Don't forget to prevent sync'ing of tabs that others can't see. Unless syncs are done in whisper, any tabs that are not viewable by any ranks shouldn't be sync'd out to the guild.
Second one is easy to fix, loot management popup :)
Basically, HeadCount looks for someone targetting a dead boss to work out what kill it should assign the loot to. The same thing happens on every chest drop, as you generally don't have a corpse to select when you're dealing the loot.
Gunship doesn't record properly because the yells come from an NPC that's not technically part of the fight - the "death yell" thing came about from the likes of Freya that went friendly at 1%, but was actually involved in the combat sequence. The guys that yell to signify the end of gunship aren't part of the combat in the first place. The yell code needs re-working to allow the fight to be ended by an NPC other than the one you are in combat with, I guess.
Lady Deathwhisper works now, turns out she is only classified as "elite" :o Not sure about gunship battle as I managed to fall through the world and missed the shout at the end.
It would appear that Lady Deathwhisper isn't being put into the boss list on engagement, which means even with the yell trigger to end the encounter (which isn't needed, because she actually dies) she's not being logged. I'm still not entirely sure why she's not making it into the list.
Regarding the gunship battle, the current yell end triggers won't work because firstly they expect the table key to be the name of the yeller, and secondly because if it correctly had the yeller as the key, they wouldnt be recognised as a boss active in the fight. I'm not sure the best way this could be dealt with either.
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Basically, HeadCount looks for someone targetting a dead boss to work out what kill it should assign the loot to. The same thing happens on every chest drop, as you generally don't have a corpse to select when you're dealing the loot.
Gunship doesn't record properly because the yells come from an NPC that's not technically part of the fight - the "death yell" thing came about from the likes of Freya that went friendly at 1%, but was actually involved in the combat sequence. The guys that yell to signify the end of gunship aren't part of the combat in the first place. The yell code needs re-working to allow the fight to be ended by an NPC other than the one you are in combat with, I guess.
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Using v4.2.0.0
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Crap, hit the wrong button thinking I was replying instead of editing... Try the above.
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[(Dead or FractionalHP:Hide(MaxHP "/" MaxHP))] [PercentHP:Hide(100):Percent:Paren] [(AFK or DND or Offline)]
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RegisterStateDriver(TgFocusFrame, "visibility", "[target=focus,noexists][target=focus,harm,dead]hide;show");
Which causes the frame to dissapear when an enemy focus target dies. Can't this be used in some way on the blizzard one?
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Regarding the gunship battle, the current yell end triggers won't work because firstly they expect the table key to be the name of the yeller, and secondly because if it correctly had the yeller as the key, they wouldnt be recognised as a boss active in the fight. I'm not sure the best way this could be dealt with either.
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