The file you want to look at is elements/tags.lua. The basic idea is that we use a big fat function of doom to create closures that we can cache for later usage. This way it doesn't really matter how heavy the Tag() function is, as it's a one-time cost anyway.
Originally posted by coree currently i am trying to work with the new tags. but i have a problem. the health texts of my targettarget or my focustarget wont be updated when i use [curhp] or [perhp]. but for player, target and focus the tags work fine.
0
0
The file you want to look at is elements/tags.lua. The basic idea is that we use a big fat function of doom to create closures that we can cache for later usage. This way it doesn't really matter how heavy the Tag() function is, as it's a one-time cost anyway.
0
0
0
oUF - General discussion
oUF - Layout discussion
0
It has advantages such as: Less readability and increased horribleness when it comes to maintaining it.
0
0
0
I know of it.
Post a diff or a git repo I can pull from if you want anything done on Monday.
0
Filter is the following on live:
http://www.wowwiki.com/API_UnitBuff
http://www.wowwiki.com/API_UnitDebuff
0
0
Lua is case-sensitive like most languages.
0
Wrong.
Your raid spawning code uses last as the table, while your toggling uses Raid.
0
0