• 0

    posted a message on IceHUD
    The rune bar follows the same rules as the target info, range finder, combo points, and a few others that aren't actually bars. I have a standing wish list request to make them obey alpha settings. I may be able to change that when I get around to it, but it's just not a priority right now.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Okay, the 3.0 version of the addon is posted and ready. Threat and DruidMana will *not* work on older realms after this version, so don't use v1.3.3/1.3.4 until after the patch hits :P.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from biggoofyus
    Happens on Wrath Beta. Not sure if this has been noted, but I keep getting this error in Swatter when I login:


    Yes, thanks. All of the threat module is changing in the 3.0 release (tonight) and Threat-2.0 is no longer needed since it's built in to stock WoW. You can remove this error by deleting IceHUD\libs\Threat-2.0 folder entirely.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    r238 fixes the mirror bar bug. Everything else is ready to be committed as soon as the realms go down which means a new fully-compatible 3.0 version will be ready as soon as the realms are. Fun fun!
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from biggoofyus
    So Druid mana is no longer updating for me while shapeshifted, is there a possibility to include the new API call into IceHUD? Or is it already included in DogTag? This is the new API function for it: http://www.wowwiki.com/API_UnitPower


    I assume these problems are in a 3.0 client (PTR, wotlk, etc.) and not the live realms?

    It seems to be working for me on the beta server. I will replace with UnitPower anyway, though.

    edit: oh, I see. the numbers update (dogtag) but the bar filled amount doesn't. Got it.

    edit 2: Okay, I now have this fixed for the 3.0 client and will check it in whenever the realms go down tonight. I am removing the LibDruidMana support entirely, so I don't want to check it in while the 2.x realms are still up and have it stop functioning on live :).
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from modago
    I thought you were working on it or I would have posted something sooner. :D I think it was reported earlier and you said you would look into it. A quick search of the thread revealed this.


    Aww, busted. Apparently I got distracted by something shiny. Thanks for reminding me! :)
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Srosh
    I have a problem with the MirrorBarHandler: I can't change its offset placement, the bar itself doesn't move at all if I change the values of the slider, only its text does.

    This issue exists both on live and beta.


    Thanks for the report; I'll look into it.

    edit: holy crap...I'm amazed no one has ever found this, ha. It's pretty nasty. I am working on fixing it now.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from kcuhc
    Few more Bars made for myself and for a request:

    http://phunky.ulmb.com/screen.jpg
    http://phunky.ulmb.com/screen2.jpg
    http://phunky.ulmb.com/screen3.jpg

    Zip File has an LUA version from the latest download from Curse reflecting texture changes so i can access them in game and for a friend of mine. Obviously has no use to anybody, my host just wont let me upload LUA files so i threw it in the zip. The BLP files are the important things :).

    http://phunky.ulmb.com/newtextures.zip

    i use my bars on .5 Transperency on all IC and OOC settings. The Healthbar texture is based on the Runes Bar from SharedMedia. Just extended/curved/doubled it up to fit the bars. Had a request to impliment that texture into the healthbar/manabar.:)


    Thanks. I'll see about rolling these in after the big patch on Tuesday. Got a lot on my plate trying to make sure the addon is fully ready for it (especially since the Threat module needs to be re-done) :).
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Kerecha
    Back out on the field to do some real testing then :p

    And to figure ut a smooth way to target self, having the arcs being klickable makes the area to big, and with it of targeting urself becomes a bit of a pain.

    Would perhapps be a sugestion, a small optional nameplate with pretty much just a single text line (dogtag markup would be sweet) that can be clicked for us that dun like having the entire bars? (its prolly been asked and rejected already, but it popped in my head while writing this :P)

    F1 is a really easy way to target yourself. I'll see how difficult this would be to add.

    Quote from Kerecha
    Btw, in layoutmode dissabled bars still shows a "shadow" untill they have been enabled and re-dissabled.


    Layout mode should always show a shadow of every bar whether it's enabled or not. This is by design to help you plan where the bars are going. Would you prefer it didn't do this?
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Kerecha
    But its a pain that there are no profiles since my chars have different needs from the HUD, playing active on mage,priest,rogue,hunter and shammy makes it a bit tough to find a golden middle that suits all of em.


    It has been requested. I'm looking into it during my spare time.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    New release version (1.3.2) is up with the new art and a few other fixes.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    r234 (with the new art and a fix or two) is finally up here: http://www.wowace.com/projects/ice-hud/files/356-r234/

    As soon as reeks supplies the new art for the glow arc, I'll be making a full-fledged release. :)
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Kerecha
    I have looked into the alpha settings for the casting "cap" and setting it to 0 does not affect the aggro bar cap, it remains at full alpha.
    (thats how i got rid of the cast one in the first place).

    Okay, I'll check it out. There hasn't been a new icehud packaged up because curse's packager is broken. I'm hoping it's fixed this morning

    Quote from Kerecha

    On a side note, targetinfo, i can change the size of buffs/debuffs, but is there any way to remove them completely? None of my classes needs to se target debuffs so they just clutter my UI with information i don't need. (Havinga bit of a hard time finding stuff in the settings


    Yes, there's a "Buffs / row" slider that you can set to 0 to never show buffs.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    The cast bar's lag has an alpha setting that allows you to control how visible it is. Look for the "Lag indicator" setting on the cast bar. There should be an alpha slider there that goes from 0 to 1.

    It looks like the threat bar aggro-pull is using the same alpha as the cast bar for its lag indicator. I could probably split those up into two settings. For now, however, you can adjust both with the cast bar's lag alpha setting.
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Quote from Kerecha
    Okay, last thing then, im seeing the same "cap" on the treat bar, can that be turned of to? (could be usefull sometimes, but unf it dosen't look very good, and im used to not having it)


    I don't believe there's a way to turn off the cap on that bar. That cap is to show you when you will pull threat. The bar itself is brand new and has always had the cap on it, so I'm not sure what you mean by not used to having it. You mean not used to having the threat bar itself?

    I can add an option to remove the cap, but that seems like it would kill the bar's usefulness of telling you when you're in danger of pulling aggro.
    Posted in: Unit Frames
  • To post a comment, please or register a new account.