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    posted a message on Grapple [Official thread and all that jazz]
    Quote from OrionShock
    .pkgmeta :

    
    externals:
    
    ....
    Libs/LibGraph-2.0: svn://svn.wowace.com/wow/libgraph-2-0/mainline/trunk/LibGraph-2.0
    
    


    and then remove the move folder section for it.


    That was actually...a quite dumb mistake on my part, yeah...hrrr
    Well that's fixed in the next revision then, thanks for the tip!
    Posted in: Raid AddOns
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    posted a message on Grapple [Official thread and all that jazz]
    You, Sir, are a nitpicker!


    package-as: Grapple

    manual-changelog:
    filename: Docs/Changelog.txt
    markup-type: creole

    externals:
    Libs/LibStub: svn://svn.wowace.com/wow/libstub/mainline/trunk
    Libs/CallbackHandler-1.0: svn://svn.wowace.com/wow/callbackhandler/mainline/trunk/CallbackHandler-1.0
    Libs/AceAddon-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceAddon-3.0
    Libs/AceComm-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceComm-3.0
    Libs/AceConfig-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConfig-3.0
    Libs/AceConsole-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceConsole-3.0
    Libs/AceDB-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceDB-3.0
    Libs/AceEvent-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceEvent-3.0
    Libs/AceGUI-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceGUI-3.0
    Libs/AceLocale-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceLocale-3.0
    Libs/AceTimer-3.0: svn://svn.wowace.com/wow/ace3/mainline/trunk/AceTimer-3.0
    Libs/LibGraph-2.0: svn://svn.wowace.com/wow/libgraph-2-0/mainline/trunk

    move-folders:
    Grapple/Libs/LibGraph-2.0/LibGraph-2.0: Grapple/Libs/LibGraph-2.0

    ignore:
    - .pkgmeta
    - Docs

    enable-nolib-creation: no


    After turning my hair grey and then a purplish...yellow, I got the pkgmeta stuff doing almost what I wanted, except I can't get rid of the .toc file from LibGraph no matter how hard I try - but oh well, it's not hurting anyone I guess.
    Posted in: Raid AddOns
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    posted a message on Grapple [Official thread and all that jazz]
    Quote from Torhal
    Custom versions of libs can cause problems if not done right, by overwriting the official version of said lib...this could cause undesirable effects in other AddOns.


    The files themselves are not changed, only the paths.
    LibGraph-2.0 has a caveat in it where it won't run if it's put into "LibGraph-2.0\LibGraph-2.0" (which is the default path for the lib), so instead I've had to change the path to make it work.
    Posted in: Raid AddOns
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    posted a message on Grapple [Official thread and all that jazz]
    Yeah, that part bugged me a bit, since it kept complaining that I couldn't delete the folder no matter what I tried. I think I managed to get it to follow my instructions now.

    Thanks for the tip!
    Posted in: Raid AddOns
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    posted a message on Grapple [Official thread and all that jazz]
    Somewhere on a mountain top, Humbedooh's mother is screaming "Don't encourage the boy!!" right now.

    Thanks for the tip - I've added the pkgmeta hocus-pocus now and it seems to actually work :o.

    I wanna just add, that paladins may experience their scores going a bit up and down depending on fights, as WoW has this weird idea about certain spells not being actual spells, especially paladin judgements, so the activity score may not always reflect the actual activity. It's being worked on though!
    Posted in: Raid AddOns
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    posted a message on Grapple [Official thread and all that jazz]
    Oh hai there!
    With Grapple being (somewhat) stable and not spewing out molten hot lava anymore, I thought I'd make a post here, so people could see what I've been working on. I'll start with a bit of cut'n'paste from the project site:

    Grapple is a tool for monitoring real-time performance of players in raids and battlegrounds for evaluation or simple curiosity. Based on a per-fight or per-session time-span, Grapple collects information about each raider's survivability, activityand focus and displays it in an intuitive and ordered manner.

    Player performance is measured against both general mathematical performance principles as well as specific sub-class standards (f.x. various talent builds and roles) and overall raid performance, or in short: Grapple shows how focused and responsive you perform in a fight compared to how you could perform.

    The displayed scoreboard also allows for further in-depth analysis of players' performance as the fight progresses through a graphical display of the change in performance scores as the fight evolves, as well as a tracking function for players and mobs dying in combat.


    The project site can be found here: http://wow.curseforge.com/addons/grapple/

    My initial intention with Grapple was to counter the wave of people obsessed with GearScore and Recount/Skada/whatever and the idea, that those figures alone could account for a player's performance and skills. Grapple looks at performance from an alternate point of view, more specific; If you have Gear A and you do Damage B...how did you get from A to B?. It does so by completely disregarding both gear and damage, threat or healing output and focuses on the interactions between the player and the fight based on what should be expected of him/her.

    There is also an explanation of the math behind the scores on the project site, and although it may look fancy and all, it's most definitely a fuzzy work in progress. As such, I'd appreciate any feedback or suggestions you might have on how to improve it.

    I could show you a screenshot of the add-on here, but it wouldn't explain nearly as much as you would get from actually trying it out....so go do that!
    Posted in: Raid AddOns
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