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    posted a message on [Request] An easier to use and more organized spellbook
    How is it going Moddington? Any previews or similar? ^^
    Posted in: Addon Ideas
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    posted a message on Acolyte - Warlock AddOn
    Quote from erelen »

    Thanks for the fix!

    P.S. There's always the problem with the target of the cast, for example if I cast the soulstone on myself while targetting a mob, the chat message would be like: "erelen placed his soulstone on evil mob". To fix this problem I've changed UNIT_SPELLCAST_START with UNIT_SPELLCAST_SENT and used the arg4 of the function to get the target...


    Applied to the code. :)
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Just for you all I set up a pivate server to fix the bugs...

    Be happy. ^^

    (hopefully it does all work... :/)
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Quote from Djoker »

    ["message"] = "Acolyte2-1.0\\core.lua:419: attempt to concatenate field 'TargetName' (a nil value)\n\n ---",
    ["type"] = "error",
    ["time"] = "2007/08/03 23:41:38",
    ["session"] = 491,
    ["counter"] = 2,


    Bekomme ich als Fehler, wenn ich einen Seelenstein auf jemanden setze. Woran kann das liegen?


    Eigentlich bin ich der meinung da ichs schon fr?her mal gefixt hab. oO

    Das entstand immer wenn du in dem Moment wo der Seelensteinzauber beendet ist, kein Ziel hast.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Can anyone confim this, please? If yes, I will change it later.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Quote from torano »

    Quote from Raiu »

    I might not call it a replacement, just a similiar type of addon with with less stuff(that some people dont want/need) included. (i.e. dot timers).

    I use it, and will continue to use it until it stops working. Since GitS (unfortunately) has stopped working on it for RL issues. Although I hope somebody continues to work on it, becuase I like it.

    I have yet to find any bugs with what it does. Only requests I (others) have made have been mostly cosmetic. I dont use it for anything more then having menu buttons for summoning pets, people, and stones. (wich is why I dont use necrosis).

    The only thing I dont like is having a few rows of buttons popup when entering combat, wich was done as a workaround to the protection (lockout) that blizzard put keeping you from accessing the menus while in combat. The lack of ability to choose wich ones popup was a feature I was hoping could be worked on in the future.(i.e my buffs are already hotkeyed to action bars, so I dont need them to pop up on this addon in combat). Other stuff like in my last post someplace above about the shadowtrance alerts, I figure out how to make it do what I wanted.

    Honestly if your curious I would just give it a try, you can always just delete it and go back to necrosis (or whatever one you use). /aco2 brings up menu ;-)

    I dont have anyscreen shots of it "in action". I do have a link to my UI screenshot wich shows it while idle (out of combat, not doing anything). Its round buttons above the chatlog:

    http://img300.imageshack.us/my.php?image=raiu072107dz4.jpg

    edit: found a shot of an old ui of mine that shows what I mean about button popup in combat. (its the 3 rows of buttons above the chat window) you can choose how many buttons are in each row, but will always be that many buttons (total # based off of what spells you have in you spellbook (i.e if your soulink then a button would show for that buff also when it popsup in combat)).

    http://img384.imageshack.us/my.php?image=raiu071907cz1.jpg



    Can the number of buttons visible be modified? Can the layout be custom arranged?

    I don't see what the deal is with menu popouts if Necrosis and Sphere do it atm.


    But can you click these buttons in combat?

    Btw. I quitted wow and planing on sell my account, so I may won't make further updates.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Actually I don't play WoW.

    My girlfriends farther died 3 days ago.

    Don't know when I'm back.

    If someone want to take over the project for a time, I give the full permission to.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    You could just eMail me the changes. :)

    To: [email]deep.existence@gmail.com[/email]
    (Or if you don't want that, just add a folder called ".svn" to the Acolyte2 folder, the WAU will exclude Acolyte2 from updates then.)


    @Rani_Klasky:
    Sorry, didn't to look into this thread some days because of my excams.
    But I think I won't add such a feature to Acolyte2, sorry.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Sorry but I really don't know what you want. :<

    Maybe you cold make screenshots of autobar including what ability you want?
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Actually there is no option to remove it.

    But you could change line 301 and 302 from
    	self:createNightFallFrames()
    	self:createBacklashFrames()

    to
    	--self:createNightFallFrames()
    	--self:createBacklashFrames()

    and line 307, 311 and 312 from
    	self:RegisterEvent("PLAYER_DEAD")

    	self:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_SELF")
    	self:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")

    to
    	--self:RegisterEvent("PLAYER_DEAD")

    	--self:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_SELF")
    	--self:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")


    All in core.lua.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Quote from bananen »

    look great but i have a small wish list :)

    1. let it check talents etc so for an example "summon felguard" only shows if you got it.
    2. customizable buttons, add remove buttons as you wish, like demon skin and demon armor, if you want it shown or not
    3. if you create a healthstone or soulstone, you should be able to use it somewhere in the addon, like in necrosis
    4. customizable messages when casting ritual of summoning or if you soulstone someone etc


    For 1. just type "/aco" and check autohide unkown spells.

    2-4 will may be implented later, atm I need to lern for some examinations.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    You need to type "/aco" and then lock it. ;)
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    No, I have to thank you.
    Without this error message I wouldnt have found it yet... ^^
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Never thought it was that simple... I just didn't add AceDebug 2.0 to the toc file... it's now fixed. ^^

    Should now work for you two and any other.
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Sorry but I really can't reproduce this bug, it's completely unlogical. ^^

    Since I began coding Acolyte2 I've never installed Acolyte1 again.

    There can't be any connection between this mods.
    Posted in: General AddOns
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