own addon, as it could by quite useful.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    No, it's not a replacement, just another view of your inventory. The direction I've taken is that SanityItemCache provides the data backend, and Sanity2 and SanityBags are views of your inventory, each with their own features. You may use one or the other, or even both, depending on your tastes.
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    It's dissimilar from Ark in that yes, you create new frames for each "bag", and each bag has a filter. However, you can stick bags together, so dragging one drags all those stuck to it, creating "clusters" of bags. Currently, it isn't possible to create a single "container" with multiple subcontainers, but that's more a visual change than anything else. It's on the to-do list.

    You should be able to modify the opacity of the bag with the Background Color setting. If not, it's a bug. :)
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    Tokenizer fixed. You'll want to grab a new copy of SanityItemCache, not SanityBags, as that's where the tokenizer lives. I also fixed quoted strings.

    Bank bags are coming!
    Posted in: General AddOns
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    posted a message on SanityBags -beta-
    I'll see what I can do.
    Posted in: General AddOns
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