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    posted a message on IceHUD
    Quote from toin7
    Is there anyway for icehud to pick up combo points from vehicles/pets? Currently, I rely on IceHUD to keep track of my combo points normally as a druid. But on the malygos fight, in phase 3 the dragons you ride also use combo points, but they do not show up on the IceHUD combo points "bar".

    Thanks.


    If I had some way of testing this, I could fix it. But I'm not currently in a guild capable of doing the Malygos fight, so I will investigate what is different there.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Descartes
    Is there a way to disable the breath bar? As a druid, I find I have very little use for it and I already have it on my Quartz.

    Thanks,
    Desc


    /icehud, module settings, "mirror bar handler," un-check enabled
    Posted in: Unit Frames
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    posted a message on IceHUD
    Try out the latest alpha and let me know what you think. It adds vertical/horizontal alignment options for runes as well as doing the cooldown wipe and ready-shine. The cooldown wipe is drawing in a square instead of in a circle, but I'm trying to find options to remedy that.

    http://www.wowace.com/projects/ice-hud/files/740-r298/
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from crassy
    Great! The fade setting worked perfectly, just missed it.

    About the cooldowns, I saw another mod that showed the cooldown by filling the runes with color as the cooldown went on and then flashing them when they became available. Just an idea. :)


    Yes, that's what the default UI does. Once upon a time I had the runes doing this, but I thought they were harder to tell that they were ready. I'll probably add it as an option soon.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from crassy
    Would it be possible to have an option to fade out the rune bar and some kind of cooldown indication on the runes?


    I'll put it on the wish list. Note that you can have the rune bar respect the "out of combat" fade settings by opening up /icehud, Module Settings, Runes, un-check the checkbox about locking alpha at 100%.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from swiftytom
    Yep, the latest version from curse (1.3.14).
    edit: It seems to be working for buffs only - if I select another player, I can't see his buffs with the filter on. But on actual enemy targets, I still see all the debuffs.


    Good information, thanks. I'll try to fix it whenever I have money to turn my account back on.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from swiftytom
    Thank you for your answer Parnic. I checked again just to be sure, and no matter which one of the 3 options I pick, it always shows other people's debuffs too. So it's probably a bug.


    Are you using the latest version of IceHUD?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from swiftytom
    I have a question about the Filter buffs/debuffs option in Target info. I thought this option would display only my own debuffs on the target, but when I'm testing it with my druid, it shows all other debuffs from other players too, even though they are the smaller size I set for them. But I'd like those to hide completely, is there a way to do that?


    If the filter mode is set to "always," then yes, it should only show your buffs/debuffs. If it's set to "in combat," then you will see everyone's buffs when you're out of combat and only yours when you're in combat. If that isn't working properly, then it's a bug and I need to fix it. Sadly, my account is expired and I'm waiting for Wrath to reactivate it since money is tight at the moment. Hopefully we can get a fix soon if it's busted :).
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Lichbane
    Silly question that's probably already been covered, but too many pages to read through (tm):

    Does Icehud handle the DK's Runes?


    Yes.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Dude...posting the exact same comment on curse, wowinterface, and the forums about a feature that's working as intended is not necessary. I do check all 3 of them regularly and I have answered your question on 2 of them. Please...the feature is working in the way it's supposed to work. You're even describing it as working properly.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Try out alpha r286 ( http://www.wowace.com/projects/ice-hud/files/716-r286/ ) and let me know if this is fixed. Seems to be working properly on my machine now.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from nasseg
    3. Before the cast is finished click the macro again. The cast continues but the castbar disappears.


    That was the missing information from earlier. I'll look into it. Thanks.
    Posted in: Unit Frames
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    posted a message on IceHUD
    I had another user report the same bug, but I am completely unable to reproduce it. If I can ever see it happen, then I can fix it, but right now I don't know how.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Err, /dog is a console command that is triggered by any addon loading LibDogTag, not just IceHUD. I will continue to investigate performance of IceHUD using this option versus removing the library completely, but the presence of /dog does not mean that IceHUD is still using dogtags. You reloaded the ui after un-checking the box, right?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Try out rev 285 http://www.wowace.com/projects/ice-hud/files/714-r285/ and let me know if the dogtag toggle shows the same results for you. That rev also has the fix for the TargetInfo module when LibDogTag is not present.
    Posted in: Unit Frames
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