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    posted a message on UnitExists("focus") in classic wow

    in my addon i use 'UnitExists("focus")' and it shall return a boolean but returns nil.

    'UnitExists("target")' works fine.

     

    It is the same with 'GetUnitName('focus', true)' versus 'GetUnitName('target', true).

     

    How can i come around this in my addon 'DungeonHelper2'. i really want to use to focus function in my addon.

     

    /Niclas Thunberg alias Circoo

    Posted in: AddOn HELP!
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    posted a message on Check if i am raid leader or assistant

    Does this work in random battlegrounds. What i wonder is if a random battleground is a raid Group?

     

    found what was wrong

     

    local playerName = UnitName("playerName")    --- shall be

    local playerName = UnitName("player")

     

    tyvm for tip

    Have a great new year

    Posted in: Lua Code Discussion
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    posted a message on Check if i am raid leader or assistant

    I am trying to check if i am raid leader or assistant in a raid Group. I was thinking of using GetRaidRosterInfo().

    It is the rank that gives me the information i need. 2=raid leader, 1=assistant and 0=all other players

    ex.

    if (GetRaidRosterInfo(self,rank,_,_,_,_,_,_,_,_,_)==2 or GetRaidRosterInfo(self,rank,_,_,_,_,_,_,_,_,_)==1) then

            ... some code

     

    But i cant do like this so my question is how the code will look like to get information from GetRaidRosterInfo()

    Posted in: Lua Code Discussion
  • 0

    posted a message on event timers

    Hi

    i have an addon called BGCallouts that reports for battlegrounds if a capping object need help or is safe (in Arathi Basin for ex. Blacksmith is safe.)

    Now i want to add a timer for that so it says how long iti is before it get fully capped. I know there is many good addon that do that but i want it on my addon too. Where can i find the API for getting the timers on capped object. I think its not so easy but if i can get an start it will help.

    Posted in: Lua Code Discussion
  • 0

    posted a message on Call an function from another Lua file
    Hi
    i am after a confirmation if i am right how to call a funtion from Another Lua file.
    This is how i didi it. I maked a table and put the function in it and put all in namespace.cf.
    Am i doing right?

    File BGCallouts.lua
    ============
    local ADDON_NAME, namespace = ...
    local cf = namespace.cf
    local BGFrame = {"ab","dwg","tbfg","eots","ssm"}
    ... some code
    cf.createFrames(BGFrame)
    


    and
    Battlegrounds.lua
    ===========
    local ADDON_NAME, namespace = ...
    local L = namespace.L
    local cf = {}
    namespace.cf = cf
    ... some code
    function cf.createFrames(name)
    .. some code
    end
    
    Posted in: Need Help?
  • 0

    posted a message on Convert String to table?
    Hi
    i am confused. I have "L" as a my localised strings (you helped me alot with that).
    1. Should i create a new Metatable as i did with "L" (using rawset...?) or can i create just a table ( i also seen you can have Modules but i dont know what that is)?
    2. Should i also create a new namespace ?
    3. Is it possible to get out the information in the table in same order they are put in? Now the addon swap order so my buttons is not where i would like to have them?

    Hope my questions is relevant as i dont really understand this with namespace and modules and tables.
    Posted in: Need Help?
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    posted a message on Convert String to table?
    Hi,
    i solved it this way. I put the local tables in main table.

    1. Do i have to have a counter to get lenght of each subtable?
    OBS! 2. The Icons is not showing up in same order as in table. Can i fix that? OBS! important

    function L.createFrames()
    	L.BGFrame = {ab = {farm = "Farm",mine = "Mine",blacksmith = "Blacksmith",lumbermill = "Lumber Mill",stable = "Stable"},
    				dwg = {pandaren = "Pandaren Mine",center = "Center Mine",goblin = "Goblin Mine"},
    				tbfg = {mine = "Mine",lighthouse = "Lighthouse",waterworks = "Waterworks"},
    				eots = {felreaver = "Fel Reaver ruins",magetower = "Mage tower",draenei = "Draenei ruins",bloodelf = "Blood Elf tower",flag = "Flag at middle"},
    				ssm = {lava = "Lava cart",oil = "Oil cart",lake = "Lake cart"}
    				}	
    	for i,v in next,L.BGFrame do
    		L.BGFrame[i] = CreateFrame("FRAME", i, UIParent)
    		SetupBGFrame(L.BGFrame[i])
    		local count = 0
    		for j,w in next,v do
    			AddLocationButton(L.BGFrame[i], w, j)
    			count = count + 1
    		end
    		if (count==5) then
    			L.BGFrame[i]:SetSize(58, 218)
    		else
    			L.BGFrame[i]:SetSize(58, 138)
    		end
    	end
    end
    Posted in: Need Help?
  • 0

    posted a message on Convert String to table?
    Hi
    I try to add image and name to my buttons on a frame. The problem in the code are that variable v is a string and i get an error for it wants an table. Is there a possibility to convert the string to a table. v Points to string 'ab' but i want it to point to table ab {}????

    function L.createFrames()
    	L.BGFrame = {"ab","eots","dwg","tbfg","ssm"}
    	local ab = {farm = "Farm",mine = "Mine",...}
    	local dwg = {pandaren = "Pandaren Mine",...}
    	local tbfg = {mine = "Mine",lighthouse = "Lighthouse",...}
    	local eots = {felreaver = "Fel Reaver ruins",...}
    	local ssm = {lava = "Lava cart",oil = "Oil cart",lake = "Lake cart"}
    	
    	for i,v in pairs(L.BGFrame) do
    		L.BGFrame[i] = CreateFrame("FRAME", v, UIParent)
    		SetupBGFrame(L.BGFrame[i])
    		if (v=='ab' or v=='eots') then
    			L.BGFrame[i]:SetSize(58, 218)
    		else
    			L.BGFrame[i]:SetSize(58, 138)
    		end
    		for j,w in pairs(v) do                                ---------->>> here is my problem
    			AddLocationButton(L.BGFrame[i], w, j)
    		end
    	end
    end
    Posted in: Need Help?
  • 0

    posted a message on Stuck on Tables
    I think i solved it myself. If u are interessted to see how download my addon 'BGCallouts'
    Posted in: Need Help?
  • 0

    posted a message on Stuck on Tables
    Hi
    i have a problem using tables. My addon has worked but then i realized that my tables didnt send right value . Before i got a "tablenumber" of some sort and now i try to create Frames with names as 'ab', 'eots' etc... In my main file i using namespace 'L' to call for function createFrames().

    Question 1:
    I want to set up the created Frames in same namespace 'L' for use in main file. So her is the code and i dont know how to set up L.BGFrame or if is is even nessessary since the name is same as in bgframe...????

    Question 2
    in function setupBGframe i get stuck on setMovable() even if it prints out 'ab'???

    function L.createFrames()
    	local bgframe = {"ab","eots","dwg","tbfg","ssm"}
    	L.BGFrame = {}
    	for i,v in pairs(bgframe) do
    		L.BGFrame[i] = CreateFrame("FRAME", v, UIParent)
    		SetupBGFrame(v)
    
    
    local function SetupBGFrame(frame)
    	print(frame)
       frame:SetMovable(true)
       frame:EnableMouse(true)
    


    PS! tables in lua is a pain. DS!

    /thanks Niclas
    Posted in: Need Help?
  • 0

    posted a message on Frame not visible
    Hi
    ofc it was my real code.. i am not a pro coder but i couldnt find anything else that affected the code. Now it works and i am happy and thank you very much for taking your time to help me. /hug
    Posted in: Lua Code Discussion
  • 0

    posted a message on Frame not visible
    Hi
    I solved using Backdrop.. it was hard to find "UI-DialogBox-<whatever>" that really linked as i should.
    Do you have a list of what possible "backdrop textures" that is avaliable?

    local function SetupBGFrame(frame)
    frame:SetMovable(true)
    frame:EnableMouse(true)
    frame:RegisterForDrag("LeftButton")
    frame:SetScript("OnDragStart", frame.StartMoving)
    frame:SetScript("OnDragStop", frame.StopMovingOrSizing)
    frame:SetPoint("CENTER", UIParent, "CENTER")
    -- The code below makes the frame visible
    frame:SetBackdrop({
    bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark", tile = true, tileSize = 20,
    edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 32,
    insets = { left = 10, right = 10, top = 10, bottom = 10 }
    })
    frame:SetBackdropColor(0.8,0.8,0.8,1)
    frame:SetBackdropBorderColor(0.8,0.8,0.8,1)
    return frame
    end
    Posted in: Lua Code Discussion
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    posted a message on Frame not visible
    It do not work.. can it be because i play LIVE version of Legion and not PTR version
    Posted in: Lua Code Discussion
  • 0

    posted a message on Frame not visible
    It still don't work.. and i don't know where to look.. Do you have Another idea?
    Posted in: Lua Code Discussion
  • 0

    posted a message on Frame not visible
    Hi
    thanks now my addon is up to date and i have no bugs in it. But the frame is still green or not visible... Can it have something to do with

    frame.texture = frame:CreateTexture("ARTWORK")

    You said ...File path incorrect, unsupported dimensions, unsupported file-type, etc.

    /thanks
    Posted in: Lua Code Discussion
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