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    posted a message on Shadowed Unit Frames [official]
    Quote from Shadowed
    I don't plan on adding that as I consider it to be outside the general UF scope, and there will be addons that popup to do that anyway.


    You should probably re-read what he said. The problem is just that SUF frames can be shown on a different event now.
    Posted in: Unit Frames
  • 0

    posted a message on Auracle - Official Thread
    I'm trying to update this to MoP. If anyone else is still using this addon, feel free to point out missing spells in the templates :)
    Posted in: General AddOns
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    posted a message on Grid — compact party/raid unit frames
    Quote from Phanx
    I want to improve the Minimum Value setting for the Incoming Heals status. Currently, the setting uses a fixed value, which means that you have to fiddle with the setting every time you move on to more challenging content with better gear where heals are bigger across the board. I'd like to change it to be percentage-based, so you can simply set it to ignore all heals that are less than, for example, 5% of the target's health for example.

    However, I need the help of people who are actively raiding to help me figure out a good default setting, or if this is even feasible. What is the average size of a HoT tick these days? What is the average HP of a tank with raid buffs? What about the average HP of a caster or healer? Is there a single percent that makes sense for everyone, or is the HP difference between a tank and a healer too great for a single percent to work for both?


    Player HP is between 140k and 170 depending on gear level, tanks have between 190k and 230k. As a priest my renew ticks for about 3,9k and greater heals crit for 70k.
    Posted in: Grid & Grid2
  • 0

    posted a message on PitBull 4.0
    enable the PitBull4_LuaText module
    Posted in: Unit Frames
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    posted a message on WorldStateAlwaysUpFrame/AlwaysUpFrame String/Frame alignment
    Quote from pingumania
    here is my working code:


    should name the frame something different than "frame" to avoid global confusion :p
    Posted in: Lua Code Discussion
  • 0

    posted a message on BattlegroundTargets
    Got one error:
    1x BattlegroundTargets\BattlegroundTargets-r114.lua:5790: attempt to index field "?" (a nil value)
    BattlegroundTargets\BattlegroundTargets-r114.lua:5790: in function "MainDataUpdate"
    BattlegroundTargets\BattlegroundTargets-r114.lua:4884: in function "EnableConfigMode"
    BattlegroundTargets\BattlegroundTargets-r114.lua:2525: in function <BattlegroundTargets\BattlegroundTargets.lua:2510>

    Locals:
    self = <unnamed> {
    CheckForEnabledBracket = <func> @..\BattlegroundTargets.lua:3744
    DefaultShuffle = <func> @..\BattlegroundTargets.lua:5125
    SetupLayout = <func> @..\BattlegroundTargets.lua:4142
    SummaryPosition = <func> @..\BattlegroundTargets.lua:2157
    CreateFrames = <func> @..\BattlegroundTargets.lua:1750
    ClearConfigButtonValues = <func> @..\BattlegroundTargets.lua:5079
    FlagDebuffCheck = <func> @..\BattlegroundTargets.lua:7031
    MainFrameShow = <func> @..\BattlegroundTargets.lua:4605
    DisableConfigMode = <func> @..\BattlegroundTargets.lua:4900
    Frame_SetupPosition = <func> @..\BattlegroundTargets.lua:4561
    BattlefieldCheck = <func> @..\BattlegroundTargets.lua:6150
    CreateInterfaceOptions = <func> @..\BattlegroundTargets.lua:1716
    CheckPlayerTarget = <func> @..\BattlegroundTargets.lua:6449
    CreateMinimapButton = <func> @..\BattlegroundTargets.lua:4039
    ConfigGuildGroupFriendUpdate = <func> @..\BattlegroundTargets.lua:5328
    CheckPlayerFocus = <func> @..\BattlegroundTargets.lua:6527
    CheckFlagCarrierSTART = <func> @..\BattlegroundTargets.lua:6080
    InitOptions = <func> @..\BattlegroundTargets.lua:1292
    OptionsFrameHide = <func> @..\BattlegroundTargets.lua:4612
    shuffleStyle = true
    ClearRangeData = <func> @..\BattlegroundTargets.lua:7250
    Shuffle = <func> @..\BattlegroundTargets.lua:5257
    SetOptions = <func> @..\BattlegroundTargets.lua:3635
    UpdateRange = <func> @..\BattlegroundTargets.lua:7220
    FlagCheck = <func> @..\BattlegroundTargets.lua:7048
    EnableInsecureConfigWidges = <func> @..\BattlegroundTargets.lua:4021
    SetFlagDebuff = <func> @..\BattlegroundTargets.lua:7023
    CheckFlagCarrierEND = <func> @..\BattlegroundTargets.lua:6121
    SetConfigButtonValues = <func> @..\BattlegroundTargets.lua:4982
    CreateOptionsFrame = <func> @..\BattlegroundTargets.lua:2200
    ShuffleSizeCheck = <func> @..\BattlegroundTargets.lua:5297
    GuildGroupEnemyUpdate = <func> @..\BattlegroundTargets.lua:6982
    MainDataUpdate = <func> @..\BattlegroundTargets.lua:5581
    EnableConfigMode = <func> @..\BattlegroundTargets.lua:4669
    GuildGroupFriendUpdate = <func> @..\BattlegroundTargets.lua:6912
    ConfigGuildGroupEnemyUpdate = <func> @..\BattlegroundTargets.lua:5357
    CheckUnitTarget = <func> @..\BattlegroundTargets.lua:6569
    CopySettings = <func> @..\BattlegroundTargets.lua:5409
    CheckFlagCarrierCHECK = <func> @..\BattlegroundTargets.lua:6


    Also, can you add a check for rated battlegrounds where 15v15 BGs get converted to 10v10? At the moment is just show some ugly spacing because it thinks the BG is not full.
    Posted in: General AddOns
  • 0

    posted a message on BigWigs
    Quote from FaulTierX
    No one has ever created oder seen a "standalone" style? :/


    https://github.com/Elv22/ElvUI-Beta/blob/master/ElvUI/modules/skins/addons/bigwigs.lua#L148
    Posted in: Raid AddOns
  • 0

    posted a message on Shadowed Unit Frames [official]
    because it tainted
    Posted in: Unit Frames
  • 0

    posted a message on Skada: a damage meter
    Quote from Farmbuyer
    Every time a popup dialog box is shown, the corresponding entry in StaticPopupDialogs is being recreated from scratch, with identical information each time. Not only is this wasting memory, but it makes it impossible to modify the entry table (say, to change the timeout).

    The simplest change would to move the assignment of [FONT="Courier New"]StaticPopupDialogs["ResetSkadaDialog"][/FONT] out of the ask_for_reset() function, to just above it instead. Then ask_for_reset() becomes a simple one-liner.

    edit: this has nothing to do with whatever error lin37 is seeing; consider it a separate thread.


    also if one would add "preferredIndex = 3," to the SPD properties it would avoid the famous Glyph UI taint.
    Posted in: General AddOns
  • 0

    posted a message on Masque - Official Thread
    You can fix most problems with addons not working with masque by renaming the ButtonFacade addon and it's toc file to !ButtonFacade so it really loads before anything else. Remember to adjust the dependency line in every skin you use though.
    Posted in: General AddOns
  • 0

    posted a message on Lightweight version of Recount
    Elsia just wants to see numbers. So just show us how good your tweaks are and then nobody will have a problem with you pushing them :)
    Posted in: Addon Ideas
  • 0

    posted a message on Auracle - Official Thread
    51209, -- Hungering Cold (Death Knight)

    changed
    Posted in: General AddOns
  • 0

    posted a message on Grid — compact party/raid unit frames
    Is it possible for Grid's out of range thingy to just :SetAlpha() when stuff is out of range and leave the damn colors alone?
    Posted in: Grid & Grid2
  • 0

    posted a message on Auracle - Official Thread
    Shield Bash got removed and Auracle is complaining about it, I don't know if you still work on it/care but here you go! Line 559 in Window.lua btw.
    Posted in: General AddOns
  • 0

    posted a message on LittleWigs
    7x BigWigs_Core-r8334-release\BossPrototype.lua:431: Usage: UnitIsUnit("unit", "otherUnit")
    <in C code>
    BigWigs_Core-r8334-release\BossPrototype.lua:431: in function "TargetMessage"
    LittleWigs_ZulGurub-r929\Jindo.lua:90: in function <LittleWigs_ZulGurub\Jindo.lua:88>
    (tail call): ?
    <in C code>
    <string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
    (tail call): ?
    Ace3-Release-r1025\AceTimer-3.0\AceTimer-3.0-5.lua:166: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>

    Locals:
    nil

    1x LittleWigs_ZulGurub-r929\Zanzil.lua:49: Usage: UnitIsUnit("unit", "otherUnit")
    <in C code>
    LittleWigs_ZulGurub-r929\Zanzil.lua:49: in function <LittleWigs_ZulGurub\Zanzil.lua:47>
    (tail call): ?
    <in C code>
    <string>:"safecall Dispatcher[1]":9: in function <string>:"safecall Dispatcher[1]":5
    (tail call): ?
    Ace3-Release-r1025\AceTimer-3.0\AceTimer-3.0-5.lua:166: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>

    Locals:
    nil

    nom nom
    Posted in: Raid AddOns
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