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    posted a message on ExtractGas?
    After few investigations, i found why new clouds arent showing up in frFR (and prolly other languages than enUS)
    The spell compare should not ask a BS translation in the mod:Talismonger_Node function

    The code should be:
    addon.lua - line300.
    function mod:Talismonger_Node(spell,what)
    	if spell == "Extract Gas" then
    		self:RegisterGas(what)	
    	end
    end
    Posted in: AddOn HELP!
  • 0

    posted a message on Skillet - Official Thread
    there is a way to disable skillet for one tradeskill and not for another?

    I use it a lot (and its great) for engineering stuff, but skillet is a real pain for jewelcrafting because the tooltips doesnt show gem stats on the list.

    thx for all anyway :)
    Posted in: General AddOns
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    posted a message on Assessment - Official Thread
    very nice addon, im using it since few weeks without any problem.

    I have a small request anyway (sorry if it exists already but i didnt found): I would like an option to say to assessment to not save any data at logout/reloadUI (except the manually saved data segment of course)

    thx!
    Posted in: General AddOns
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    posted a message on Babble-gas frFR update
    bump :)
    because this changes seems to have been forgotten
    Posted in: Libraries
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    posted a message on ExtractGas?
    i never got that module work with my frFR client anyway.
    i really dont see where is the mess, does someone found a solution?

    the new patch is making clouds farming easier.
    Posted in: AddOn HELP!
  • 0

    posted a message on Babble-gas frFR update
    Babble-gas frFR update

    BabbleGas:RegisterTranslations("frFR", function() return {
    -- Motes
    	["Mote of Air"] = "Granule d'air",
    	["Mote of Life"] = "Granule de vie",
    	["Mote of Mana"] = "Granule de mana",
    	["Mote of Shadow"] = "Granule d'ombre",
    	["Mote of Water"] = "Granule d'eau",
    -- Types
    	["Air"] = "Air",
    	["Life"] = "Vie",
    	["Mana"] = "Mana",
    	["Shadow"] = "Ombre",
    	["Water"] = "Eau",
    -- Nodes
    	["Windy Cloud"] ="Nuage venteux",
    	["Swamp Gas"] = "Gaz des marais",
    	["Arcane Vortex"] = "Vortex arcanique",
    	["Felmist"] = "Gangrebrume",
    } end)
    Posted in: Libraries
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Quote from Auralei »

    Honestly? Because I didn't have time.


    it's well known that devs have more time than users :)
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from SilverSurfR »

    It's no longer possible...
    Protected Functions
    * Picking up pet actions, spells, actions, and macros are all protected actions while in combat. This fixes a macro conditional logic exploit.
    http://forums.worldofwarcraft.com/thread.html?topicId=102909678&sid=1


    mmh...
    its still possible to do this with the default UI, why bartender shouldnt be able to do this as well?
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from Stuph »

    Was just wondering if it might be possible to view the item information that you see when you hover over the icon in the tooltip as well? Even with a dual pane it can get fairly annoying having to move over to an icon just to see what an item does and unfortunately my memory isn't really good enough to actually remember what everything does... Thanks. ^^

    /agree
    I would ask for another option: the possibility to not taking Bank content in account for the crafts i can actually make.

    anyway nice addon
    thx^^
    Posted in: General AddOns
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    posted a message on RockComm, talents & twink name list
    Quote from OrionShock »

    ... um... you can do that allready... no alts but money, bag, bank, you name it.. not like it's hard.

    yes thats my point...
    That feature in a framework looks like an hidden function (yes i know this can be disabled, but, its not by default) and, after all, who care about configuring a framework which is supposed to be silent... in background... (additonnally, to prevent ace/rock war, involved people say that end user should'nt care about the frame framework, only the main addon count, so yes... who care?)

    I really love cc knight works, (im using all of his addon in fact), but this is a trust issue.

    Posted in: Rock
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    posted a message on RockComm, talents & twink name list
    Personnally i dont care a lot about that talent transmission for my characters, i have nothing to hide. BUT, i just wonder what Blizzard is actually thinking about this feature, because that simply doesnt seem legit.
    Its very borderline, imho.
    If an addon can start to show this kind of information, who know where it will stop?
    Showing bag content, alt, money, or whatever... that doesnt seem right.
    Posted in: Rock
  • 0

    posted a message on SpellReminder - Official Thread
    Quote from nexus6 »

    I still want an expiration warning, just not a reminder, if you know what I mean. Disabling them completely would get rid of the reminder but not the expiration warning, no?

    i second that suggestion :)
    Posted in: General AddOns
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    posted a message on WowAceUpdater 1.9.44+ Official Thread
    Hi

    i just figured that some ignored addons seem to bypass the rule and are updated.

    to be more precise:
    i've tagged ParserLib as ignored (since i use the rock parser), and Parserlib is downloaded as a dependencie every time i launch an update.
    Posted in: Updaters
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    posted a message on macro for RockConfig
    Hello

    i would like to know if there is a quick way to open rockconfig directly on a specific addon?

    i m thinking about a macro like:
    /rock config MyAddon


    thx in advance
    Posted in: Rock
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Adamkrez »

    I'm having a problem with bartender. Just recently I'm not able to pickup by icons from the action bar using shift+click while in combat. Pre 2.2 it worked just fine, and it works fine while not in combat. Was this a feature that was added or is this a bug? This isn't crucial, but it would be nice. It's helpful when moving macros for the Teron Gorefiend fight. Thanks.


    Same problem here. :/
    Posted in: General AddOns
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