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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    New event from Beta 8770

    SPELL_BUILDING_DAMAGE
    same parameter than SPELL_DAMAGE apparently

    SPELL_BUILDING_DAMAGE,0xF150006CCA003390,"Machine volante de Joug-d'hiver 2 (bombardier)",0xa28,0xF11002E7AC0003DB,"Pont central",0x4228,49693,"Front Cannon",0x4,70,4,0,0,0,nil,nil,nil



    note also something new:
    The 3rd value on the unitGUID of "Machine volante de Joug-d'hiver 2" is = 5
    Thats seem to describe a NPC (with standard GUID value) but who are specially affiliated to an other.
    Typically, when the NPC(A) (for example: a Knight) is mounting the NPC(B) (a horse), you often have to fight the npc B, (horse) then the npc A (knight). In that case, the NPC (B) will have the tag = 5, and the NPC A will have the usual tag = 3.
    Additionnaly, (and from what i have seen), you can't attack the NPC (B) if the NPC (A) isnt there.
    Posted in: Lua Code Discussion
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    posted a message on Recount
    Hi Elsia.
    I just took a look in the PoM tracking in Recount, and i think it forget a lot of event.

    According to this:
    -- Sequence is:
    
    -- A casts Prayer of Mending
    -- B gains Prayer of Mending
    -- B's Prayer of mending heals B for x
    -- B casts Prayer of Mending
    -- B loses Prayer of Mending
    -- C gains Prayer of mending
    
    --local POM_CastQueue={}
    --local POM_AboutToCast={}
    
    -- Elsia: Additions: Using cast success to contain original caster
    -- Added 30 second buff length to streamline heuristics. Less false positives
    -- Added 5 buff stack size to tracking, again less false positives


    you are tracking pom only when the aura is applied.

    But, here is the funny part, PoM often occurs *without* the aura_applied_event, mostly when the jump happens when the target it taking damage, then it jump again directly.

    anyway the real sequence is

    -- A(priest) casts Prayer of Mending (cast_success)
    -- B gains Prayer of Mending
    -- B's Prayer of mending heals B for x
    -- B casts Prayer of Mending
    -- B loses Prayer of Mending
    -- C gains Prayer of mending
    [...]


    or

    -- A(priest) casts Prayer of Mending (cast_success)
    -- B gains Prayer of Mending
    -- B's Prayer of mending heals B for x
    -- B loses Prayer of Mending
    -- C's Prayer of mending heals C for x (<- directheal (!!))
    -- D gains Prayer of Mending
    -- D's Prayer of mending heals D for x
    -- D loses Prayer of Mending
    [...]


    I dont know how accurate you wish to push recount, but i think you may be interested by that.
    Posted in: General AddOns
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    posted a message on Skillet - the lilsparky branch
    nice version.

    i have few requests

    -the ability to see the normal itemtooltip in the list (instead of the one with regents)
    -a way to show only the list for the items that are craftable with regent in the bag (but not in bank or alt.)
    thx again
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    this one today!

    www.wowgoldbuy.net
    Posted in: General AddOns
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    posted a message on CrushChance 2.1 - Displays your combat table and chance to be crushed
    Hi thx for the update :)

    Anyway i think tooltip is providing wrong detailed numbers

    I will try to explain with my frenchie english ;)
    If the idea is to simply say the total avoidance then, using the 102.4% rule is legit and simple, but if you want to enumerate the dodge/parry/bloc/miss values then you need to think differently.

    The +2.4% against a lvl 73 mob comes from the idea of 0.8% of mitigation is needed for every level above the player. But this 0.8% is based on the computing of 0.2%dodge+0.2%parry+0.2%miss+0.2%bloc.

    InternalApi return value for player vs target of the same lvl
    this mean that the real dodge value against a lvl71mob is in reality:
    (GetDodgeValue-0.2%)
    and against a Boss73:
    (GetDodgeValue-0.2%*3)
    same for miss/parry/bloc for a gran total of 2.4%

    So in this way the needed number is always 100%, but dodge parry bloc miss are
    decreased.

    Anyway as a feature, i would like to be able to add all mitigation numbers (with option to choose what is shown or not) including the blockvalue ( -> GetSheildBlock()) in tooltips or fubar or floating frame.

    thx!
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    Quote from Byakuya »

    <>

    also

    <>
    they use this kind of string too:
    100g = 2,99 EUR, 1000g = 27,99 EUR, 5000g = 132,99 EUR
    Posted in: General AddOns
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    posted a message on I guess MobSpells needs a thread.
    2 littles suggestions:

    -It would be great if the /mobspells show command could open the data tree directly on the targetted mob if available.

    -Also, could we get an option to restrict the collect on Elite/bossor "in instance" mobs only?
    Posted in: General AddOns
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    posted a message on I guess MobSpells needs a thread.
    very interesting mod!
    thx!

    I tried it in MT this afternoon, everything seems to work right except one thing: the report is only working in raid, not in group.
    Posted in: General AddOns
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    posted a message on Parrot 1.0 Beta for the 2.4 combat log
    very nice to see a working version of parrot
    just a little thing i would like to see: is it possible to remove the need of parserlib/specialeventlib?



    to ckknight: take all the time you need! thx for everything you made.
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    nice chat addon, thx for mking it.

    Anyway im missing the ability to assign shortcuts for common channels (guild,group, officer, proximity etc...)
    Posted in: General AddOns
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    posted a message on OptiTaunt - Official Thread
    Nice addon, it works really well.
    Just a little thought: are the localization really necessary? spellID cant do the trick by themselves?
    Posted in: General AddOns
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    posted a message on IHML - I Have Macro Lol! - Official thread
    Thx for that great idea and mod.
    Its a real pleasure to see macro coming automagically :)

    just a little thing:
    in the real blizzard macro panel, its possible to simply shift-click a spell or object to add the corresponding name at the cursor position. actually in IHML, it possible to drag and drop spell, but this action replaces everything, and object comes with [] in the first line.
    is it possible to make the ihml macro editor to handle this in the same way than the blizzard one?

    Anyway i also have a request: maybe its a little hard but, could you add support of more than one master macro? to allow the possibility to switch more than one macro at a time, or sometime one and sometime another?

    thx!


    i hope my frenchy english is understandable enough ;)
    Posted in: General AddOns
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    posted a message on SickOfClickingDailies
    I ve played a little with this mod, its a very cool addition to the game. Thx for making it!

    2 suggestions:

    -The mod could learn new daily by itself, this could be a good workaround for foreign language. The first time a player is taking a daily, the mod could popup a message "would you add this daily to the log, yes/no", and same when the quest is done (with choice reward) eventually.

    -The mod has everything to handle a daily tracker by itself, to manage which one have be done and not done.

    Posted in: General AddOns
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    posted a message on ItemPriceTooltip - Official Thread
    hi
    i quickly tried the text option, i think there is a bug here, at least in frFR:

    the 'c' for copper is replaced par 'g'

    so the price say: 1g 20s 20g insteed of 1g 20s 20c

    anyway could we have a way to localise this?
    for frFR
    gold = Or = 'o'
    silver = Argent = 'a'
    copper = cuivre = 'c'


    Anyway here is a complete frFR translation, note that "price data" is not referenced to be localized. It can be translated by: "Donn\195\169es"


    L["Custom text"] = "Texte personnalis\195\169"
    	L["Don't show anything for items that are not known"] = "Ne rien afficher pour les objets non r\195\169f\195\169renc\195\169s"
    	L["Don't show anything for items that cannot be sold to a vendor"] = "Ne rien afficher pour les objets invendables"
    	L["General"] = "G\195\169n\195\169ral"
    	L["Ignore unknown items"] = "Ignorer les objets inconnus"
    	L["Ignore unsellable items"] = "Ignorer les objets invendables"
    	L["Modifier key only"] = "Seulement avec la touche"
    	L["modifier.any"] = "Tous"
    	L["Only show price when a modifier key is held down"] = "Afficher uniquement si la touche s\195\169lectionn\195\169e est activ\195\169e"
    	L["Prices in library: %d"] = "Prix enregistr\195\169s: %d"
    	L["Purge prices!"] = "Purger les prix"
    	L["Purge recorded vendor prices"] = "Purger les prix enregistr\195\169s"
    	L["Record vendor prices"] = "Enregistrer les prix des marchands"
    	L["Recorded vendor prices: %d"] = "Prix des marchands enregistr\195\169s: %d"
    	L["Sells for"] = "Vendu pour"
    	L["Show price for bag slots"] = "Affiche le prix des sacs"
    	L["Show statistics for stored prices"] = "Montrer les statistiques ppour les prix enregistr\195\169s"
    	L["Show statistics"] = "Montrer les statistiques"
    	L["Specify a custom text to display instead of 'Sells for'."] = "Indiquer un texte personnalis\195\169 (au lieu de 'Vendu pour')."
    	L["Text color"] = "Couleur du texte"
    	L["Unknown sell price"] = "Prix inconnu"
    	L["Display style"] = "Style d'affichage"
    	L["Select the display style"] = "Choisir le style d'affichage du prix"
    	L["Coins"] = "Pi\195\168ces"
    	L["Text only"] = "Texte" 



    Posted in: General AddOns
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    posted a message on SickOfClickingDailies
    Hi
    It seems that some unseccable spaces are missing in the frFR local file:

    Bombardez-les encore !
              ^
    Allez dompter d'autres raies de l'?ther !
                        ^
    Posted in: General AddOns
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