• 0

    posted a message on Error


    Quote from oliviermira >>

    Hello everyone, i hope you can help me.
    I'm having trouble with the error a while ago and I do not know what causes it...
    Can anyone give me a solution? Please.


    5x RareSpawnOverlay\RSO-MapManager.lua:250: attempt to call global 'GetCurrentMapContinent' (a nil value)
    RareSpawnOverlay\RSO-MapManager.lua:250: in function `IsUpdated'
    RareSpawnOverlay\RSO-MapManager.lua:59: in function `ShowOverlay'
    RareSpawnOverlay\RSO-MapManager.lua:32: in function `WorldMapFrame_Show_Hook'
    RareSpawnOverlay\RareSpawnOverlay-7.0.00000.lua:95: in function <RareSpawnOverlay\RareSpawnOverlay.lua:95>
    [C]: in function `Show'
    FrameXML\UIParent.lua:2611: in function `SetUIPanel'
    FrameXML\UIParent.lua:2456: in function `ShowUIPanel'
    FrameXML\UIParent.lua:2317: in function <FrameXML\UIParent.lua:2313>
    [C]: in function `SetAttribute'
    FrameXML\UIParent.lua:3138: in function `ShowUIPanel'
    FrameXML\QuestLogOwnerMixin.lua:103: in function `SetDisplayState'
    FrameXML\QuestLogOwnerMixin.lua:51: in function `HandleUserActionToggleQuestLog'
    ...rfaceBlizzard_WorldMap\Blizzard_WorldMap.lua:399: in function `ToggleQuestLog'
    [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

    self = <table> {
    WorldMapAvailable = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:21
    CreateWorldMapOverlayFrame = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:120
    CreateCheckButton = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:163
    SetUpdated = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:234
    BattlefieldMapAvailable = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:25
    BattlefieldMinimapOverlayFrames = <table> {
    MapLegendCheckButtons = <table> {
    MapFrames = <table> {
    IsUpdated = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:249
    ClearUpdated = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:241
    UpdateWorldMap = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:110
    SetupFrames = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:16
    UpdateBattlefieldMapFrame = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:153
    UpdateWorldMapFrame = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:134
    CreateBattlefieldMapOverlayFrame = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:139
    ShowOverlay = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:57
    UpdateMapLegendCheckButton = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:214
    HandleCheckButtonClick = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:206
    CreateMapLegendCheckButton = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:158
    WorldMapFrame_Show_Hook = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:29
    ClearFrames = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:41
    WorldMapFrame_Hide_Hook = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:36
    HideOverlay = <function> defined @RareSpawnOverlay\RSO-MapManager.lua:105
    (*temporary) = nil
    (*temporary) = "attempt to call global 'GetCurrentMapContinent' (a nil value)"





    3x RareSpawnOverlay\RareSpawnOverlay-7.0.00000.lua:108: Attempt to register unknown event "WORLD_MAP_UPDATE"
    [C]: in function `RegisterEvent'
    RareSpawnOverlay\RareSpawnOverlay-7.0.00000.lua:108: in main chunk

    (*temporary) = <unnamed> {
    0 = <userdata>
    (*temporary) = "WORLD_MAP_UPDATE"



    and whit NpcScan: 


    3x _NPCScan.Overlay\Overlay.lua:701: attempt to call field 'SetMapByID' (a nil value)
    _NPCScan.Overlay\Overlay.lua:701: in function `?'
    ...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:119: in function <...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
    [C]: ?
    ...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:29: in function <...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
    ...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0-7.lua:64: in function `Fire'
    ...ceDominos\libs\AceEvent-3.0\AceEvent-3.0-4.lua:120: in function <...ceDominos\libs\AceEvent-3.0\AceEvent-3.0.lua:119>




    I hope it's not complicated!Thanks. :D
     It is unlikely the current author will do so, as the last file update was August 31, 2016.
    Posted in: Lua Code Discussion
  • 0

    posted a message on What development stack do you use for creating an addon?


    Quote from Aredna >>

    I looked around and found many lists of of editors and UIs listed to use.  Most specific to WoW don't seem to have been updated in quite a while, but while I did see one updated for WoD I found none for Legion.



    I'm curious what other people are using and if there's anything up to date that is useful for WoW addons specifically.


    I've noticed the new forums here haven't been very busy.  Is there a discord or something else similar around for discussion?

     IntelliSense-type stuff, again, most people just don't bother, which is why such projects die.
    Posted in: Lua Code Discussion
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