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    posted a message on Sniff
    I can live with that. :) Just take my post as a reminder to update the wiki then. ;)
    Posted in: General AddOns
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    posted a message on SorrenTimers - Hunters' Traps
    And I do not know if there is an official thread for this addon on wowace. But this one is not it. The author seems to answer questions on curse tho, so you may want to check that out. http://www-en.curse-gaming.com/downloads/details/4835/
    Posted in: General AddOns
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    posted a message on Sniff
    Snbiff works nicely for me when using the /item command. But the wiki says something about fubar? I can't find it anywhere on my fubar, and I didnt find it in deucecommander, either. But I am blind sometimes. Can someone point me in the right direction? ^^
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    I may be wrong, but isn't there an option in cooldowncount to switch off the normal cooldown animation? At work atm, so can't check. But I think I did just that, and no more square animations on my round buttons.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Ack! OK, mixed up categories and sections again. Thanks, will try that when I get home.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Nargiddley »

    Alt-right click on the tabard, Exclude from category, Trash Equip

    No, Tabard is sticking to the Trash category. I do not understand why this is happening. I already tried adding a "NOT ItemID 5976" Rule to the trash category, I tried removing it via its tooltip text and by its equip location. All these ways to indentify the tabard work for adding it to some other category, but not for removing it from trash. ???

    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    How can I not show my Guild Tabard under "Trash"? I managed to make it show up under Armor, but I can't seem to make a rule that excludes it from trash.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Brigid »



    I find it really annoying at the least, i use that bar for quest items or for an healthstone in a group/raid :(

    Had this as well, yesterday, but it's no biggie. Can just take any button, put it on the ghost and then back to its original poition. This made the ghost vanish for me. I had like 10 ghosts, took me 20 seconds to get rid of them. That is no real "solution", but it helps if the ghosts annoy you. :)

    Edit: this may be a good deal more annoying if you get the ghosts from temporary items you put there. I do not have this, as I use autobar. Get autobar and be a more happy person. ^^
    Posted in: General AddOns
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    posted a message on SorrenTimers - Hunters' Traps
    I do not even use SorrenTimers, but... as far as I understand it, there are two ways for such timer AddOns to get their information. They can either read the combat log (limits what you can see to your combat log range, and when two mobs have the same name, the AddOn will mix them up), or they can ask WoW itself (means that you can only track stuff on yourself, your target and your focus).

    If you want to track effects on mobs that are neither your target, nor your focus, you will have to use another AddOn - one that evaluates the log. You may want to take a look at Chronometer (Ace), DoTimer or NECB (Natur EnemyCastBar). Or you can start to focus mobs, if you aren't doing so already. :)
    Posted in: General AddOns
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    posted a message on NShakedown - Organise Your UI - Official Thread
    Quote from Nemes »

    New support for the following will be added:
    • ag_UF (if practical)
    ...

    After that, I will make a decision on Alignment / Grid support and implement that.


    Ooooh, I love what I hear. :D
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Yeah. Keyring slots. :)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Any plans for getting the Periodic Tables support back to where it was a while ago? :) I still have some working rules, that I can only edit or replicate by editing the Baggins.lua in SavedVariables by hand...
    At least for me, even with the latest version, I cannot make rules of a form like Tradeskill.Mat.ByProfession.Alchemy. :(
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Seerah »

    Yes. :)
    Damn. :)
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    I have not read all 32 pages of this thread, so I hope that this hasn't been answered before: The mage spells to conjure water and food get sorted into the same slot as the actual food and water - which is cool. The spell to create a mana gem gets its own slot for me, while the actual gem gets sorted into the same slot as mana potions. Is that intentional?
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Quote from Lichbane »

    Is there a "Configuring Baggins for Dummies"? I like it a lot better than ArkInventory, but it's still haven't figured out how to configure bags, items in bags and so on.


    The Wiki has some useful info on that. What is a bit confusing in the beginning is that you have two windows to edit stuff. One is for the bags. Bags contain sections, and you assign Categories to to the sections (Equipment is a bag, for example, and two partitions inside it, armor and weapons, are sections) in this window as well. The other window is for editing categories. You can have more categories than you actually use. Each category has one or more rules, which you edit in this window as well. For many purposes, a category may get the same name as the section that will later contain it. Backup your working config and start to play around. :)

    An example. I wanted to have my Druid's reagents sorted into the bag with the consumables, and into an extra section. Rightclick on your Baggins Symbol in FuBar, choose "Edit Category", make a new one and label it "Druid Reagents". Add a Rule to it. Click on the new empty rule, and choose a type for it - Periodic Tables. You get some options for the new type - choose reagents, and under that, druid.
    After that, you have to hit "Apply". Bags won't know changes before you do that. Now you choose "Edit Bags", and open the Consumables bag in the bag editor. Add a new Category "Reagents". Add the new category to it, and you are done.
    Posted in: General AddOns
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