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    posted a message on Cellular
    I've added an option to always minimize new windows (regardless of combat). Also, I reduced the restrictions on height/width resizing, but it's your responsibility if the whisper window gets too small and ugly.

    I don't know exactly what you're referring about "title page opacity." Cellular already has a window opacity along with background alpha settings.

    No on the FuBar requests, especially now due to all of the libraries nonsense. There are some whisper plugins out there, and there's always WIM.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    Sorry, it should be fixed now.
    Posted in: General AddOns
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    posted a message on Bug reports for StellarUF
    Sigh at me... When removing PaintChips library some time ago, I forgot to change "black" to rgb values. That's all that was needed to be done. Well, I'm pretty sure this is the final solution. Thanks for the help.

    As for the 38 yds, I believe saroz was talking about UnitInRange, which I don't use since it only works on raid/party members.

    P.S. For error alerts, I suggest using !BugGrabber/BugSack.
    Posted in: Unit Frames
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    posted a message on Bug reports for StellarUF
    Hmm, if the spell localization was the problem, an error message should've popped. Is your error alert enabled? Anyway, check out the new update and let me know how it is. I hope I fixed it this time; I did a bunch of unrelated changes as well.
    Posted in: Unit Frames
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    posted a message on Bug reports for StellarUF
    I still can't reproduce it. I've added some redundancy to the code that might fix what's happening to you. Update and let me know if it works. Sorry for the troubles.
    Posted in: Unit Frames
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    posted a message on Bug reports for StellarUF
    That's a disturbing bug that I can't reproduce on my side. I have no idea what could be causing it, but it seems like it's all related to target changing. Does it happen all the time for you? Also, try to see if it happens with just StellarUF running by itself.
    Posted in: Unit Frames
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    posted a message on Capping and InFlight - Official Thread
    InFlight gives the data to Cartographer/Cartographer_Notes to display the locations on the map. If Cartographer is too massive, you can delete most of its modules. Your other options are FlightMap and Enhanced FlightMap (wait for updates).
    Posted in: General AddOns
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    posted a message on Cellular
    Quote from wolftusk »

    I tried the tabs for a little bit. I think it would be nice if there was an X (close button) for each of the tabs. I ended up just right-clicking on the tab and closing it through a menu.

    One thing i do not understand is the number in the parenthesis. It used to show the number of new messages, now i am not really sure what the number is showing. There might be a bug with the counter of how many new messages there are (maybe its not getting cleared when you view the tab or uncollapse the bar).

    Ultimately, i ended up turning the tabs OFF in fear that i would send a Mistell to someone. I am not sure how, but maybe figure out a way to make it so it's more obvious who you are sending messages to, though i am not sure how to accomplish this.

    Thanks for your feedback. I've considered a close button on each tab, but there could be a problem with accidental clicking, especially when the main window is small or you have many tabs (making each tab smaller). I would like others opinions on this.

    I can't reproduce any miscalculations on the new messages notification. It shows how many new messages you received from that person while the message window isn't visible.

    If you can think of a way to avoid mistells, let me know. The active tab is highlighted (maybe brighter or bigger?) and the name does reappear in the chat editbox. It does seem like you're used to the another way (w/o tabs).
    Posted in: General AddOns
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    posted a message on 2.4 Interface Options Changes "Add new categories of options"
    Quote from Tuller »

    Please refrain from doing this, if possible.

    Of course it's possible, but what's your reason?
    Posted in: Lua Code Discussion
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    posted a message on Cellular
    Any feedback on the tabs? I have no experience with it in messengers.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    Quote from BlackZam »

    StellarUFs party frames isn't hidden in raid when I got that checked in Blizzards Party & Raid options.
    got the latest revision at the moment: 66353.

    Should be fixed now.

    Quote from Arrowmaster »

    I saw all the commit messages about upgrading to LibSharedMedia-2.0 and then checked the changes. Please don't use the defunct LibSharedMedia-2.0 and instead use LibSharedMedia-3.0 and use the callbacks.

    If I must use a library, it has to be the popular choice.

    Quote from ildam »

    I love Capping (thank you) but it appears to be halving my FPS :(

    I have not completed my investigation yet, but was hoping for some advice.

    After 5-15 minutes of any BG, my FPS was dropping to 20-30 instead of my usual 55-60. Reloading the UI fixes the problem for another 5-15 minutes, but it comes back.

    PerformanceFu does not show excessive addon memory usage in general or by Capping in particular.

    I have been eliminating addons one at a time and if Capping is disabled, my FPS appears normal. There may also be some interaction with Party Spotter (which also diddles with the battlemap), but I am still trying to verify this (Party Spotter on it's own does not seem to affect my FPS).

    I am using Capping-r64829... is this version considered relatively stable?

    If it was just AV, then it would probably be Capping..but if it's all battlegrounds, then I can't say. Also check out any raid/unitframe mod.
    Posted in: General AddOns
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    posted a message on 2.4 Interface Options Changes "Add new categories of options"
    If your mod does have a lot of options, you really don't have to remake your options to fit the UI's interface options. Just add something (like a button) that executes your waterfall/dewdrop/slash options (see attached pic for example).

    Here's a sample code that I wrote to copy and paste into many of the addons I use:
    local t1
    local function SetLayout(this)
     dew:Close() -- closes any open dewdrop menu when switching
     if not t1 then
      -- title text
      t1 = this:CreateFontString(nil, "ARTWORK")
      t1:SetFontObject(GameFontNormalLarge)
      t1:SetJustifyH("LEFT") 
      t1:SetJustifyV("TOP")
      t1:SetPoint("TOPLEFT", 16, -16)
      t1:SetText(this.name)
    
      -- description text
      local t2 = this:CreateFontString(nil, "ARTWORK")
      t2:SetFontObject(GameFontHighlightSmall)
      t2:SetJustifyH("LEFT") 
      t2:SetJustifyV("TOP")
      t2:SetHeight(43)
      t2:SetPoint("TOPLEFT", t1, "BOTTOMLEFT", 0, -8)
      t2:SetPoint("RIGHT", this, "RIGHT", -32, 0)
      t2:SetNonSpaceWrap(true)
      local function GetInfo(field)
       return GetAddOnMetadata(this.addon, field) or "N/A"
      end
      t2:SetFormattedText("Notes: %s\nAuthor: %s\nVersion: %s", GetInfo("Notes"), GetInfo("Author"), GetInfo("Version"))
    
      -- general button
      local b = CreateFrame("Button", nil, this, "UIPanelButtonTemplate")
      b:SetWidth(120)
      b:SetHeight(20)
      b:SetText("Options Menu")
      b:SetScript("OnClick", ShowOptions) -- your options function here
      b:SetPoint("TOPLEFT", t2, "BOTTOMLEFT", -2, -8)
     end
    end
    local function CreateUIOptionsFrame(addon) -- call from your load function, using your addon's name
     local panel = CreateFrame("Frame")
     panel.name = GetAddOnMetadata(addon, "Title") or addon
     panel.addon = addon
     panel:SetScript("OnShow", SetLayout)
     InterfaceOptions_AddCategory(panel)
    end
    Posted in: Lua Code Discussion
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    posted a message on Cellular
    Finally added tabs...enjoy.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    I've added WSG carrier's health percent text. I've test it a bit on the Alliance side. Let me know how it is. I've updated the wiki with a pic.

    Also, I did some tweaking so that Capping better supports the always show battlefield minimap option. The map's opacity, however, is not Capping's doing I believe. WoW seems to reset the opacity when you close the map.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    Sorry all, I don't have an active WoW account. However, I was planning to continue to maintain these few addons, but I stopped getting email alerts for new forum posts. Oh well, thanks to those who kept these mods going. Authors feel free to modify my mods if you wish.

    Quote from trulla »

    Hello TotalPackage,

    I would like to help with the German translation, if that's ok (because otherwise the the default data aren't shown using the German client.) Here it goes:

    ...

    (which is without the Horde flightpoints)


    What else would you need to complete the German version?

    Near the top of Inflight_Load.lua file, there are some needed translations. For the Inflight/Defaults.lua translation, I would like at least most of the Horde translations before adding the other half.
    Posted in: General AddOns
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