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    posted a message on Need help triggering my addon with if a certain event

     

    Maybe try listen to this event?

    ENTERED_DIFFERENT_INSTANCE_FROM_PARTY

     

    ZONE_CHANGED_INDOORS doesn't look to be a good idea as every time you step into an indoor area like the Inn or Shop, the event will be fired (triggered).

     

    Posted in: AddOn HELP!
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    posted a message on Time it takes for new addon to appear

    Usually if your addon project is with proper name, screenshot images, and at least a working alpha build, the approval should be very soon.

    So what's the progress of your new project?

    Posted in: AddOn HELP!
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    posted a message on Display as a table inside a frame

    I am not sure if there is any easy way to achieve that. But what I did is to create a set of text frames (create a frame template which will have all the required text frame in one single "row" that have all the "columns"), and then duplicate it (create frames from template to create multiple "rows").

     

    And draw the table border.

     

    Accountant Classic is the example.

    Posted in: Addon Ideas
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    posted a message on Minimap enlarged as a map overlay

    Will Atlas works for what you expected?

    Posted in: Addon Ideas
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    posted a message on Not packaging new versions of my addon

    I found some of my SVN revisions were gone after the transition!

    And for now I can't commit codes to wowace...

    Posted in: Need Help?
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    posted a message on Don't know why I am suddenly no longer allowed to commit?

    This issue appear again. Is it related to the migration to Overwolf ?

    Posted in: Need Help?
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    posted a message on Don't know why I am suddenly no longer allowed to commit?

    In reply to Torhal:

     Thanks Torhal. I was looking for the solution for quite a while, and finally got this answer.

    Posted in: Need Help?
  • 0

    posted a message on Library autopackaging packaged a 'diff' of the last two library builds

    Your archived file seems to be only available to you, at least I can download it.

    I think I have encounter similar issue like you but probably with different causes.

    For me, I use SVN mostly, and for libraries, I usually set external links which link to corresponding source URL of those lib. But I also use .pkgmeta and set externals there. I know this looks to be redundant, but anyway, that works fine in the past.

    Recently (actually for a few months), some of the libs will get conflict files in the auto-packaged zip. For example, the files would be something like below:

    • Libaaaa.lua
    • Libaaaa.lua.mine
    • Libaaaa.lua.r10
    • Libaaaa.lua.r12

    So then I disable the external settings in .pkgmeta and only use the SVN's external links, though problem seems to be the same.

    My guess is that during the packaging, curseforge also check-out the codes of the project, so when I use SVN externals, it will reflect to the one curseforge checked-out.

    But then the problem could be, somehow curseforge will modify the files, line-breaking style, BOM, or something else, that made the files in modified stage. And then when the libraries have updates, conflicts will happen....

     

    Posted in: WoW Sites Feedback
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    posted a message on Localization by the players and 'needs review'

    I think you need to do a trick.

    Sometimes when you revise a phrase and you are sure your revision is correct and no need to have "need review" status, but you forgot to un-check the "need review" checkbox before clicking Save button. Then the trick is to temporary revise the translation such as adding one redundant space, save it, and change the translation again but this time don't forget to un-check the "need review".

    This should do the thing.

    Posted in: WoW Sites Feedback
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    posted a message on Issues with localization exporting during auto-packaging

    The default behavior seems to get changed in these few days.

    1. handle-unlocalized

    Although the KB says the default is set to blank, but it seems to be "ignore" previously.

    It's fine for me if this is not "corrected" and if not defined, then default will be "blank". But this bring up another issue. See below.

     

    2. Multiple lines but translation is empty.

    Assumed we have below in English:

    L[ [=[Hello
    World!]=] ] = [=[Hello
    World!]=]

    Now, when handle-unlocalized is set to blank, the current result will be:

    --Translation missing 
    -- L[ [=[Hello
    World!]=] ] = ""

    This will result in errors.

     

    3. handle-subnamespaces

    The default is "none" which is working fine previously. But today I found the namespace "ToC" I created was also exported.

    If I am understanding correctly, "ToC" as a namespace is a subnamespace to the "base", which should not be exported unless specified.

    But correct me if I am wrong.

     

    4. namespace

    As I got above behavior, so I tried to specified namespace="" to force it to export the base only. But still the "ToC" get exported in any way.

    Posted in: WoW Sites Feedback
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    posted a message on "Repository -> Tagging" function

    In reply to Torhal:

     I have no idea. Now it shows:
    Unhandled error while processing request. - Please submit a support ticket at https://support.curse.com for further assistance.
     
    Posted in: WoW Sites Feedback
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    posted a message on "Repository -> Tagging" function

    In reply to Torhal:

     line 17 has tag: latest for CallbackHandler-1.0, let me remove it and see how it goes.
     
    Posted in: WoW Sites Feedback
  • 0

    posted a message on "Repository -> Tagging" function

    Still not working for AtlasLoot.

    Posted in: WoW Sites Feedback
  • 0

    posted a message on Localization by the players and 'needs review'

    In reply to pas06:

    So are you able to un-check the "Needs Review" and then click Save button which we should expect to see this phrase's current translation being set as normal (means needs review will be gone)?
    Or are you able to see the "Approve" link so that you can "approve" this translation?
    Posted in: WoW Sites Feedback
  • 0.991404011461318

    posted a message on Project's "Following" option to follow localization phrases updates

    So I went to enable the Localization phrases updates on my project.

    I expect to get notification when any translator adding or updating translation so that I can prepare for trigger next release.

     

    The actual result seems to be the fact that I will only receive notification when I did add any new entry, or updated any translation.

    I then go to Localization -> Overview page and then realized other translators have already updated several entries, but I never receive notification on their changes.

     

    Could you check?

    Posted in: WoW Sites Feedback
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