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    posted a message on oUF_HolySmurf
    I'd overlooked that, don't use the focus target to much. Same for target target, thx for the feedback, fixed it in r18 :)
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    I'll try and add inn some configuration to the TargetRangeCheck, but disabling of the range check for raid should be fairly easy. Currently I'm adding a custom.lua file, to make it easier to "hack" the original code without beeing affected by updates. Will commit it as soon as it's ready (soon).

    Thx for the tip, but until it's more polished I'll keep it in one place :)

    Edit: Take a look at the init.custom.lua file, I've made an example who disables range check on the raid ++. Tagged as Beta 5.
    Posted in: Unit Frames
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    posted a message on oUF_HolySmurf
    I'd forgotten all about that iratuz, thx :) Just need to figure out how it works for group headers, then I'll commit the changes.

    Edit: The changes are commited as Beta 4. On the top of unitconfig.lua you'll be able to set scales for the different unit groups :)
    Posted in: Unit Frames
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    posted a message on wowacesvn's projects - Are yours in there?
    mHud
    mHud_str8
    mHud_Threat
    Posted in: General Chat
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    posted a message on oUF_HolySmurf
    oUF_HolySmurf is, a layout that uses oUF framework. I created this layout to for fill these needs:

    • Small, but readable.
    • Heal/decurse friendly.
    • Maximize useful information.
    • Filter out irrelevant information.
    • Minimize CPU usage.
    No, I don't have a huge monitor nor a supercomputer.

    By default, this layout uses a custom aura-handler, so if don't want to enable it, you should reconfigure some of the code, or replace it with some other aura handler.

    oUF_HolySmurf is contains configuration and custom functions, while oUF_Smurf(included) parses these configurations and puts everything together in a way oUF understands.

    For more info, check out the project site.



    Comments, thoughts, feedback and suggestions are all welcome. :D
    Posted in: Unit Frames
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    posted a message on Accessibility/usability issues with new wowace forum
    Most modern browsers have zoom, just CTRL + Mouse wheel, not super sexy, but it works just fine.

    As for the readability, I miss some space between lines of the same paragraph, like line-height: 1.5em;

    The theme images could use some tweaking, but nothing major. Quite happy with the overall forum as it is ATM. GJ Kaelten & co :)
    Posted in: General Chat
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    posted a message on Woltk - blizzard API profile system
    Disks are usually large enough to hold 2 full installations, it's not that hard to keep both folders updated with addons etc.

    The only problem is as Marsti said, if you use Bartender ol. that uses the built inn buttons, you'll get the same spells / macros on both installations. You can solve this by only using bar 1-4 and 5-8 or having a bar addon that lets you add more than the built in 120 ( or so ).
    Posted in: General Chat
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    posted a message on mHud - Official Thread
    You prob need to change the keys of the tables, if they are the same, they get overwritten by the modules you copied the code from. I can't remember how I implemented the config part, but it might suppress errors, thus leaving you with nothing happening and no feedback.

    GL though =)
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    Quote from b00gy »

    Hi again.
    I might have found a bug. When you enter a long DogTag, the editfield can't take the complete DogTag and cuts it down to 256 chars. I have no clue if this is an internal limitation by blizzard or of the editfield. But if you could increase the 256 characterlimit, that would be very nice.

    I just use the Ace3 GUI, don't know where the limitation lies, but it's prob. a blizzard limitation on the input fields.

    I might add a module with DT3, but don't hold your breath.
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    Pyrates: If you click the text by the sliders, you can edit it by punching in numbers :)

    There should be some explanations to the templates on the last few pages of this thread, GL =)

    I tried to implement LibDogTag-3.0 in some personal unit frames, but I found it to inefficient in concern to mem/cpu, that was quite a few months ago, might be improved by now, but I haven't relay had the time.
    Posted in: General AddOns
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    posted a message on AceGUI-3.0: How do I remove elements from widgets?
    The normal way of hiding stuff, is to use Hide() :)
    f.closebutton:Hide()
    Posted in: Ace3
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    posted a message on What event fires when the timer for energy ticks starts?
    One way of doing it, is to save the time when you know it's a power gain. With 1 or more (for accuracy), you should be able to predict when the next tick hits.

    Energy tick every 2 sec.
    Mana tick every 2 sec, but the first out of casting tick is 5 sec after your last spell finished.
    Posted in: Lua Code Discussion
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    posted a message on WowAce's Packagemancer and http://files.wowace.com/
    Quote from kunda »

    Hey ho, Let's go ... THANKS!!! remove the shitty javascript and it's a really cool side

    Had forgotten about this page actually, and now it's JS free :)
    Posted in: Updaters
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    posted a message on mHud - Official Thread
    @ Shanyu: I've added the toggle binding, you'll find it under Key Bindings => mHud => Enable or disable mHud.

    @ razoon: The bars will now go gray if someone else has tagged the mob.

    @ Xara: LibDogTag-3.0 messed with outlining last time I tried, not sure if 2.0 does to. But I'll see if I can squeeze inn the outlining flags.

    As for the casting bar, I haven't done channeling bars in some time, and DogTag support for cast isn't perfected yet. It's a lot of hazel to add custom text for casting.

    Ref: http://www.wowace.com/forums/index.php?topic=12832.msg203811#msg203811
    Posted in: General AddOns
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    posted a message on mHud - Official Thread
    @ Xara: The easiest way to do this, is to modify the Default alpha template for combat and out of combat.

    Default-Combat:
    Make sure every bar to the right is at 1.
    1.00 1.00
    ....
    0.0 1.00

    Default-Non combat:
    The top lines should have the values:
    1.00 0.0
    0.99 1.0
    ....
    and the rest should be what ever you feel like :) I'm using this same setup for my bars at the moment.
    Posted in: General AddOns
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