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    posted a message on A Reagent Tracker ( of sorts )
    Only because they are only buyable from a trainer doesn't mean there is no other way of getting the link for it except talking to the trainer, it's not like you can't link the recipe anyways. Pretty sure I have a slew of recipes/patterns/etc links that I would not be able to see/get directly myself.

    edit: uhm, thinking about it, you do get the recipe's in your inventory first, don't you? was a while ago I both played at all and foremost leveled any prof.
    Posted in: Addon Ideas
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    posted a message on A Reagent Tracker ( of sorts )
    Hmm.. don't think KCET will do that if you don't have the profession, but you could always use KCI to look at the recipe and that way get the reagents.
    Posted in: Addon Ideas
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    posted a message on Dare I say it?... Indeed I do! ACE CTRA!
    I am seriously considering writing at least the core part, however currently I'm swamped with exams and stuff.. In February things should be more calm for me, on the other hand I've planned to do so many things then that I might not have any free time anyways :roll:

    Oh well..
    Posted in: Addon Ideas
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    posted a message on Dare I say it?... Indeed I do! ACE CTRA!
    Regarding all the discussion wether a function is "essential" or not there is one very simple answer, the ONLY thing that is truly essential is some sort of core capable of listening for channel changes and channel commands (the hidden CTRA one).
    The whole point is that different classes need different parts of the package. I hate it's frames for example, not because I don't need them as a resto druid, just because I don't find them clear enough.

    So a little puny core that fetches the correct channel, switches to it and listens, then able to parse commands and data for other addons. Or thinking about it, maybe it's enough really to fetch and set the channel? When writing the "modules" for it you can just get channel info from the core... Wah, sounds so simple and quick to write :roll:
    Posted in: Addon Ideas
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    posted a message on My Holy Grail: Cooldowns depicted ... bars [Case closed]
    Quote from "Maahe" »

    ... unless someone feels like ACEing it, if that's necessary. I have no idea, it seems sleek as it is.


    Had a look at the code and searched for OnUpdate.. *brr

    It should not only be ACEd it should also be "Timexed" :wink:
    Posted in: Addon Ideas
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    posted a message on My Holy Grail: Cooldowns depicted ... bars [Case closed]
    np
    ...however, I'm fairly sure that it would be pretty easy to add support for cooldowns in AceTimer.
    Posted in: Addon Ideas
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    posted a message on My Holy Grail: Cooldowns depicted ... bars [Case closed]
    Nope, no cooldowns, just short buffs/debuffs
    Posted in: Addon Ideas
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    posted a message on XRaid dead?
    A slimmed down "core" CTRA has been mentioned (by me) before, and I would still love to see this, and naturally something that could interact and set the appropriate MT's for XRaid would be very nice to see.

    Anyways, good to see that you are back on it Moonsorrow!
    Posted in: Addon Ideas
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    posted a message on 1.9 goes live today.
    Ah, nice.. however, KCI already turned strange in Gadgetzan for me, so regarding the neutral AHs I won't see any change I guess.
    Posted in: General Chat
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    posted a message on 1.9 goes live today.
    Hmm, might have missed something, but I thought the new AH's were supposed to be linked to the main one's for each faction? That is AH in SW and Darnassus would be linked to IF one and so on? The Gadgetzan one would still only be in Gadgetzan, no?
    Posted in: General Chat
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    posted a message on Out of Range Coloring and Cooldown Count
    Quote from "Ovid" »

    I have it at the moment and it is fairly nice just wish the Red was a bit more bright. I know I can go into the Lua file and change the color code manually but well I have a felling that I would really screw it up.


    On line 39 and 40 in RedRange.lua you'll find this:
    icon:SetVertexColor(0.8, 0.1, 0.1);
    normalTexture:SetVertexColor(0.8, 0.1, 0.1);


    Not that I've tested it myself... But change the values (r,g,b) (from 0.0 to 1.0) until you find something that suits you better :)
    Posted in: Addon Ideas
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    posted a message on New Forums Issue
    "Mark all topics read" page has it as well, that is the page after you "mark all topics read".
    Posted in: General Chat
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    posted a message on EquipCompare
    Aye linky to the people!

    Didn't even know there was a downloadable version out, :shock: must've missed it.
    Posted in: Addon Ideas
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    posted a message on Possible to make addons loading char dependant?
    Such a function is included in the next patch (1.9), so if you can hold out a week or so longer you'll get it automatically. :)
    Posted in: General Chat
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    posted a message on needylist + castparty/aceheal merged into one
    Hehe, as if their servers aren't shaky enough already, just imagine patchday :P
    Posted in: Addon Ideas
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