• 0

    posted a message on Skillet - Official Thread
    Got these 2 errors today. Plus initially skillet didn't come up.

    [2008/05/14 16:50:31-1152-x1]: SkilletStitch-1.1-60836 (Skillet):380: Usage: GetItemDataByIndex('profession', index)
    <in C code>: in function `CastSpellByName'
    FuBar_SkillsPlusFuLt-2.4.0 68022\SkillsPlusFuLt.lua:134: in function `func'
    Dewdrop-2.0-56529 (DewdropLib):721: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:660>

    ---

    [2008/05/14 16:54:52-1152-x3]: Skillet-1.10-61015\Skillet.lua:947: table index is nil
    Skillet-1.10-61015\Skillet.lua:824: in function `UpdateFilter'
    <string>:"*:OnTextChanged":1: in function <[string "*:OnTextChanged"]:1>

    ---
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from durcyn »

    here's a slapdash Scrollback (SetMaxLines) module, if anyone cares. not localized, for laziness' sake.


    Any chance of having this added to the official version?
    Posted in: General AddOns
  • 0

    posted a message on Analyst
    Hey Bethink is it possible to have the option of having the amount of money display in the fubar text instead of the word analyst?
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from Seerah »

    Did you add it to modules.xml so that it actually loads?


    Thanks I did not know that. I'll do it.
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from durcyn »

    here's a slapdash Scrollback (SetMaxLines) module, if anyone cares. not localized, for laziness' sake.


    Durcyn, I dropped this in the modules folder, but it doesn't show up. Is there something else I need to do? I really like being able to adjust the number of lines I can scroll back to.
    Posted in: General AddOns
  • 0

    posted a message on Mapster: Official Thread
    Quote from KnThrak »

    One feature I suppose would be a separate addon though (or not?) would be instance maps.
    I know that Atlas is 12MB zipped, and that's my point: Cartographer AFAIK autogenerates them from the ingame mapfiles.

    Such an approach seems minimal enough to fit into an addon like Mapster without bloating it, doesn't it?


    I am missing instance maps also.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Analyst
    Quote from KnThrak »

    Coool, like AuditorFu in overdrive. \o/
    <-- suffers from Obsessive Information Disorder, too ;)


    Say it isn't so. A mod with more data than AuditorFu....I've got to have it!
    Posted in: General AddOns
  • 0

    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from durcyn »

    here's a slapdash Scrollback (SetMaxLines) module, if anyone cares. not localized, for laziness' sake.


    Just what I was wishing for yesterday.
    Posted in: General AddOns
  • 0

    posted a message on Bug in Babble TradeSkill 2.2
    [2008/05/02 13:15:12-1035-x1]: Babble-Tradeskill-2.2\Babble-Tradeskill-2.2.lua:2584: '}' expected (to close '{' at line 2362) near '['
    Ace2\AceLibrary\AceLibrary.lua:402: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:378>
    Ace2\AceLibrary\AceLibrary.lua:419: in function `IsNewVersion'
    Babble-Zone-2.2-7086340629:23: in main chunk

    ---

    [2008/05/02 13:15:32-1035-x1]: Babble-Tradeskill-2.2\Babble-Tradeskill-2.2.lua:2584: '}' expected (to close '{' at line 2362) near '['

    ---
    Posted in: AddOn HELP!
  • 0

    posted a message on Poppins - Official Thread
    Quote from Sorata »

    I'm not able to reproduce this error, is anyone else getting this?


    Hey Sorata. One of the character these errors are showing up on has Poppins enabled, but nothing is in the buttons. And the errors not generated right away. I started out with no errors last night. After playing for a bit I saw that Bug Sack said I had errors. I looked and there they were. I'm not sure what the trigger is. It is a shaman. I'm going to play my hunter today who has the buttons populated, and did get those errors I posted. I will keep an eye on Bug Sack to see if I catch when those show.
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    hey hey I resemble that remark. Sorry I wasn't in game, grabbed it from the file... :(
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    I'm not sure if Poppins is the real generator of these errors; posting here just in case. I use OmniCC for cooldown counting.

    "Interface\\FrameXML\\Cooldown.lua:3: attempt to compare number with nil:\nPoppins-1.0\\Buttons.lua:329: in function `UpdateCooldown'\nPoppins-1.0\\Buttons.lua:234: in function `Update'\nPoppins-1.0\\PopButtons.lua:327: in function `UpdateAllActions'\nPoppins-1.0\\PopButtons.lua:126: in function `Setup'\nPoppins-1.0\\Frames.lua:160: in function `AddPopButton'\nPoppins-1.0\\Frames.lua:115: in function `Setup'\nPoppins-1.0\\Poppins.lua:195: in function `UpdateButtons'\nPoppins-1.0\\Poppins.lua:149: in function <Interface\\AddOns\\Poppins\\Poppins.lua:139>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":9: in function <[string \"safecall Dispatcher[1]\"]:5>\n(tail call): ?:\nAceAddon-3.0\\AceAddon-3.0.lua:341: in function `EnableAddon'\nAceAddon-3.0\\AceAddon-3.0.lua:411: in function <Interface\\AddOns\\Ace3\\AceAddon-3.0\\AceAddon-3.0.lua:397>\n<in C code>: in function `LoadAddOn'\nInterface\\FrameXML\\UIParent.lua:903: in function `UIParentLoadAddOn':\nInterface\\FrameXML\\UIParent.lua:233", -- [1]
    ": in function `CombatLog_LoadUI':\nInterface\\FrameXML\\UIParent.lua:326: in function `UIParent_OnEvent':\n<string>:\"*:OnEvent\":1: in function <[string \"*:OnEvent\"]:1>\n\n ---", -- [2]

    "Interface\\FrameXML\\Cooldown.lua:3: attempt to compare number with nil:\nPoppins-1.0\\Buttons.lua:329: in function `UpdateCooldown'\nPoppins-1.0\\Buttons.lua:234: in function `Update'\nPoppins-1.0\\Buttons.lua:453: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:146: in function <...Ons\\Ace3\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[1]\":4: in function <[string \"safecall Dispatcher[1]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n\n ---",

    "Interface\\FrameXML\\Cooldown.lua:3: attempt to compare number with nil:\nPoppins-1.0\\Buttons.lua:329: in function `UpdateCooldown'\nPoppins-1.0\\Buttons.lua:427: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:146: in function <...Ons\\Ace3\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[1]\":4: in function <[string \"safecall Dispatcher[1]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[1]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n\n ---",

    "Interface\\FrameXML\\Cooldown.lua:3: attempt to compare number with nil:\nPoppins-1.0\\Buttons.lua:329: in function `UpdateCooldown'\nPoppins-1.0\\Buttons.lua:234: in function `Update'\nPoppins-1.0\\Buttons.lua:381: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:146: in function <...Ons\\Ace3\\CallbackHandler-1.0\\CallbackHandler-1.0.lua:146>\n<string>:\"safecall Dispatcher[3]\":4: in function <[string \"safecall Dispatcher[3]\"]:4>\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":13: in function `?'\nCallbackHandler-1.0\\CallbackHandler-1.0.lua:91: in function `Fire'\nAceEvent-3.0\\AceEvent-3.0.lua:70: in function <Interface\\AddOns\\Ace3\\AceEvent-3.0\\AceEvent-3.0.lua:69>\n\n ---",
    Posted in: General AddOns
  • 0

    posted a message on TradeskillInfo Official Thread
    Quote from Jerry »

    I also have found out that the game plays much more smoothly with this patch applied to LibRock:


    Can I ask the dumb question....where in LibRock-1.0.lua would one put the code you posted?
    Posted in: General AddOns
  • 0

    posted a message on SpamSentry - Ace2 release
    Quote from anea »

    Seems odd that so many spams would get through. Are you using a chataddon like WIM, Cellular, etc? If not, then I suggest to remove all SpamSentry folders and also the file from your saved-variables folder. If that doesn't solve the problem, can you send me a pm with feedback strings from uncaught messages? Instructions on how to do that are in the readme file.


    I use AMP (answering machine plus) and Chatter, but AMP wasn't on when the god mod and leveling spam came through. The gold spam is usually caught. The god mod and leveling only stuff is where it will come through. I will save and send the next round that make it through.
    Posted in: General AddOns
  • 0

    posted a message on Mapster: Official Thread
    Quote from ronaldscott »

    I understand now. I missed the fact that you wanted this info for other zones than the one you were currently in. :)


    It's all good
    Posted in: Map/Minimap AddOns
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