Disable incoming heals and absorbs on the boss unit frames. I'll take a look at it in a few days when I'm doing Ko'ragh. Might be a Blizzard issue with event spam
Sorry for posting here, but haven't found if this is possible in the UI
I'm wondering about buffs, there are so many buffs and I have a bit harder time finding my buff / debuff on target ( I know I can scale them up)
Is it possible to put buffs/debuffs just from me on the left side of party frame, I took a screenshot and marked the area with red box where I thought would be nice to see my renew/mending/shield
Hello,
- I just started to have a issue with SUF. In bosses with more than one target (Stone Guard, Will of Emperor, Council of Elders), the frame rate drops to 1.
- Same thing happens in Horridon, for example, when Lord Jalak joins the fight or in Twin Consorts when both girls are in arena.
- Bosses with just one target it's fine, however, there is a small "freeze" when I put my target on the main boss.
If I disable SUF (even in mid-fight), the frame rate come back to 60.
The only lua error that I got talk something about "script ran too long Time", but I didn't save it and doesn't happen all the time.
News: I turned on SUF but with BOSS module DISABLED and tested again in Will of Emperor. Everything was fine. So, the problem is with this module, I suppose.
There's no boss module, they are identical to #####target ones like target of target. So there's not really a reason you should have lag issues with just the boss units and not the other ones, unless you aren't using any "Target of X" units.
Ultimately:
1) I don't raid at all, so there's no way I'll be able to debug this. And nobody else has reported it, and if it was a widespread issue I'd see more people complaining. If you're able to trace it down to a specific feature in the boss units that's causing it, I can try and look further.
2) Blizzard seems to have made boss units real units, so the polling for status changes is no longer necessary. You could try the latest alpha and see if that fixes it for you.
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It's not a bad idea, but it would add a lot of complexity to the aura system so it's probably not something I'm going to add to SUF.
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26209: You would need to find an external addon that lets you move the default bars around and then it should work.
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2) You could enable advanced options and change the text width balance so it's not 50/50
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There's no boss module, they are identical to #####target ones like target of target. So there's not really a reason you should have lag issues with just the boss units and not the other ones, unless you aren't using any "Target of X" units.
Ultimately:
1) I don't raid at all, so there's no way I'll be able to debug this. And nobody else has reported it, and if it was a widespread issue I'd see more people complaining. If you're able to trace it down to a specific feature in the boss units that's causing it, I can try and look further.
2) Blizzard seems to have made boss units real units, so the polling for status changes is no longer necessary. You could try the latest alpha and see if that fixes it for you.
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So basically you're screwed.
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robur2: Use tags
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