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    posted a message on Causing wow freeze, but only on XP
    @ailae: Nice one. Didn't know the tskill command. But it wont help if wow steals the focus (which I don't know if it will). But still nice to know.
    Posted in: Lua Code Discussion
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    posted a message on Causing wow freeze, but only on XP
    I trust the users that have experienced the freeze have tried ctrl-alt-del (what key is Supr?) and haven't been able to kill wow. Problem is, you can't make the task manager appear because wow locks the UI.

    If you have a VNCserver installed, you can often connect from a 2nd pc and fix this as the VNCserver shows the normal windows UI and not the locked direct3d overlay. I use this myself when direct3d overlay freezes.
    Posted in: Lua Code Discussion
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    posted a message on Causing wow freeze, but only on XP
    Unfortunately, only some users using windows xp experience the freeze, even when guildads is the only loaded addon. Also, it is only wow that freeze. Windows itself runs fine regardless. Problem is, with wow running fullscreen, you can't kill wow as you can't get back to windows to kill wow. :-/ Running wow windowed makes it easy to kill wow, though.
    Posted in: Lua Code Discussion
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    posted a message on Causing wow freeze, but only on XP
    I have a problem with my addon, GuildAds. The reports I have received say that they experience that wow freezes upon login with GuildAds loaded. But the problem ONLY occurs with windows XP.

    How am I supposed to debug this when I am myself running Vista? :-/
    Posted in: Lua Code Discussion
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    posted a message on XML EditBox newline ignored
    That did the trick. Small but subtle change Blizzard made there.
    Posted in: Lua Code Discussion
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    posted a message on XML EditBox newline ignored
    Hmm yes, I have en empty OnEnterPressed section. That was ok before, but I guess now it eats the enter regardless. I'll try an remove it.
    Posted in: Lua Code Discussion
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    posted a message on XML EditBox newline ignored
    Not really sure I should be posting here, but I am a bit at a loss as to where I should post it. :-/

    Anyway, here is my question:

    In my addon, GuildAds, I am using an EditBox and it has worked just fine up until patch 3.3 where it seems I am no longer able to insert newlines from the keyboard anymore. If I press enter/return, nothing happens. Letters and such are inserted normally.

    Is anyone aware of anything being changed in the Blizzard's UI widgets that could explain this behaviour? I am pretty sure I have changed nothing in GuildAds' usage of the EditBox...

    This is my Editbox:

    <EditBox name="GuildAdsForumBodyText" autofocus="false" multiLine="true" letters="6000">

    This is the one used in the mail interface:

    <EditBox name="SendMailBodyEditBox" letters="500" multiLine="true" enableMouse="true" autoFocus="false">

    Pretty similar... but some default somewhere must have changed...
    Posted in: Lua Code Discussion
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    posted a message on design advice for a data scanning lib
    Well, GuildAds does expand tradeskill links to item/enchant links upon login but caches the result internally. It does not access the reagents except upon user interaction.
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    Wouldn't it only be decoded if an addon requests it? GuildAds would use some of the data, but upon user interaction only.
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    I am not sure I follow it correctly: Will it be possible to get the item-links and enchant-links that use certain reagent?

    I agree that the order in which the reagents are returned is of no use to most (if any).

    LibPeriodicTable would store this in a string like such:

    18344x3,1533x1,17463x6

    Very compact yet still easy to access (LPT provides iterators and can return tables as well).

    Will it be possible to lookup the enchant links belonging to items links (and vica versa)?
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    There is only the problem that the users installing apps with this new dependency. If multiple apps depend on it and include it, this could cause problems if a new version was overwritten by an old version. :-/ Make sure the savedvariables file holds version information... and can warn the user if a downgrade has happened.
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    If it can fully replace LibTradeSkill (while being a seperate addon), that would be fine. Then I for one don't have to load LibTradeSkill anymore (and it is currently unsupported) :)
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    I find the access to LibPeriodicTables to be quite fast. If storing it like this would save a lot of memory, I'd say do it. ;-)
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    This sounds very promising! :-)

    Would it be possible to get the enchant: link as well as the item: link? I use LibPeriodicTables for that currently. I also use it to get the list craftable items when mouse-over a reagent item. Everything can be gotten from the tradeskill window somehow. It sounds like you have already gathered that information (the 1.5MB tables), right?
    Posted in: Libraries
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    posted a message on design advice for a data scanning lib
    Quote from lilsparky

    galmok - how are you determining the size of gyp vs the tradeskill code?


    I am simply summing up the file-sizes... GYP sums to about 500KB (including images) while scan-code alone is much smaller (but needs support functions like LibTradeSkill (or similar interface from GYP) + a preloaded scan (the largest part, ca. 70KB).
    Posted in: Libraries
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